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Lt. Commander
Join Date: May 2013
Posts: 135
Anyone who doesn't accept the reality that the 5s global cd on all tac powers is a direct assault at torpedo/beam users isnt seeing the big picture. No matter how many videos are posted, standard* dhc spammers prevail after this nerf hits.

Its the final nail in the coffin to true skill builds, lining up powers AHEAD of when theyd be needed. You can see how there was no continuity in development of this games PVP, as contradictory changes continue to occur from different unrelated devs who seem to not communicate at all.

let alone play the game. this is a sad day and even if reverted has lost one player forever from this game.

i will not roll fed

i will not spam dhc

i will not play sto with this situation.


As drama between groups was finally gettign resolved and several new matchmaking concepts being implements, the devs did it again. adjudicator hawk you are sad dev, pathetic really for this. rip sto


any dedicated pvper forum message me to give my acct a new home.
Captain
Join Date: Oct 2012
Posts: 1,452
# 2
09-10-2013, 08:25 AM
Quote:
Originally Posted by jjgrands420 View Post
Anyone who doesn't accept the reality that the 5s global cd on all tac powers is a direct assault at torpedo/beam users isnt seeing the big picture. No matter how many videos are posted, standard* dhc spammers prevail after this nerf hits.

Its the final nail in the coffin to true skill builds, lining up powers AHEAD of when theyd be needed. You can see how there was no continuity in development of this games PVP, as contradictory changes continue to occur from different unrelated devs who seem to not communicate at all.

let alone play the game. this is a sad day and even if reverted has lost one player forever from this game.

i will not roll fed

i will not spam dhc

i will not play sto with this situation.


As drama between groups was finally gettign resolved and several new matchmaking concepts being implements, the devs did it again. adjudicator hawk you are sad dev, pathetic really for this. rip sto


any dedicated pvper forum message me to give my acct a new home.
maybe I'm miss understanding you, but the 5 second block it for the same powers not for different powers. So one can still use BO+ CRF +THY, or just BO + CRF...
Captain
Join Date: Jun 2012
Posts: 1,640
# 3
09-10-2013, 08:34 AM
Quote:
Originally Posted by rmy1081 View Post
maybe I'm miss understanding you, but the 5 second block it for the same powers not for different powers. So one can still use BO+ CRF +THY, or just BO + CRF...
Yep. It's just to block you from double- or triple-tapping with Beam Overloads or High-Yield Torpedoes. You'll still be able to combo CRF and Overload, or Overload with High Yield, just not smash the opponent with three consecutive no-drain Overloads.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 4
09-10-2013, 08:45 AM
Quote:
Originally Posted by mandoknight89 View Post
Yep. It's just to block you from double- or triple-tapping with Beam Overloads or High-Yield Torpedoes. You'll still be able to combo CRF and Overload, or Overload with High Yield, just not smash the opponent with three consecutive no-drain Overloads.
Correct.


The issue is that Torpedoes are an overall inferior, outdated and poorly designed mechanic.


How long have the forums been asking for Torps to be improved?

Does it even make sense that fast ships, not even running EPTE, can outrun their own Torpedoes?

Does it make sense that torps automatically face 75% full resistance against even the barest sliver of shields?

That's certainly not how they function in ST canon.


The devs don't even really have first hand experience with the issue - because they don't PvP in this game, take a look at their PvE design and you'll see why they probably think torps are "fine".


The devs want to nerf extremes but they are cherry picking which extremes to nerf, which extremes to ignore (extremely poor torpedoes) and which extremes to keep adding to the game (passive mitigation).


Last edited by ussultimatum; 09-10-2013 at 08:49 AM.
Lt. Commander
Join Date: May 2013
Posts: 135
# 5
09-10-2013, 08:48 AM
Quote:
Originally Posted by ussultimatum View Post
Correct.


The issue is that Torpedoes are a completely inferior mechanic in every possible way to BO & energy weapons in general.

How long have the forums been asking for Torps to be improved?


The devs don't even really have first hand experience with the issue - because they don't PvP in this game, take a look at their PvE design and you'll see why they probably think torps are "fine".
just another example in a long line of fixes where they miss the point entirely. if beam overload alone was changed to its original concept or any one of many ideas we posted, no big deal. but dragging down hy/hy stack with it kills the game for me. period. looks like anyone who cared long since quit anyway. meh
Empire Veteran
Join Date: Jul 2012
Posts: 499
# 6
09-10-2013, 09:06 AM
Quote:
Originally Posted by jjgrands420 View Post
just another example in a long line of fixes where they miss the point entirely. if beam overload alone was changed to its original concept or any one of many ideas we posted, no big deal. but dragging down hy/hy stack with it kills the game for me. period. looks like anyone who cared long since quit anyway. meh
The issues stems from the Embassy boffs.

Transposed to now, Romulan Boffs.

Anyway I know I got under your skin. For that Mini I am sorry.

I try to ruffle feathers sometimes but never have I tried to direct it to you.
I have always enjoyed fighting with you. I even enjoyed fights against you some 3 years ago.

Again, if I offended you that wasn't my intention.
-X-/Pandas - Pheo
Career Officer
Join Date: Dec 2012
Posts: 684
# 7
09-10-2013, 08:32 AM
While I have always been a proponent of pressure damage builds, my only real problem with the modern oneshot builds is how incredibly reliable they are in the right hands. They don't evoke the "A 150k tricobalt? I died to that? Damn! But this is friggin amazing!" feeling of the old oneshot builds.

I have essentially retired from premade games because Era left and I don't like the state of the game and often I have more fun coding stuff for the leaderboard than actually playing.
http://hilbertguide.com
Commander
Join Date: Oct 2012
Posts: 329
# 8
09-10-2013, 08:01 PM
Quote:
Originally Posted by jjgrands420 View Post
i will not roll fed

i will not spam dhc

i will not play sto with this situation.
I doubt anyone here wants to force you to do those things. However, in PvP, for it to be interesting, someone has to die.

I've often had 1v1 battles with a good friend of mine where neither of us could best the other. To be honest, I'd rather have my captain die than stay in that perpetual stalemate - but, like it or not - balance is what gives you that constant tied-game status.

In reality, Escorts should always win, because they're dedicated warships (yes, the same can be said of some cruisers, and those cruisers should win more often also).
~~~~~~~~~~~~~~~~~~~~~~~
Resurrect exploration in STO!
Captain
Join Date: Jun 2012
Posts: 3,324
# 9
09-10-2013, 08:28 PM
Simple balance was already there when this game came out.

Bring back STO's original power drain mechanics.

Bring back the chance BO shut your array down.

And for today, with the ridiculous passives handed out onto everything, those need to be reduced too.

There was more balance in this game in its first 6 months than the travesty that exists now.
Career Officer
Join Date: Jun 2012
Posts: 1,708
# 10
09-11-2013, 02:06 AM
I get that its upsetting to loose on your preferred playstyle, but...

Personally, I think you've become too focused on just one thing. The vaping of an opponent in such a way as to prevent them from doing anything. Basically you're making the other players into training dummies that just sit there and take it simply because your builds kill them off before they can even react. What you call skill is really just loading up on the buffs, then waiting for the right moment to strike. Maybe there IS skill to that, but then what skill is there to surviving such an attack if it goes off correctly and you get the crits to happen? You use skill but your opponnent cannot, how is that at all PvP?

Finally, for all you complain of DHCs, DHCs used on competent opponents still do not kill someone in 2 seconds or less. So there is a reaction time, its actually a hit-response situation, not a I hit you and you just take it.

I think the change will improve the quality of PvP, in that it will be more fun for more players.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.

Last edited by skyranger1414; 09-11-2013 at 02:19 AM.
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