Lt. Commander
Join Date: Dec 2007
Posts: 120
12 seconds to turn 90 degrees? Really?

I've played with every possible power combination, none of them affect rotation. The only thing that helps me speed my turn is consoles, and I've more important things to put into those slots than "please turn less like a pig".

This is my first time in a tier 4 cruiser. I never made it there in beta (closed or open) or I would have commented then.

It's cripplingly slow and not very enjoyable to play. It's not that I'm getting killed, I'm virtually unkillable, short of being Herculeanly stupid, but it takes awhile to even get a broadside on some things, and 90 degree weapons on my nose might as well be left back in the bank for all their usefulness.

Cryptic, please do at least one of the following:
- Double our turn speed, at the very least.
- Give us MUCH better consoles for turn enhancement...8% of 12 seconds is still 11 seconds to turn 90 degrees. This means I'm over 20 seconds turning around to go pick up loot because you require us to be on top of it to pick it up.
- Give us power options that help our turning. If we're high engine power but low speed, let us put that power into horizontal thrusters.

It's painful to fly the thing, which is upsetting because it's such a beautiful ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 02:21 PM
I'm wondering how good a full bank of RCS Accelerator Consoles is. I believe the ones for T4 improve the turning rate by 25% each and you have 3 slots. That would theoretically give a slightly better turn rate than an unmodified Constitution. However, I have my problems getting behind the math of the game so I could be wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 02:25 PM
Quote:
Originally Posted by macallen View Post
12 seconds to turn 90 degrees? Really?

I've played with every possible power combination, none of them affect rotation.
This is incorrect - auxiliary power level does affect turn rate (see Ship Power Levels link in my sig for details).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 03:01 PM
Quote:
Originally Posted by BigBadB
This is incorrect - auxiliary power level does affect turn rate (see Ship Power Levels link in my sig for details).
I checked your sig, then I did this:

Go in game
Dead Stop
0 Aux, turn 180 degrees
100 Aux (115 actual), turn 180 degrees

it takes the exact same time to make the half turn.

Set to halve speed, repeat, same
Set to full speed, same
Set to full impulse, same

I don't know about your aux, but my aux does absolutely nothing for my turning, from min to max.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2010, 03:04 PM
Its supposed to give a % extra to turn rate the more aux you have. Problem with the Galaxy and Sovvie are that their base rates are so low that that bonus isn't really noticeable. Something about 20% of 5 is still 1, ie 6 total.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2010, 03:06 PM
This isn't about canon or game balance. If it's not fun to play a T4 Cruiser (and believe me, it's not), it should be fixed. You can nerf something else about them if you really want to, but right now it's an exercise in frustration to even fly the ship at all.

Fun has to come first in a video game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-02-2010, 10:45 PM
Quote:
Originally Posted by wildfyre010 View Post
This isn't about canon or game balance. If it's not fun to play a T4 Cruiser (and believe me, it's not), it should be fixed. You can nerf something else about them if you really want to, but right now it's an exercise in frustration to even fly the ship at all.

Fun has to come first in a video game.
Well, Canon would help. The Galaxy Class Enterprise D made some incredible narrow and swift 180s in its days, FAR faster than 12 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2010, 12:12 AM
so you wanna turn like an escort?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-03-2010, 03:42 AM
And I thought my T2 cruiser handled ridiculously terrible. That's just plain crazy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-03-2010, 03:54 AM
The Crusier are Fine. U just got to find a friend to roll with u or Buy a 2nd Ship when Soloing, or of corse u all your Mod. for Turn Rate. I understand they turn like slug's and we can be circled But u can't say u didn't know that when u picked to use a crusier. If The crusier TR was uped then it would make other ship worthless. U got to have plus and neg. for the Class of Ship. That is after all what a Escort Ship is for to Help u so u can do your thing and Tank them.
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