Is it pretty much agreed that science team/polarize hull/photonic officer are the tanking skills for escorts with science officers, since escorts can only have science officers up to LT?
Does anyone know the full statistical effect of photonic officer/science team/polarize hull at the top level? I want to take polarize hull and photonic officer, but if PO only reduces Boff skill cooldowns by a tiny bit, I don't see the point.
To me, these were my favorite Offisive Science skills, which I literally used to out fight Escorts and Cruisers during Beta.
1) Jamming: If 1-on-1, the enemy stops firing at you, long enough to put the hurt on. If 2-on-1, it buys you time to put the hurt on others. If in friendly groups, using Jamming makes them fire on another friendly, giving you time to put enough damage in to score the credit (and the loot).
2) Repulsor Beams: Not only does it push the enemy away, it also damages them as well. And when you start getting into Romulan Space and Plasma Torpedos, it also pushes them away as well.
3) Feedback Pulse: This is really handy in multiple-ship combat. It sends their own energy beams right back as them. Not only leaving your shields lightly damaged, but with your own shots, puts a serious hurt on theirs.
4) Photonic Fleet: This was a Captain skill that I got prior to being Admiral, and it was fun spawning 3 Photonic Ships. It really put the pain on enemy ships. Only could imagine the fun it would've been in PvP.