More likely reason is that Cryptic has never valued random loot, and they've never particularly cared if players value it - indeed they clearly want us to not value it. Even under the chaos of the pre-S5 badge/merit/mark/emblem system the intent was there, but every season has done a little bit to devaluate it further.
Unlike most other MMO's where look drops at the very end after all of the fighting is over, and everyone can take the time to look over what has dropped and if they need it or not, ST:O loots on the fly.
This means you can be in the middle of fighting 3 other ships when a loot box pops up and you don't have the luxury to stop and try to determine the usability of the item drop.
This means everyone Needs on an item, unless they absolutely do not want it, then they chose Pass.
Cryptic really should overhaul the Need/Greed/Pass to Yes/No (Want/Don't Want) options instead.
It would save a lot of headaches for users and it would simplify the system so that it is more in line with ST:O game-play instead of generic options based on other MMO's.