Can a kind soul please point me towards some sort of guide for the skills. Which skills should I be choosing first as a captain, and which ones are to be avoided, in general terms? Does your chosen field, (Engineering, Tactical, Science) have any bearing on which skills are better for you?
It seems to me that it's safe to get Starship Command, Warp Core Training, Energy Weapons and Projectile Weapons to 7 pts each ASAP. After that, it seems to be up to personal preference. Some people max select skills out at 9 points and neglect others entirely, but I think those are risky decisions to make given the limited information we've been given on what the Tier 1 skills actually do and don't do.