Lt. Commander
Join Date: Dec 2007
Posts: 120
These skills need to give a slight boost to later tier ships or else people will skil them. And those who do spend points on them will be labled as "gimped"

Skills like Heavy Crusier Captain, Heavy Escort Captain, and Research Science Vessle Captain(Tier 3 Starfleet Training).

They give no bonuses later like nearly all the other skills.

Please take a look at this issue Devs
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-31-2010, 07:58 PM
1. Do you have a limited amount of points?

2. Can you not farm and kill stuff for more points if you need them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2010, 08:01 PM
I think the devs intend you in later game to mix and match what ship you will use for what type of thing you're doing (you can store your ships), so it makes sense to have BOs with mixed ship skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 09:33 AM
Quote:
Originally Posted by Matsky View Post
I think the devs intend you in later game to mix and match what ship you will use for what type of thing you're doing (you can store your ships), so it makes sense to have BOs with mixed ship skills.
I want to use the same name ship and increase my NCC letter incrimentally IE ABCDE

so i have to dismiss my ships every-time i upgrade.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 09:42 AM
I think Cryptic simply realized that there wouldn't be enough distinction between different captains unless they cap the skillpoints somehow, which I think is a perfectly valid concern. Unlike that other space game where you can get unlimited skillpoints there simply isn't enough skills in this game to prevent someone from learning them all.

They just "overcapped" the points I think. Only being able to max a single admiral skill is just a total joke. It really robs me of a lot of long term motivation.

I mean, on the one hand, I don't think they should cap skillpoints so drastically. On the other hand, I think that there have to be tough choices somewhere during your character development, and I'm not really seeing that right now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 11:06 AM
Quote:
Originally Posted by Tepeu
I want to use the same name ship and increase my NCC letter incrimentally IE ABCDE

so i have to dismiss my ships every-time i upgrade.
You don't have to dismiss your old ship everytime you upgrade. Simply give your old ship a placeholder name and give your new ship the same name as your old one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 11:31 AM
Quote:
Originally Posted by johngunn View Post
You don't have to dismiss your old ship everytime you upgrade. Simply give your old ship a placeholder name and give your new ship the same name as your old one.
but then it costs merits or something to change the name back doesn't it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 11:34 AM
It would be fairly easy to ensure that there are more skills. An ability to affect one's own accuracy in both space and ground could be wildly helpful. Ones that improve verys pecific abilities such as turning ability on the ship. Even allow a person to spend skill points on an individual weapon so that it becomes personalized and eventually use the crafting system to upgrade it as needed. Capping the SP system is a joke right now, I'm afraid to spend any points when I don't even have know enough knowledge of what I'm doing.

What would better is say, that the lowest tiers of skills has unlimited SP gain, while higher ones instead can only have so many points put into it. Keep the cap where it is but the first two tiers of skills have no bearing on the cap itself. And throw in a few epic missions that give you items that allow you 'master' a skill set for a huge bonus on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-31-2010, 08:18 PM
Quote:
Originally Posted by BoydofZINJ View Post
1. Do you have a limited amount of points?

2. Can you not farm and kill stuff for more points if you need them?
So wait they changed it to unlimited skill points for yourself?

BTW not talking about my BO skills just my own.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-31-2010, 10:28 PM
Quote:
Originally Posted by BoydofZINJ View Post
1. Do you have a limited amount of points?

2. Can you not farm and kill stuff for more points if you need them?
1. YES
2. NO

worthless skills that take points away from top level skills you will cry at max level if you buy them.

SKILL CAP 60700 POINTS. Stupidest decision in a long long long line of stupid changes they made to this game during beta. This game was DESIGNED for unlimited skill points. It now has a cap. Skills that made sense to implement before, now HURT the player that buys them. That is all.

edit: p.s. those intermediate ship handling skills really really make the ship handle a lot better too. shame on cryptic for putting skills in game that will deliberately gimp a player at max level though with no retcon in sight. (and when retcons get here, expect to pay AT LEAST 15 dollars for them)
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