Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 what missiles should i use
02-02-2010, 03:55 PM
Hey guys, i noticed there are alott of different missle damage types. I am unsure what missile damage i should spec into and any help with this would be much appreciated

so whats the main difference and what missile do you think is best ?

Thanks in advance Ratking
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-02-2010, 03:57 PM
When you right click on the the item, you'll get a menu with the Info option. Click on that and read about the differences between the types.

You don't have to worry about which type to specialize into for a while since the Lieutenant and Lieutenant Commander skills affect all types of torpedos.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-02-2010, 03:59 PM
I hit commander now, so thats why i am asking. I love missiles and i like the plasma missile but i am really unsure what to spec into
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-02-2010, 04:18 PM
It depends on what you want out of them.

Want more torps to fire? Go photon. They have faster recharge that a quantum torpedo with comparable damage. You will get more DPS out of this.

Want some DoT damage with them? Go Plasma. This has a slow recharge and has a very weak initial hit. The key here is it applies a DoT 1 out of 3 shots. This DoT takes the total damage above the max from a photon torpedo.

Want high damage per shot? Go Quantum or Tricobalt. Quantums have about 8 second recharge and are good when you don't have the target in your sights for long. Think of a cruiser trying to turn to fire, or a escort in hit and run tactics. Tricobalt I think it is, has a very long recharge but a very powerful shot.

Want shield damage? Transphasic torpedos really damage shields, but not so much on the hull of a ship.

You have to balance recharge, cooldown, utility, and damage per shot. It all depends on your playstyle.

For instance, I zip around for hit and run tactics with my escort. My time on target (time target is in my sights) is low. Thus, I want to make the most of my time on the target. I went with quantum torpedo launchers. I use multiple high yield skills to get the most out of each shot. 2/3 of my shots are multiple torpedos. This provides me with some massive burst damage. Seeing 3 4k numbers pop up alongside my 400-600 damage cannon hits on a ship makes me smile for some reason =) 8 Seconds later I'm doing the same thing on another target, this time with only 2 4k numbers.

Browse around the forums some, there are some posts that describe the differences in more detail. This is more of a watered down version.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-02-2010, 04:26 PM
As the above poster mentioned, they all have the place.

But I also settled on the Quantum. It hits really really hard. I don't care about the slightly longer recharge time since I don't spam torps anyway. I wait till the shields are down and then launch. Quantums also travel pretty fast which is handy; otherwise, the targets shields might have partially repaired.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-02-2010, 04:44 PM
For god's sake man, don't call them missiles! There are no missiles in star trek. They are torpedos! sheesh!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:51 PM.