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Join Date: Dec 2007
Posts: 142
# 1 For a pure Space toon
01-30-2010, 03:50 AM
does these "alien" species traits sound wrong?

Astrophysicist : +10 Starship Operations
Efficient : +5 Starship Shield/Engine/Energy Weapons/Aux
Techie : +10 Starship Engineering
Warp Theorist : +10 Warp
Join Date: Dec 2007
Posts: 142
# 2
01-30-2010, 04:06 AM
No it's fine, plenty of people rolling around with that I am myself, some might take +1 acc or +1evade but pfft to that really.
Join Date: Dec 2007
Posts: 142
# 3
01-30-2010, 04:26 AM
Those are my four favorite choices. It is called Star Trek and not Ground Trek after all
Join Date: Dec 2007
Posts: 142
# 4
01-30-2010, 05:05 AM
i like accurate as there is no skill to raise it

elusive seems kind of useless though since you would need to stack it and full speed and all your power to engines to see any noticable evasion going on.

The above may make accurate seem useless, but fighters are kind of hard to hit sometimes

just make sure you take warp theorist its probably the best.
Join Date: Dec 2007
Posts: 142
# 5
01-30-2010, 05:33 AM
Quote:
Originally Posted by Gunfugue
i like accurate as there is no skill to raise it

elusive seems kind of useless though since you would need to stack it and full speed and all your power to engines to see any noticable evasion going on.

The above may make accurate seem useless, but fighters are kind of hard to hit sometimes

just make sure you take warp theorist its probably the best.
what does warp theorist do? Should every tune cap it?
Join Date: Dec 2007
Posts: 142
# 6
01-30-2010, 05:36 AM
Quote:
Originally Posted by Dapuma View Post
what does warp theorist do? Should every tune cap it?
increases your powers level. a must-have for all toons.
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