Lt. Commander
Join Date: Dec 2007
Posts: 120
Torepedo: High Yield aside, what are some of your favorite Bridge Officer Skills?

I've taken a liking to Cannon: Scatter Volley and Target Shields Subsystems. Nothing like firing lots of heavy weapons at once or instantly dropping an enemy's shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-01-2010, 09:49 PM
I've enjoyed "Emergency Power to Shields" as an "Oh *****" skill. I'm conflicted on the usefullness of Tachyon Beam and Tractor beam, but I do enjoy the idea behind them. I especially like holding those pesky BoPs in place before they can cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-01-2010, 09:58 PM
If you're looking for a good Science Ensign Skill, Jam Targeting Sensors is a must have. Nothing like making any enemy ship unable to shoot you for ten seconds while you blast away. I used Tachyon Beam in Beta but I prefer Target Shield Subsystems now because it usually takes out their shields in one shot. Emergency Power to shields is great, but I used Engineering Team. I might switch out, since I'm an Escort both come in handy. It's a toss up between healing my hull and buffing my shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-01-2010, 10:08 PM
Quote:
Originally Posted by Zodack
If you're looking for a good Science Ensign Skill, Jam Targeting Sensors is a must have. Nothing like making any enemy ship unable to shoot you for ten seconds while you blast away. I used Tachyon Beam in Beta but I prefer Target Shield Subsystems now because it usually takes out their shields in one shot. Emergency Power to shields is great, but I used Engineering Team. I might switch out, since I'm an Escort both come in handy. It's a toss up between healing my hull and buffing my shields.
Another reason you might consider the switch is that Engineering Team and Tac Team are on the same cooldown. If you're a fan of the buffs to dps that Tac team can give, then you might want to give up engineering team.

As a science ship flyer, I find that buffing my shields > repairing my hull, since our shields are pretty awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-01-2010, 10:09 PM
The same cooldown? Thanks for that, considering I JUST got an Andorian Tactical with Tac Team on Ensign Rank. I'll have to spend another 450 points to get Emergency Power to 9, but that isn't so bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-01-2010, 10:11 PM
Yeah all the teams are on a shared cooldown, I'm not sure if it is full length or just partial, but still a bit of a pain if you wanted to use more than one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2010, 04:14 AM
Tachyon beam level 9 really helps me get the shields down, I used to have emergency power to shields but that didn't help much if the regen is down, so I bought the klingon engineering officer and he has engineering team 1 which adds 1800 health, which is pretty good and it restores about 20% shield regeneration. For tactical i user torpedo spread. Becasue I use disruptors instead of phasers so the beam overload doesn't help me at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2010, 04:45 AM
I currently have Tactical Team I, Engineering Team II and Science Team II, the shared cooldown isn't that bad you can use two of the skills basically before the first skill has reset. So I open with Tactical when I go into comabt and then use Science if I need it followed by Engineering, then I can use Science again after that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2010, 06:47 AM
I have Emergency Power to shields,Rotate Shield Freq, and Fire at will...lol I love them all...and one more just cant remember atm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2010, 06:54 AM
Viral Matrix - Nothing like totally disabling a ship and putting it dead in its track.

Tykens Rift looks cool however I dont use it.
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