Lt. Commander
Join Date: Dec 2007
Posts: 120
Currently I'm using disruptor on a friend's recommendation, cause my ship fitting exists around beam arrays.
I heard disruptor do more dmg to the hull, so that was the main reason I picked disruptor. Nevertheless I'd like to start a debate, what's in general better to use ? Any thoughts on phaser dmg type vs disruptor dmg type?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 08:22 AM
Quote:
Originally Posted by Sepulch View Post
Currently I'm using disruptor on a friend's recommendation, cause my ship fitting exists around beam arrays.
I heard disruptor do more dmg to the hull, so that was the main reason I picked disruptor. Nevertheless I'd like to start a debate, what's in general better to use ? Any thoughts on phaser dmg type vs disruptor dmg type?

All energy weapons perform the same way with their base damage- the only differences are their damage types and associated secondary differences.

So with Phaser vs Disruptor, there is no substantial differences. Plasma could be argued to be very useful, as it adds a DoT.

However, it could be argued that since it takes fewer skill points to max out Phaser or Disruptor damage bonuses in the skill tree, they are more useful in that regard. Though, some of the secondary effects of other energy types are quite interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 08:50 AM
Quote:
Originally Posted by sevensided View Post
All energy weapons perform the same way with their base damage- the only differences are their damage types and associated secondary differences.

So with Phaser vs Disruptor, there is no substantial differences. Plasma could be argued to be very useful, as it adds a DoT.

However, it could be argued that since it takes fewer skill points to max out Phaser or Disruptor damage bonuses in the skill tree, they are more useful in that regard. Though, some of the secondary effects of other energy types are quite interesting.
All i can say, from looking at some weapons right now.

Phaser does the same damage as a disruptor. But the phaser has a chance to knock subsystems offline afaik.

In ground pvp. Phasers all have a +5% hold chance, disruptor's do not.

Unless someone can prove me incorrect?


I can only presume this "federation" advantage, is because there arn't many disruptor resist consoles at endgame. Who knows.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 08:56 AM
ok - i want to expand this thread to cover beam vs cannon!

I've both a MK2 Phaser beam which claims to do something like 80 DPS and a Dual Heavy Disruptor Cannon MK2 which claims to do 160 DPS!

I thought with the Cannon I would be pwning everything - but there doesnt seem to be any difference tbh. I know the targeting arc is much smaller, but even if im dead straight on i still dont seem to be doing double the damage

Anyone else had similar experiences with this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2010, 09:01 AM
Quote:
Originally Posted by jitsuki View Post
ok - i want to expand this thread to cover beam vs cannon!

I've both a MK2 Phaser beam which claims to do something like 80 DPS and a Dual Heavy Disruptor Cannon MK2 which claims to do 160 DPS!

I thought with the Cannon I would be pwning everything - but there doesnt seem to be any difference tbh. I know the targeting arc is much smaller, but even if im dead straight on i still dont seem to be doing double the damage

Anyone else had similar experiences with this?

No, they do that much more DPS. However cannons have more damage fall off so you have to get closer (about 5km) to do max damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2010, 09:16 AM
Along with the fact that cannons are just forward firing while you can get phasers with 260 degree arcs. Cannons really only have a significant benifit when you start getting the ability to front load them on an escort. Especially in your starting light cruiser you are better off with phaser/disrupter beams so you can bring both weapons to bear on a target at once. Cannons only work better if you can front load them enough to outdo the amount of damage all your 280 degree arc weapons will do with a broadside. I guess you could argue the ability to spam torps if you just keep your front to the enemy but still there isn't a significant difference till you get to higher tiers.

As for phaser v. disrupter I have heard a few rumors of more bleed through damage or more hull damage with disrupters but there really isn't anything showing that so unless someone has parsed logs somehow to prove it the only things being told to us by Cryptic are that phasers have the chance to shut a system down temporarily. Realistically I'd have to say phasers are better but if you find a tactical console for one or the other I'd go that route.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2010, 09:08 AM
Quote:
Originally Posted by jitsuki View Post
ok - i want to expand this thread to cover beam vs cannon!

I've both a MK2 Phaser beam which claims to do something like 80 DPS and a Dual Heavy Disruptor Cannon MK2 which claims to do 160 DPS!
What ive noticed is that beams do more to shield less to hull but cannons are pretty much even. doesnt matter if its phaser type or disruptor. seems like the type cannon or beam is the difference. i could be wrong but thats what it looks like to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2010, 09:48 AM
Assuming one refers to the shipboard energy weapons:


TLDR VERSION: Skill up phasers. All energy weapons are the same DPS. Phaser's secondary effect is as good or better than any of the others, IMNSHO. Phasers and disruptors are cheap to skill up. If you dont go phasers to offline random systems, go disrptors to make you and your friends do a little more damage.

The -only- differences between phaser, disruptor, plasma, teryton, and antiproton beams/cannons/etc. is their
color
animation
sound
cost to skill up
secondary effect

The first three are matters of asthetics. Im personally fond of the narrower beam of the disruptor over the broader, flaring, 'fire' beam of the phaser. Im either way on the sounds. Plasmas look reasonably cool, and Terytons look plain neat. Never seen an Antiproton beam fired.

Cost to skill up is obvious. Ranking up to 9 in Phaser or Disruptor costs 2700 skill points. Plasma or Teryton will run you 3600. Antiproton will cost 4500, and preclude you from maxing out a ship hull skill (skill point limits with the current skill system.... WTF, Cryptic. WTF)

So.. secondary effects. These are (mostly) minor.
Phaser- Low % chance to very briefly offline a random subsystem.
Disruptor- Low % chance to very briefly put a minor resistance debuff on the target.
Plasma- Low % chance to put a short duration minor damage DOT on the target
Teryton- Low % chance to do 10% extra damage to shields.
Antiprotn-Unknown % chance to subtract 25 energy from each subsystem for an unknown period of time (presumably low for both unknowns)

Thus, we have 'tiers' by skill up cost and secondary effect:
The Phaser/Disruptor tier is probably a wash. A bit more damage a bit of the time, or a very brief cripple a bit of the time. Actually, here I think I'll go with phaser. Though its rare that your phasers KO shields, it does happen, and having phasers offline the targets shields, espc. when the target is a maxxed-out RSP tank, is a glorious thing. You may get more damage through in that second or two than in a minute, otherwise.

The Plasma/Teryton tier... meh. Terytons chance to do extra shield damage is about on par with or slightly worse than the Disruptors debuff. A disruptor causes everything to do 10% more damage for a brief period. A Teryton causes 10% more damage itself. You do the math. Plasmas DOT can be nice, but its just not big enough, and like all the other debuffs, doesnt stack. Ergo, no big ole pile of DOTS on the target. Sorry, Romulan, your not a warlock.

As for Antiproton? Not seen them in use. My assumption is that -25% everything is about as cool as -100% to one thing (the phaser debuff)... in which case... why are you spending 500 points per skill level rather than 300? Thought so. If it happens alot more often or lasts alot longer than the phaser version, they may have a place... but otherwise, this is another weapon system sunk by the skill cap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2010, 10:07 AM
The energy drain is on the polaron weapons, not the antiproton. I've not seen any antiproton weapons, they are supposed to have higher crit damage though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2010, 10:15 AM
Hmm. Good catch. My TLDR summation remains the same, though.
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