Lt. Commander
Join Date: Dec 2007
Posts: 120
Okay, so I am adamantly against getting yanked into a DSE when all I was doing was trying to get to my next mission location.

What am I doing when I travel through Sector space? Aren't I simulating warp travel? Who's going to run me down in warp to battle with me? Okay, my knowledge of Star Trek is not like some of you and I expect that some of you are going to say "Yes, they can attack you in warp!" so I know that's coming. But, just let me say, to the best of my knowledge, warp travel was next to void of any combat and you didn't have Klingons "spotting" you and running you down as if you're traveling at impulse. I agree that if you were to leave a battle and try to get away, then yes those enemies could chase you down via warp and you'd have a battle on your hands.

With that said, am I completely misunderstanding the idea behind Sector Space travel?

I just hate not having the choice. If I want to battle that/those Klingon(s), then I'll click "Yes" to enter the battle with them which causes me to zone into that instance.

Please don't yank me out of what I was doing to join in an instance I had no intention of joining. So many times I was reviewing a mission reward choice all to have my screen go blank and shoved into an instance I didn't want to join. I seriously hate it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 08:51 AM
Nope combat at warp happened many times. The DSE are supposed to simulate the fact that the universe is at war.

Don't park near enemies (there is no stationary warp). If you are moving it isn't hard to set a course around or over them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 08:59 AM
If at a minimum it would be nice if the systems had some kind of buffer around them that the DSE's avoided. Nothing huge, but just enough that a ship parked there doesn't get sucked in. I agree with the OP, when reviewing a mission in my logs before entering the system, just to find myself in a DSE, can be annoying.

However, once I just exit out, I've noticed the ship that initiated it becomes the 'cloud' DSE, and won't automatically suck you in after that. Instead it's replaced with the "Talk to enemy contact" bar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 09:38 AM
Quote:
Originally Posted by theCorvus
Nope combat at warp happened many times. The DSE are supposed to simulate the fact that the universe is at war.

Don't park near enemies (there is no stationary warp). If you are moving it isn't hard to set a course around or over them.
Well put. Many times have a seen a torpedo fired at high warp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2010, 10:27 AM
Quote:
Originally Posted by mcfeeley1071 View Post
Well put. Many times have a seen a torpedo fired at high warp.
Not to get all sciency here, but how the hell does a ship traveling faster (or even orders of magnitude faster) than the speed of light get hit by a projectile weapon?

We've seen how hard it is to implement an anti-ICBM missile defense shield because the ICBM is moving faster than any missile is capable of intercepting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2010, 01:23 PM
The way the Deep Space Encounters currently work is the worst pain in the game.
Form what I hear its working as intended, well its not the way it should work.

I hear this from pretty much everyone I talk to.
I set a destination for a mission I have to do, and then, while flying across sector space, I get up a loading screen.
First time this happend I was thinking What The Hell just happend, and the all of a sudden I was in a deep space encounter.
There is no warning whatsoever, and no way whatsoever to avoid it and you get dragged in against your will kicking and screaming.

Worst I had was getting jumped by no less than 4 encounters crossing the length of one single sector block.
I was trying to write a bug report on an issue I came across, when I was suddenly dragged into an encounter.
When the loading was done the bug report window had been closeed, and EVERYTHING I have written was gone, leaving me to start all over.

I can accept that you can get jumped in warp, but this is just stupid.
They just pop out of nowhere, how can you avoid something you cant see comming?
Dont matter if I use autonavigation or not, when I get attacked without even Knowing the enemy is there before I get dragged into it without any chance of avoiding it..

Another thing I noticed about this.
Say you have one of the missions to protect a sector block, and you actually go looking for an encounter.
You cannot attack random signal contacts in sector space, but they can jump you from out of nowhere forcing you to fight.
If they can attack you, why cant you attack them?
If this is meant to simulate a galaxy at war, it should be possible for both sides to attack the other, not just have one side always being the one to start the encounter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2010, 01:39 PM
Quote:
Originally Posted by brickbat View Post
Not to get all sciency here, but how the hell does a ship traveling faster (or even orders of magnitude faster) than the speed of light get hit by a projectile weapon?

We've seen how hard it is to implement an anti-ICBM missile defense shield because the ICBM is moving faster than any missile is capable of intercepting.
The torpedo would not be fired from a stationary position. If that were the case then yes, the torpedo would need to go faster than the target ship (or on a well-aimed intercept trajectory). However, the two ships moving at the same velocity basically creates a stationary system. They're moving, but relative to each other they're not, so from the perspective of the system, a torpedo is traveling from one stationary object to another at its normal velocity.

Explained another way, the torpedo is traveling at its own velocity plus the velocity of the ship it was fired from. Assuming the ships are traveling at the same speed, it is now moving faster than the target ship and will be able to catch it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-02-2010, 01:56 PM
Quote:
Originally Posted by brickbat View Post
Not to get all sciency here, but how the hell does a ship traveling faster (or even orders of magnitude faster) than the speed of light get hit by a projectile weapon?

We've seen how hard it is to implement an anti-ICBM missile defense shield because the ICBM is moving faster than any missile is capable of intercepting.
According to "trekkie" science, A torpedo fired at warp grabs a handoff warp field generated by the launcher and the ship and continues on with the use of it's onboard sustainer engine. Its not powerful enough to enter warp on its on though, but can reach high-sublight speeds when fired out of warp.

All from the TNG tech manual.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-02-2010, 08:55 AM
Quote:
Originally Posted by Vrayel
Okay, so I am adamantly against getting yanked into a DSE when all I was doing was trying to get to my next mission location.

What am I doing when I travel through Sector space? Aren't I simulating warp travel? Who's going to run me down in warp to battle with me? Okay, my knowledge of Star Trek is not like some of you and I expect that some of you are going to say "Yes, they can attack you in warp!" so I know that's coming. But, just let me say, to the best of my knowledge, warp travel was next to void of any combat and you didn't have Klingons "spotting" you and running you down as if you're traveling at impulse. I agree that if you were to leave a battle and try to get away, then yes those enemies could chase you down via warp and you'd have a battle on your hands.

With that said, am I completely misunderstanding the idea behind Sector Space travel?

I just hate not having the choice. If I want to battle that/those Klingon(s), then I'll click "Yes" to enter the battle with them which causes me to zone into that instance.

Please don't yank me out of what I was doing to join in an instance I had no intention of joining. So many times I was reviewing a mission reward choice all to have my screen go blank and shoved into an instance I didn't want to join. I seriously hate it.
You have two options here...

1) stop auto navigating and watch out for enemy ships
2) when you do get caught in one, warp out as soon as possible... you dont have to finish the instance to get out.

The game and these DSEs were designed to simulate a Galaxy at war. The ships traveling around in space act as mobs aggroing on you, you can out run them. Removing the auto-join feature would remove an essential element that makes the game what it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-02-2010, 09:05 AM
Quote:
Originally Posted by CaptJWAmick View Post
You have two options here...

1) stop auto navigating and watch out for enemy ships
2) when you do get caught in one, warp out as soon as possible... you dont have to finish the instance to get out.

The game and these DSEs were designed to simulate a Galaxy at war. The ships traveling around in space act as mobs aggroing on you, you can out run them. Removing the auto-join feature would remove an essential element that makes the game what it is.
I completely disagree. Simulating a galaxy at war would be making Klingon players actual enemies that can fly in the same sector space as us and engage us, NOT weak npc's that do nothing but gang up on one player and move to the next after.

DSE are simply annoying atm... while a random PvP encounter would be exciting. But hell, even without ANY sort of death penalty, Cryptic still won't allow it. Makes no sense at all.
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