As the title says... my game would crash constantly during ground missions, with an ATI 8950. I took a suggestion from an old thread and turned off dynamic lighting and post processing, and it appears to have solved my problem- I played a whole episode without a crash. The next episode I'll experiment more and try which one causes the crash, but for now, I'm happy.
Too bad the server isn't responding at the moment or I'd test straight away...
I post this as a new thread because virtually every thread in this forum is about the same/similar issue, so hopefully this will fix it for most people.
The problem is most people don't bother reading other posts, they just post a thread without looking. So I'm hoping they'll pay a bit more attention to a thread title slapping them in the face. Maybe. :p
As a tester I turned on dynamic lighting for an episode, it crashed. So I've turned that off and turned on post processing (everything else is set to max, including AA). So we'll see how that goes... I just went through an Orion base with no problems, so I have a feeling it's all dynamic lighting's fault.
Whats the deal with this postprocessing effects, it seems to make things look a little less sharp when its on, more colourful but a little blurry, will try the dynamic lighting thing when the server eventually works.