I always like reading these threads. So tell me about the Star Trek TV show you're going to helm.
Try to not to post a wall of text if you can help it. Just the era, background, cast, and general aim for the series.
Era- Similar time frame as STO: A few decades after Nemesis. That way any guests from the TNG era of shows won't look out of place now that they're older. (Avoiding what happened in the final episode of Enterprise with Riker.)
Background- The Federation, Klingon Empire, and RSE fell on tough economic times after all the wars and magic supernovae got through with them. While all three powers joined together as an economic union, the internal fighting threatens that. A reformed and more economically-minded Cardassian Union has become the dominant regional power. How will these former super powers adjust to a life that's no longer on top of the food chain? Will their fears threaten to weaken them further?
Cast - The ship is a long mission patrol vessel armed with the latest versions of the technology Voyager returned home with. Crew is a diverse collection of the regional powers. Unlike the other Trek shows, the ship is not human male centric. While they all share the same goals of protecting the borders of the economic union from the powers that pick away at it's edges, they're not always on the same page as to how to do it.
The general aim of the series- Simply to reflect upon and comment on the world we live in like all good SF should.
_________________ Nebula coffee is the best coffee
Set 200 years after Nemesis. Everyone from the all the previous series is dead and gone. No continuity concerns. JJ Trek was resolved and eliminated by a temporal inversion. Back to the prime universe.
The Borg are gone. The Federation is expanding into the Delta Quadrant and starting to make their first long term exploration voyages to other galaxies. Hero ship is a Galaxy-esque class cruiser keeping the peace in the Delta Quadrant. Weekly stories revolve around the changes that have happened to the native Delta Quadrant races since Voyager passed through and the occasional threat from the newly militant Dominion who has also started to spread into the Delta Quadrant. Nothing too preachy. Kind of a TNG/DS9 hybrid series. Exploration with the occasional epic space battle.
I was thinking a while back of something set post-STO (taking the game's storylines into account would be awesome), maybe late 25th- early-26th century, where the Federation's many wars in the STO timeframe have eventually led to it collapsing, and the Enterprise-G or whomever is part of remnant forces trying to reconstruct it.
Provided they spring for a decent writing team, it'll be dark and dramatic, with plenty of opportunities for classic Star Trek ethical dilemmas (especially around, do we continue to uphold things like the Prime Directive when it means the death of the Federation, not just inconvenience for us?) and a tension about maintaining Star Trek's hopeful tone in the face of annihilation.
The idea borrows more than a few themes from what I envision Voyager would've been had the writing team been more careful and had the network not decided they wanted a TNG-like show. (For example, the whole idea of fusing Maquis and Starfleet crews was to create a source of interpersonal conflict and factionalism for plots. Apart from a few brief instances in season 1 this was completely ignored at the behest of a TNG-like-ratings-seeking network that saw the TNG crew not having internal conflict.)
What I had in mind was something like Star Trek crossed with the Rebel Alliance and parts of BSG. Unlike ENT and VOY the heroes aren't the only ship out there, but part of a small resistance group. They work alone most of the time, but they also fight the occasional major fleet action and work to liberate worlds and build coalitions by equal parts diplomacy and guerrilla tactics.
What they don't have is lots of redshirts and spare ships they can throw around (at least not if the writers want to improve on the USS Reset Button silliness that VOY frequently had). Stuff like supply problems and crew cracking under stress should be recurring plots, and control of repair facilities a major priority. Exploration would be purposeful rather than for its own sake, searches for new allies and other resources to help restore the Federation (think Stargate SG-1, not TNG).
I would make a random tv show in which every episode was different. Say one episode was about a Klingon warrior on his home world and his domestic life with his fat, abusive, Klingon wife! Or another show was about some lost borg who rediscover their humanity! It could be a mini series!
"These are the voyages... of a starship other than the Enterprise - whatever letter they're on now... It's continuing mission, to try to get away with being as un-Starfleet-like as possible without the Admiralty catching on or whatever new lifeforms and new civilizations we meet this week killing us. To boldly go as far away from danger as possible and still look like we're exploring the galaxy instead of sneaking off to Risa whenever possible..."
If anyone's a 40k fan and read the Ciaphas Cain books... or seen the movie "Down Periscope"... or remembers the show "McHale's Navy"... imagine a crew like that; the captain is only a captain because it would look bad for "Uncle Admiral's" nephew to be demoted, the first officer is a con-man and blackmarketeer, the tactical officer is trigger-happy and paranoid ("They come in peace - shoot to kill!"), the Chief Engineer has an extensive collection of 'For Dummies' books, the CMO is more interested in playing Doctor than being a doctor...
And, of course, there's the unavoidable one person on board who is spit-and-polish by-the-book regulation Starfleet.
And yet, somehow, despite all of this and lacking the "God protects fools, children and ships named Enterprise (and appearantly Voyager)" plot shield, they seem to survive and even come out on top each week.
It would be post-Dominion War, maybe even up to STO era (with the occasional reference to the game like "Helm, set course for Drozana - Comet Cocktails for all and I'm paying".)... and just for fun, stick them in the only existing 'Yeager-type' Intrepid in existance, a ship too well-bodged together to take apart and so ugly nobody wants to be assigned to it.
I'm beginning to think the current 'two seasons a year' set-up needs to be rethought. It just seems to cause incomplete and bug-infested 'seasons' to be pushed out just to meet an artificial summer/winter deadline when many players would be fine getting one 'season' a year if it meant that it would be a really good one...
Last edited by turbomagnus; 10-01-2013 at 09:58 AM.
One I had been working on prior to Star Trek: Akiraprise and Nemeshiz:
Story set around 2 vets of the Dominion War (Captain and Commander) who run the main ship of the series. The overall story revolves mostly around those two, but the rest of the main characters AND reoccurring cast have fleshed out backgrounds and play integral parts throughout the entire series. Reoccurring Klingon and Romulan crews would set up the potential for TV movie "one-shots" with THEIR crews, and there would be familiar locals (planets and starbases) that would be revisited time and again, or would eventually serve as command hubs for important events that happen later in the series.
I designed all my own ships. I also created new alien crew members and their cultures, plus added elements to build on already existing ones. The Borg played an important role in the series and I was intent on making them scary again. The new culture(s) encountered were also central to the Borg element, as well as to a new "threat" race.
Basically, I wanted a story that combined all the great elements of previous Trek incarnations with a dash of Babylon 5, and roll it all into one series that had a beginning, a middle and an end.
And that's all I'm going to say about it.
Nemesis and Enterprise introduced elements which run contrary to previous Trek, and consequently, central aspects of my story (example: the existence of Remens, and Orion women being in charge) run contrary to what those two "productions" decided to make as canon. I'm basically just trying to convert my cast and story into something non-Trek so they don't go to waste, HOWEVER, JJ Trek would/could make the concept possible again, just set in the 23rd century and (obviously) w/out the Dominion War.
Originally Posted by collegepark2151
JJ Trek was resolved and eliminated by a temporal inversion.
Timelines must continue to exist in order for anyone to know they must go back and change something about them, and even if they were to do that, they would just become stuck in a loop since they are trying to prevent something that supposedly never happens, yet somehow know that it happens and have to prevent nothing from being something even though there is nothing, but there is something, even though there is nothing - INFINITY.
Also, the events shown in the episode Parallels demonstrate that that universe/reality would always exist somewhere in some form in the Trek multiverse.
And what's a "temporal inversion" anyways, aside from more technobable...
I'm still Romulus_Prime. Joined STO in January 2010.
Last edited by kain9prime; 10-01-2013 at 09:44 PM.