Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Joined Trill Question
01-30-2010, 01:37 PM
No, not when will we get it. Just that it says you get 5 skills with a joined Trill.

Does that mean 5 a la carte skills I can pick from, or do I get the initial 2 typical Trill skills/traits and then get to pick 3 more (instead fo the standard 2).

I'd prefer to pick 5 straight across the board, but I can work with 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-30-2010, 01:49 PM
I believe, and don't quote me on this, that you get 2 assigned traits unique to Joined Trills (i.e. different than the regular Trill traits), plus 3 more that you can choose.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-30-2010, 01:52 PM
Quote:
Originally Posted by Pandajuice View Post
I believe, and don't quote me on this, that you get 2 assigned traits unique to Joined Trills (i.e. different than the regular Trill traits), plus 3 more that you can choose.

I'd have thought they get 4 traits like everyone else, but a small bonus to the skills like Starship operation
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-30-2010, 01:55 PM
So which two traits do people think they are going to pick for their joined trill?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-30-2010, 02:00 PM
Quote:
Originally Posted by ProfessorSTAFF
So which two traits do people think they are going to pick for their joined trill?
Im not sure as of yet. I will make it up as I get it. However ill probably get a ground ability and possibly techie.

In my eyes the ground abilities are probably more useful than space considoring the values given to ground are all % whereas the space are all just +1 this and +10 that. You can get consoles with +10 quite easily so by end-game you will be just as sufficient using good consoles. Ground however I doubt you will find armour that gives you +40% root resistance for example (and thats not the only stat 'sure footed' grants).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-30-2010, 02:03 PM
I'm thinking either techie and warp theorist
or
Warp theorist and sure footed (the 40% root one)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-30-2010, 02:08 PM
From the Preorder FAQ
Quote:
Joined Trill
At character creation, a player can select Trill as a race. This unlocks special exclusive traits that enhance the character’s abilities. Note that the special abilities are the only exclusive aspect; players are still able to create Trills in the game. However, they will lack the Trill abilities.
Like with the Lifetime exclusive, the Liberated Borg, who get the unique optional trait Neural Blast, you will most likely have not have any benefit of 5 Traits. Rather you will be merely able to choose the Joined trait, which then grants you said boni.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-30-2010, 02:09 PM
Quote:
Originally Posted by ProfessorSTAFF
So which two traits do people think they are going to pick for their joined trill?
Depends which class I make them as I choose my traits based on the class.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-30-2010, 02:14 PM
Quote:
Originally Posted by MAdMaN View Post
Depends which class I make them as I choose my traits based on the class.
I believe im going a Science officer in a Cruiser so I can be a huge healbot
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-30-2010, 02:14 PM
okay, so as I understand it...
one of the 4 traits for Joined Trill is an upgrade to 5 skills
like a 500 point skill bonus from go?
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