Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Klingons: INCOMING NERFS!
02-01-2010, 12:40 PM
Say it ain't so... but it is so.

The simple fact of the matter is that the developers employ a technique similar to bracketing a target with artillery.

In OB, Klingons were grossly underpowered. Now they are, arguably, better and win PVP matches much more than 50/50.

Like shooting the ground missions up to 40 kills, or nurfing science ship shields down 10%, the developers are bracketing their target. The debatable Klingon buff is an example of this.

Expect in a patch, soon, that will see science ship shields increased some (as sience ships now get ***** in pvp ((I should know, I **** them with ease))), Klingon ships and powers nurfed once again, but not to the levels of OB ..but lower, and ground mission kills down to something likely 25 or so.

On my Klingon I still have Mk2 loadout on my BoP - haven't upgraded - and I find myself raping ships in a way that I simply shouldn't. I've had 4 Feds shooting at me before and they can't cut thru my shields fast enough, whereas I alone will cut thru their shields with ease.

I'm very over powered and I don't like it. I want to win based on skill and tactics, not mechanics.

Also I want it to be balanced because I want the feds to KEEP COMING BACK - less and less feds will continue to PVP if they lose 80% of the time.

I heard some scrub Klingon tell this one Fed who was complaining in zone, "Learn to play." I replied that there's nothing to learn, Klingon play is easy and over powered. The other Klingons QQ'd at me but it was me with the highest kill and damage ratio, not them.

1) Stealth and wait to group up. Feds have to sit in the open and wait.

2) Stay together and everyone target the escorts. Our cannons rip them apart even with buffs and heals.

3) Now its 5 v 4 or 5 v 3.

4) We then proceed to kill the science ships then the cruisers.

5) Now the respawning feds are zooming back at full impulse to us and, because they are RANDOMLY SPAWNED AROUND THE MAP, they can't group together.

6) If the federation groups up after their defeat, it's 5/15 Klingons, If they zoom in and try to help, it'll eventually be 6/15.

7) If by some miracle they actually defend us off and beat us back (happened once...) then we sit cloaked, regroup, and try again, this time focusing on the new threat.

8) RINSE

9) WASH

10) REPEAT


10 steps to winning in PVP everytime. Frankly we're over powered and need to be balanced.

If you think we're balanced then you really need to get some skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 12:48 PM
lol, troll on...

Klings are fine as they are, the fact is alot of the federation players are new to the game and dont know how to play yet...

I've played in good and bad klingon groups and vs good and bad federation groups...

hate to say it but maby you need to l2p first before saying we are overpowered...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 01:24 PM
Quote:
Originally Posted by MagnusTyrel View Post
lol, troll on...

Klings are fine as they are, the fact is alot of the federation players are new to the game and dont know how to play yet...

I've played in good and bad klingon groups and vs good and bad federation groups...

hate to say it but maby you need to l2p first before saying we are overpowered...
Sorry sir, but you are wrong. I don't see how he is trolling, but I can't say the same about you.

Things are tipped in klingon's favor, they got buffed and now its getting harder and harder to find a good game win/lose with KvF.

Something needs to change.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 01:29 PM
LOL

Adapt or quit federation baddies!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 02:11 PM
Many, many MMOs have these problems, and the result is ghost towns for PvP. Take a balanced force of Federation, and an average force of Klingons and their allies. The balanced Federation force is made up of people who need both PvP and PvE skills, and ships that can handle a wide range of situations.

The result, when I play Klingon, I am on the winning team around 9 times out of 10. When I play Federation, about 2 out of 10. This is true in ground battles and in space.

Same player. My Federation ship is a well equipped tier 2. My Klingon ship is stock right of the the gate.

What has to be understood is that this will not stand. The PvP will become a ghost town, and soon. Only the lack of death penalty will keep it going, because at least you get some experience from ground action. And once PvP dies, who will want to play a Klingon anymore unless PvE content comes up to speed quick?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 01:33 PM
Quote:
Originally Posted by Sephirius View Post
Sorry sir, but you are wrong. I don't see how he is trolling, but I can't say the same about you.

Things are tipped in klingon's favor, they got buffed and now its getting harder and harder to find a good game win/lose with KvF.

Something needs to change.
He isn't wrong, he is dead wrong. Frankly I question his skill in the game if he thinks things are balanced.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-01-2010, 01:45 PM
Quote:
Originally Posted by Carnality
He isn't wrong, he is dead wrong. Frankly I question his skill in the game if he thinks things are balanced.
Lawl, im touched you feel that way...

The fact that I give good damge in PvP and usualy top the scoreboards sort of cancels out yor comments about me...

However saying I am dead wrong is pretty funny...

I've been in games were the Klingons have rolled teh feds 0/15 i've also been in games were all 5 of uss couldnt take down a single science ship, so it all a matter of perspective tbh...

After that match I could say "OMG nerf Science 5 of us couldnt kil 1 ship!!!!!11one!!" but because im experianced I know that he simply used the right skills at the right time...

Seriously learn to play, adapt and try again...

This sides are mostly balanced, tweaks are needed on both sides but to say one side is OP over the other is laughable...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-01-2010, 01:33 PM
I had a nice 40-39 today.
Why?
The feds worked as a team.
Most Feds think they are Archer, Kirk, Picard, Sisko and Janeway in one person and they play that way.
Thats why they lose.
I even had to explain a LtC Fed who was wondering about my huge damage how expose/exploit works.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-01-2010, 04:09 PM
Klingons deserve to be overpowered in PvP; the rest of the game is crap for them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-11-2010, 03:56 AM
Quote:
Originally Posted by MagnusTyrel View Post
lol, troll on...

Klings are fine as they are, the fact is alot of the federation players are new to the game and dont know how to play yet...

I've played in good and bad klingon groups and vs good and bad federation groups...

hate to say it but maby you need to l2p first before saying we are overpowered...
Exactly this. It all depends on the group you're in and the group you're against.

I play both my Fed and my Klingon and I've seen it both ways from both sides, winning and losing depending on the relative worth of the groups fighting. A lot of Feds (especially in the first 3 tiers) are new to pvp while the Klingons have had to pvp since day 1, and it takes some time to learn and get experience, and experience is what we get usually when things don't go as planned. The Feds still outpace Klingons in terms of equipment by a parsec or three but the experience of the Klingons helps balance that somewhat. The Klingons I still think will be more up to par when their loot tables are equal to Fed and when they get a cruiser in T2. I had to roll my eyes at the T2 Fed cruiser drivers who think they're high and mighty because they can work over a BoP without trying too hard.

Yes, the OP is a full-time Fed troll.
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