Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 QQ posts by Klingons?
02-01-2010, 10:05 AM
No PvE.. I'll give you that, but anything that the FED's do that you could consider OP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 10:08 AM
Not really, the NPC AI in kahless is more challenging than Fed PvP in Tier 1 & 2 at the moment. Headless chickens don't really count as OP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 10:18 AM
I think aside from MES and RSP (both of which are not faction based issues) most Klinks have not complained about Feds being OP since the last week of Open Beta. Most Klinks have got their bearings and understand their roles now. This is not a game based on symmetrical parity there is asymmetry here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 03:32 PM
Quote:
Originally Posted by Varrangian View Post
This is not a game based on symmetrical parity there is asymmetry here.
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 03:40 PM
Quote:
Originally Posted by Vocoder
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
It means balance through diversity. Every unit has strong and weak points....winners tend to be the ones who maximize and play to their strengths while trying to get the enemy to play to their weaknesses. Losers tend to do that not as well. When two opponents do a good job of playing their strong points, the winner is usually the one who makes the least mistakes, the loser tends to be the one who makes the most, the biggest or the last mistake.

Whinners tend to be those who assume their victory should be a given...and fail to utilize their strong points or cant suck it up when confronted with a real challenge.

Red vs Blue play(when both sides have the same equipment) is fine when appropriate...but thats not Star Trek. These are unique factions. Its the diferences that make it genuine Trek. red vs Blue play doesnt have a place here with respectto KvF...or any Trek FactionA vs FactionB play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 03:41 PM
Quote:
Originally Posted by Vocoder
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
No it does not mean that both side have the same tool set. In fact it means each side has its own strengths and weaknesses. Klingons strength is in their ability to pick when they want to fight via cloak, they give up a great deal of ship hull and shields to do this. Feds strength is in well defined and traditionally established roles, their ships are made to fit these roles, but many of the Fed players do not play them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 03:42 PM
Quote:
Originally Posted by Varrangian View Post
No it does not mean that both side have the same tool set. In fact it means each side has its own strengths and weaknesses. Klingons strength is in their ability to pick when they want to fight via cloak, they give up a great deal of ship hull and shields to do this. Feds strength is in well defined and traditionally established roles, their ships are made to fit these roles, but many of the Fed players do not play them.
beat you ...neener-neener! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 03:41 PM
Quote:
Originally Posted by Vocoder
what does that mean

I hope it means that both sides are balanced and have the same toolset and basicaly this game is about SKILL i hope to god it dosent turn out like al lthe other MMO with one Side constantly QQ whine til lthe other side is nerfed into oblivion
Then look up asymmetrical. Asymmetrical means that both sides do NOT have access to the exact same thing that both sides are different.

This does not however mean imbalance. IE a weapon that fires 100 damage every two seconds is equal to a weapon that fires 50 damage ever one second. While the weapons are not the same they deliver the same dps.

However this is an MMO expect nerfs and buffs every other month.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 11:41 AM
I find their ability to whine OP. They have better means to level on demand, better access to gear and even more specialized ships. One of our classes, science, never receives a dedicated ship--ever. This includes stealth detection, boosts to aux and shields, extra console slots etc.

Klinks doing too much damage is a two-part explanation. There is an effective amount of damage that must be done to result in a player death. This amount must be shared by everyone in the team. It is a relative situation. Klingons have less effective shields and hull at this level, you must do less damage to kill them. The second part is that most klingons are using dual heavy cannons. Only Escorts can do this fedside, and our predilection for targeting them first means they're not very popular. Want to lay down some damage? Get the big guns.

This will change in T3 when both sides have cruisers--although Feds lose their advantage from T2. The K'tinga will be a solid tank/dps with its 4 fore slots and not super terrible maneuverability. In T4 and T5 cruisers cannot fit 45' cannons and perform as well as they could in T3--they were rare at that stage anyways. Having a cruiser helps even the playing field. What won't change is Feds will always have science advantage.

Going "Full Impulse" is achieved by diverting power to engines (about 75 is good) and using evasive maneuvers. Or you can get this faster by using Power to Engines, EPS Power Transfer and/or Engine Batteries. Understanding your power tables (and what they can do for you) is pretty crucial for understanding how combat will play out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-01-2010, 10:20 AM
Quote:
Originally Posted by pmcubed
No PvE.. I'll give you that, but anything that the FED's do that you could consider OP?
Feds aren't overpowered, they are balanced. They have role-oriented ships that are middle of the road in every aspect.

The KDF have weak ships with cloaking, weaker ships with flexibility. The fight on both sides is fundamentally very different.

It's not 'balanced', it's mutually unfair. The trick to winning is to make sure that your unfairness is the one that determines the outcome.
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