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Empire Veteran
Join Date: Jun 2012
Posts: 6,764
Captain
Join Date: Nov 2012
Posts: 5,157
# 2
09-18-2013, 10:07 PM
Then crf will get a doff that fires a power bolt?

Anyways, I agree with this thought
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My PvE/PvP hybrid skill tree
Commander
Join Date: Nov 2012
Posts: 374
# 3
09-18-2013, 11:11 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
that is all.
How is that not exactly like BO with a graphical variance?

If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
So realistically, you only need to have the exact number of doffs that you need. ~leadme2kirk
Career Officer
Join Date: Jun 2012
Posts: 2,989
# 4
09-18-2013, 11:26 PM
Then don't use FAW? If you want the minor damage boost without striking multiple targets, double up the APB or try a higher-rank Tac Team (TT3 is a +30 to the weapons training skills).
Empire Veteran
Join Date: Jul 2012
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# 5
09-18-2013, 11:31 PM
Beam Rapid Fire? I'd be down with that.

Captain
Join Date: Jun 2012
Posts: 1,134
# 6
09-19-2013, 12:37 AM
Frankly, I've always thought they should just make all the energy weapon powers work with all energy weapon types; so you can have a 'Canon Overload', or a 'Beam Rapid Fire'.

The lack of equivalence between the powers available to the two weapon types only aggravates the balance debates regarding the weapon types themselves.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Career Officer
Join Date: Jun 2012
Posts: 73
# 7
09-19-2013, 12:46 AM
Then use Beam Overload...
Some people buy tier 5 ships and expect to win. Other people buy tier 5 ships and are tier 5 pilots.
~Tear
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Join Date: Jun 2012
Posts: 6,764
# 8
09-19-2013, 05:55 PM
Quote:
Originally Posted by mimey2 View Post
Beam Rapid Fire? I'd be down with that.
Fine by me if we get a Cannon Overload.

Though I too must wonder if a single target Faw does not already exist in Beam Overload?
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Empire Veteran
Join Date: Jul 2012
Posts: 5,539
# 9
09-19-2013, 11:18 PM
Quote:
Originally Posted by bitemepwe View Post
Fine by me if we get a Cannon Overload.

Though I too must wonder if a single target Faw does not already exist in Beam Overload?
Basically a DOFF that turns CRF or CSV into a 'Cannon Overload' much like one of the Andorian Escort's consoles?

Captain
Join Date: Aug 2012
Posts: 2,825
# 10
09-20-2013, 12:29 AM
Quote:
Originally Posted by bitemepwe View Post
Fine by me if we get a Cannon Overload.

Though I too must wonder if a single target Faw does not already exist in Beam Overload?
You mean something like this?
(An older idea of mine.)

What if all energy Weapon related BOFF powers (B:FAW, B:BO, C:SV, C:RF) would be availlable for all energy weapon types (Cannons and Beam Weapons)?
Since almost all new ships are capable to use DHCs i think Beam Weapons could use a bit love (or better said equality), not by increasing their damage potential, but to make them more useful/versatile.

It could work like this:
[indent]Beam Array: Overload --> Energy Weapon Overload
Effect: the same as before, just including cannon weapon types.
Pro: A high Damage alternative to Rapid Fire.
Problem: This could make Alpha strikes with DHCs extremely deadly.
but since this abnility would only affect one single weapon, the Damage output would be manageable.
Cannon: Rapid Fire --> Energy Weapon Rapid Fire
Effect: A faster fireing rate at one single target.
Pro: More options and a higher versality for Beam Weapon users.
(a less risky way to focus fire on one single target, a higher chance to get a secondary weapons effect)
Con: none IMO
Beam Array: Fire at Will --> Energy Weapons: Fire at Will
Effect: Random targeting of everything in weapons range.
Pro: Cannon Weapons (especially turrets) could be used to clear spam -> more utility for cannon weapons.
Con: none AFAIK
Cannon: Scatter Volley --> Energy Weapons: Scatter Volley
Effect: A cone AOE attack.
Pro: Starfleet ships could broadside much better instead of brainlessly fireing at everything in range.
Problem: none that i know of.

So as far as i can see, there is only one problem which is BO in conjunction with cannon weapons, but i think with some tinkering it could be made workable.
Mostly beam Weapons would benefit the most from such a change, but i think that's ok, if you consider the high damage potential cannons have.


The point of all this is to give all ships more utility, especially Cruisers and Science ships.
In Star Trek, weapons are highly versatile in their use, especially Beam weapons. An many ocasions we have seen Beam weapons doing exactly the same thing like cannons can do in STO.
Maybe some experienced PvPers could evaluate this.
(maybe it's complete nonsense, IDK)

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