Lt. Commander
Join Date: Oct 2013
Posts: 149
As above, yes that's always been the case, but with the DD having a turning circle the size of a planetary orbit. Cruisers have shared that problem - but not anymore - cruisers get cruiser commands and can buff their own turn rate.

Fair? Well cruisers don't have singularity powers, but now they can increase their own turn rate.
Leaves the DD as the worst turning ship in the game.
Captain
Join Date: Jun 2012
Posts: 3,833
# 2
10-27-2013, 10:49 PM
DD can battlecloak, is durable enough to do so even when under fire (or use sing powers or its special console to ignore that fire outright), and solve any turning problems once cloaked. I love my DD, but I recognize how its so much better than my Fed or KDF cruisers, and am glad the cruiser commands are something Rom ships do not have.
Captain
Join Date: Aug 2012
Posts: 844
# 3
10-28-2013, 05:11 AM
For gods sake you don't buy a dd to turn

With beam weapons enjoying a resurgence to power you really just need to adjust how you play and stop moaning

Sing powers are much more valuable and OP than a measly 3 at best increase in turn rate and let's face it if your using something other than the weapon boost on the cruiser powers your a noob and need your head looking at
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Sep 2012
Posts: 4,497
# 4
10-28-2013, 05:23 AM
the dd's issues come from the game mechanics that make agility and speed the only way to apply the almighty dhc's.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Captain
Join Date: Jul 2012
Posts: 777
# 5
10-28-2013, 05:35 AM
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.
Captain
Join Date: Sep 2012
Posts: 4,497
# 6
10-28-2013, 05:32 PM
Quote:
Originally Posted by eisenw0lf View Post
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.
you shouldnt have to cheese out a build in order to be competitive, that a sign the game is borked at a foundational level.
as is the advantage you get from cheesing out like that.

a2b should be an option out of many other competitive setups, not "do this or take a self imposed penalty".
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Rihannsu
Join Date: Jun 2012
Posts: 15,059
# 7
10-28-2013, 08:53 PM
Quote:
Originally Posted by eisenw0lf View Post
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.
Really? I think mine is pretty good. But I don't PvP, so....

BEHOLD!
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Lt. Commander
Join Date: Nov 2012
Posts: 128
# 8
10-30-2013, 06:18 PM
Quote:
Originally Posted by eisenw0lf View Post
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.

Well, running 1 atb instead of 2 is good enough for most pvp engagements cmobined with decloack and the allmighty crth crthd buff romulan boffs come with youll have plenty of firepower to end the engagement. If it takes much longer than that youre allready in a situation where disengaging is the best thing to do. At least most times.
tactical initiative plus singulrity overload can go a long way to compensate for the loss of the secont atb.
Cruisers ftw!
Career Officer
Join Date: Jan 2013
Posts: 855
# 9
11-16-2013, 07:04 PM
Quote:
Originally Posted by mustafatennick View Post
For gods sake you don't buy a dd to turn

With beam weapons enjoying a resurgence to power you really just need to adjust how you play and stop moaning

Sing powers are much more valuable and OP than a measly 3 at best increase in turn rate and let's face it if your using something other than the weapon boost on the cruiser powers your a noob and need your head looking at
thisssssssssssssssssssssssssss^^^^^^^^^^^^^^^
look for me in game as "Admiral Quinn" yeah that admiral quinn..and while your at it get off muh station!!!
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,246
# 10
12-22-2013, 09:08 PM
The D'D is pretty good, in a The-Scimitar-out-classes-it-at-everything sort of way.

Whatever you want to do with the D'D could be performed better by a Scim. DPS? Obviously. "But some of us want to tank in a game where pure dps can tank tactical cubes! you say." Sure, go ahead and play a Scim as it is as good a tank or better than the D'D when similarly configured. The only reason to bother with a D'D at this point is for the classical looks.

It's kind of like the Galaxy class. You like the iconic look. It isn't so much that it's "bad" ship either. It's just that when the alternatives are as good or better in every way it just becomes kind of irrelevant.
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