Captain
Join Date: Jun 2012
Posts: 934
# 1 Scale down in Sector Space?
09-21-2013, 12:55 PM
Its just a suggestion, but could some of the larger romulan ships (ahem) pretty much all of the romulan ships (and a few of the other factions) get a scale down in sector space? its getting a bit cramped in space when leaving/entering a sector

That or increase the randomness of where abouts in the sector wall we pop into/out of please?

I felt kinda guilty that a romulan free escort ship (hafeh?) couldnt get its bulky size past my fat assed voquv in sector space, had to move forward a bit to let him out :O
Tactical Cube deals 338364 (204629) Kinetic Damage to Tactical Cube with Plasma Torpedo - Heavy III.
Recoil damage... Burn
Captain
Join Date: Jul 2013
Posts: 694
# 2
09-21-2013, 01:33 PM
That, reduce the size of the ships, or increase the size of the sectors and system entry points. Either way, more space would be nice. I mean... that's like the most obvious thing about space, the space.
Career Officer
Join Date: Jun 2012
Posts: 692
# 3
09-21-2013, 02:30 PM
And people are always saying space is so big .....

Sorry, couldn't resist
New Rule: Please refrain from naming your starships after reproductive acts, or bodyparts. Nothing says I'm still a virgin more.
Lt. Commander
Join Date: Sep 2012
Posts: 152
# 4
09-21-2013, 03:33 PM
Or just make it possible for ships to go through each other in sector. Be a pretty practical way of dealing with this presuming Cryptic can't make the the sectors larger. (actually having multiple sizes for the same model is probably not practical)
Captain
Join Date: Jul 2012
Posts: 738
# 5
09-21-2013, 03:57 PM
Quote:
Originally Posted by elandarksky View Post
its getting a bit cramped in space
ROFL this is rediculous...
Captain
Join Date: May 2013
Posts: 985
# 6
09-21-2013, 04:58 PM
Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.
Commander
Join Date: Apr 2013
Posts: 458
# 7
09-21-2013, 09:13 PM
Quote:
Originally Posted by senatorvreenak View Post
Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.
I ask myself the same question every time entire/exit Deep Space 9 or Earth Space Dock.
Captain
Join Date: Aug 2012
Posts: 3,553
# 8
09-23-2013, 05:03 PM
Quote:
Originally Posted by gthaatar View Post
Or just make it possible for ships to go through each other in sector. Be a pretty practical way of dealing with this presuming Cryptic can't make the the sectors larger. (actually having multiple sizes for the same model is probably not practical)
Quote:
Originally Posted by senatorvreenak View Post
Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.
Both of these in sector space. Suddenly I won't have to hit QSD just to get clear or New Romulus when I am in my Scimitar.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Jun 2012
Posts: 998
# 9
09-23-2013, 05:50 PM
You know you can fly over and under in sector space, right?
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Captain
Join Date: Jun 2012
Posts: 934
# 10
09-24-2013, 02:39 PM
Quote:
Originally Posted by senatorvreenak View Post
Honestly I don't understand why Cryptic does not do like most other MMO's and turn off "collision detection" in non-combat areas.
Solves a lot of crowding problems right off the bat.
Sounds good, tht or allow us to beam directly to station,

I mean after the 70 000th time i've entered/exited sol/ds9 i would rather like to cut out the middle loading screen and go from sector straight to starbase (obviously have a toggle option for newbies to experiance the warp to and from), but after a few years of it, its gotten tiersome D:
Tactical Cube deals 338364 (204629) Kinetic Damage to Tactical Cube with Plasma Torpedo - Heavy III.
Recoil damage... Burn
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:04 PM.