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Lt. Commander
Join Date: Dec 2007
Posts: 120
Simply stop replying to them. Let the Feds rant all they want, with each other. If we stop replying to their posts, since they don't listen anyway, their threads will slide off the main page rather quickly.

Think about it. We've all shown time and again that if they'd prepare for PvP with decent gear (MK II in T1, MK IV in T2, etc), organization (forming teams, staying together, etc.), training their captain's skills and selecting type of equipment based on the BOff powers they're using and selecting the right BOff powers for their play style, that they'd actually be a force to be reckoned with. In other words, we've all given them advice on how to improve their game play and player skills. So by continuing to repeat this advice in every nerf/whine/rant thread they start, only jacks up the post count in those threads and keeps them on the first page. This makes it much more likely that the devs will see and listen to these rants.

My advice to my fellow Klingons is to engage cloak and get out of these forum fights. Stick to the battles we need to fight, such as those for getting our content in and fixing our bugs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 11:46 AM
I am sorry..but it is not as if there is a PvP vendor that contains all the gear tweaks you mentioned in one place you know.

Most Feds get geared in a random fashion as the gear comes from Quests..there is really no planning involved that is permitted if you had everything in a vendor.

I started PvP yesterday I do not even know how to see how many Medals I have or what I can do with em...but every end of a match I sure seem to be getting them.

There is just too many things people are trying to figure out ion the fed side and that takes time..it is not all that simple as the Klingon side.

It is a bit overwhelming how many "currency" items there are here.

As for people complaining...itis normal people will always complain, for anything, just the other day there was someone complaining because the devs are responding to the german community...go figure.

Anyways, the problem here, that makes people complain is related to the above, plus the fact that the first time you participate in PvP you expect to be having a Slow battle like PVE where you can maneuver have time to tweak you power settings etc..and it really is not anything like that...the moment you start getting damage it is the moment you usually explode, that fast.

To be fair, I reserve final judgment for Grade 9-10, when I have more bonuses from skills and maybe some better gear (god I had hoped this game was not gear oriented, but they had to copy WoW's way)...

Live Long, fight hard, and Prosper!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 11:50 AM
open the skill window , click on your character and select the status tab , under progress it tells you how many medals of each type etc . the vendor that sells the gear is at the k7 starbase in eta eridani . and yes you have all the same gear we have on your vendors
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 11:55 AM
Quote:
Originally Posted by Suraknar View Post
I started PvP yesterday I do not even know how to see how many Medals I have or what I can do with em...but every end of a match I sure seem to be getting them.
And yet you tell us we are overpowered and are using impulse in combat. Everyone must start at the place of 0 knowledge when it comes to STO and STO PvP, the vast majority of us here in the Klingon faction started at that place back in closed beta.

As for you medals, they are used at K7 vendors. All of your vendors work last time I checked, our PvP kit vendor does not. As you said you get quest reward items to supplement as well. We don't.

Welcome to STO PvP the learning curve is steep.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 12:02 PM
Quote:
Originally Posted by Varrangian View Post

Welcome to STO PvP the learning curve is steep.
I welcome it and that is why I came to the forums anyways to get informed because I was surprised the first battle greatly.

As for the Impulse in Combat, I genuinely am wondering I am not making any accusations here, I am simply trying to learn and understand, I was really surprised to see a BOP under fire by 4 Feds (myself included) just run from 4km to 16km...and out of weapons range in a few secs...I get the impression that when I do evasive it does not last that long nor does it go that fast.

it is why I was puzzled. (maybe I can record some battles and post em up on Youtube for commentary).

that being said, yes if many of you have been playing for a month then yes I will agree that there is definitely game knowledge (what we call player skill), disparity at this moment and no decisions should be made based on that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 12:06 PM
Quote:
Originally Posted by Suraknar View Post
I welcome it and that is why I came to the forums anyways to get informed because I was surprised the first battle greatly.

As for the Impulse in Combat, I genuinely am wondering I am not making any accusations here, I am simply trying to learn and understand, I was really surprised to see a BOP under fire by 4 Feds (myself included) just run from 4km to 16km...and out of weapons range in a few secs...I get the impression that when I do evasive it does not last that long nor does it go that fast.

it is why I was puzzled. (maybe I can record some battles and post em up on Youtube for commentary).

that being said, yes if many of you have been playing for a month then yes I will agree that there is definitely game knowledge (what we call player skill), disparity at this moment and no decisions should be made based on that.
Glad to have people looking to get informed, it certainly was how I learned. Now if there are exploits going on (on either side) we do want to know about them and have them fixed, but a number of people seem to be claiming exploits on things that they have not gathered enough knowledge about.

Again welcome, there are a lot of knowledgeable people here. Many of them are Klingons so we may not know everything about how Feds work, but we do like to know our enemies so we are likely to be able to help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 01:21 PM
Like any game there is a learning curve the more you read , the more you listen the more you explore about the game the better you will become . Experiment and learn . Open all the windows look at all things . This game is not intrinsic , not all apsects and combination are obvious . They've done a pretty decent job of balance in the powers . The ships need a bit of work but the powers are well done. In fact I'm fairly pleased with the launch . I've done a few of these and other than some log in server issues the game is pretty stable. Ground combat is actually not to badly off , just a few minor tweaks and lower the kill number a tad . New maps are needed for basically everything , but that's way off topic. Remember reading is fundemental.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 02:56 PM
Quote:
Originally Posted by Suraknar View Post
I welcome it and that is why I came to the forums anyways to get informed because I was surprised the first battle greatly.

As for the Impulse in Combat, I genuinely am wondering I am not making any accusations here, I am simply trying to learn and understand, I was really surprised to see a BOP under fire by 4 Feds (myself included) just run from 4km to 16km...and out of weapons range in a few secs...I get the impression that when I do evasive it does not last that long nor does it go that fast.

it is why I was puzzled. (maybe I can record some battles and post em up on Youtube for commentary).

that being said, yes if many of you have been playing for a month then yes I will agree that there is definitely game knowledge (what we call player skill), disparity at this moment and no decisions should be made based on that.
Didn't see someone post the evavise trick if you don't know it yet, power to engines/engine battery/emergency to engines and then hit evavise for a short burst of speed roughly comparable to full impulse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 03:39 PM
Quote:
Originally Posted by Mockeryangel
Didn't see someone post the evavise trick if you don't know it yet, power to engines/engine battery/emergency to engines and then hit evavise for a short burst of speed roughly comparable to full impulse.
All for all, interesting indeed Thank you. Of cource with only 1 Engineer BO for SF, this would be a choice based on playing style, most prefer to have Emergency Power to Shields, which is useful in tight PVE situations however I found it lacking in PVP...

On the other hand, Klingons have more flexibility in that regard, you can actually have two BO Engineers and a tactical Officer for the occasional extra punch (I am guessing a Cannon related skill).

So you can evade and quickly recharge shield and come back from another angle behind the enemy and let loose the Cannon shots.

Given that Flexibility the Klingon have individually, then it is normal that the Feds not having that Flexibility will have to resort to different tactics, such as the ball.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-01-2010, 06:01 PM
Quote:
Originally Posted by Mockeryangel
Didn't see someone post the evavise trick if you don't know it yet, power to engines/engine battery/emergency to engines and then hit evavise for a short burst of speed roughly comparable to full impulse.
Since all batteries add 75 to the power setting for their duration and the cap is 125, you'd only need 50 in engines to hit the max speed with the battery.

Edit: Adding Emergency Power to Engines and a Battery when engine power is at or above 50 is just a waste. Emergency Power to Shields I adds 13 to shield power so the others types probably add the same. So with both a battery and EPtE I that'd be 88 added so having 37/25 (because of traits, skills, special engines) you wouldn't' even need to shift to the engine power setting to hit the 125 cap.
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