... or does it actually look great?! I only discovered the option today, and I think it makes a nice little upgrade to the visuals, especially with everything cranked up to max on everything else. Game doesn't look half bad at all, and definitely runs smoother for me in DX11 than in DX9 (old Radeon HD5770 vidcard, about 30-35 fps maxed out at 1280x1024). I think it's subtle things like fog, maybe better SSAO, shadows, reflections, stuff like that? Dunno, but I'm sticking with it now.
So, not a complaint, but just a small complement to pass on to the devs!
When playing the game at max detail (basic slider all to the right) i have alot of epileptic shadows from alot of light sources.
The only change was setting Auto/DX11 back to DX9 ... all shadow flickering gone instantly.
I saw a difference in the lighting on dx11 mode. It looked nicer, more natural than dx9 mode. The windows on ships also look better in dx11. Under dx9 they just look as if they've been pasted on (badly) while under dx11 they seem to fit in with the ship rather better.
Unfortunately, when s7 went live I had to disable dx11 and revert back to dx9 due to performance issues (dx11 is suposedly more efficient than dx9 and should therefore be faster). I began getting lower and less reliable frame rates compared to how it was before s7. Frame rates were lower and the game was stuttering a lot more.
It's a feature that seems to have been worked on for a little while, then abandoned.
Player of the once promising game known as Star Trek Online. Derider of the derisory, Sultan of Stun, Captain of the Obvious and the Oblivious.
Dies a wee bit each time he sees a dino.