Commander
Join Date: Nov 2012
Posts: 432
# 11
01-27-2013, 04:42 PM
Bugsplatter: Yes, the Manheim console is next to useless without the Tipler console to back it up. Even then its only useful in some circumstances.

Believe it or not, as long as you load BO1 or 2, you won't really lose any DPS on the Chroniton beam array. The 40% crit severity bonus is awesome.
Starfleet Veteran
Join Date: Jul 2012
Posts: 38
# 12
01-28-2013, 12:15 AM
Well firstly I have run a very successful build.
I ran the Manheim and the tippler but with a 5 minute
cool down on temporal back step it's just not worth the loss in dps
for a glorified oh $hit button.

I'll post my build which I found had more bite. The gimmick
is nice but the extra DPS is better.

Fore - 2 x fleet antiproton DHC, 1 x chroniton beam array, 1 fleet chroniton launcher
Aft - 2 x fleet antiproton, 1 temporal distortion device
device - red matter capacitor, subspace field modulator

Full Borg set ( eng, def and shields)

Eng - energy and kinetic resis, assimilated module
Sci - 2 x field gen, zero point console, temporal device
Tac - 4 x mags

End eng - EPTS
Lt Tac - TS1, CRF1
Lt Uni (eng) - EPTW1, RSP1
Lt Com Uni (sci) - HE1, TSS2, GW1
Com Tac - TT1, TS2, CSV2, APO3

2 x purple TT doff
2 x TORP
1 x cannon

I found the extra shield helpful
Lt. Commander
Join Date: Aug 2012
Posts: 114
# 13
01-29-2013, 08:23 AM
Your build looks pretty solid.

Allow me to share mine

Weapon Systems
Fore:
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtD]
Chroniton Dual Beam Array

Aft:
Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [CrtD]
Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]
Temporal Disruption Device

Shields
Adapted M.A.C.O. Covariant Shield Array Mk XII

Engines
Assimilated Subtranswarp Engines Mk XI (Sometimes swap to Adapted M.A.C.O Engines in battle for the increase to torp damage)

Deflector
Assimilated Deflector Array Mk XI

Consoles
Engineering
Console - Engineering - RCS Accelerator Mk XII - Purple
Console - Universal - Tipler Cylinder

Science
Console - Universal - Isometric Charge
Console - Universal - Manheim Device
Console - Tachyokinetic Converter
Console - Universal - Assimilated Module

Tactical
Console - Tactical - Antiproton Mag Regulator Mk XI x4 - Purple

Bridge Officer Layout
Universal Lt Commander (Tactical)
Tactical Team 1
Attack Pattern Beta 1
Attack Pattern Omega 1

Universal LT (Science)
Transfer Sheild Strength 1
Hazard Emitters 2

Commander Tactical
Tactical Team 1
Cannon Scatter Volley 1
Cannon Rapid Fire 2
Attack Pattern Omega 3

LT Tactical
High Yield Torpedo 1
Beam Overload 2

En Engineering
Emergency Power to Shields 1
Lieutenant
Join Date: Jan 2013
Posts: 36
# 14 ISS Barry Manilow-Z
05-15-2013, 09:34 AM
My Mobius build isn't completely for DPS, it also has a bit of survivabilty and can throw the odd heal around, as there is almost always a heal spare. This build is NOWHERE near finished, but I thoguht id post it so people can point out if theres anything blatantly wrong.

Vice Admiral D'Kmal
Starfleet Engineer (No im not going to fly a cruiser, shut up )
ISS Barry Manilow-Z (wish i could have UTS Barry Manilow, but oh well)
NCV-96969-Z
Mobius Temporal Destroyer
Fore Weapons:

3x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Acc] x2[Dmg]x2
1x Advanced Fleet Dual Antiproton Beam Bank Mk XII [Dmg]x2 [Acc]x2[Acc]x2


Aft Weapons:
2x Fleet Antiproton Turret [acc]x2 [dmg]x2
1x Kinetic Cutting Beam Mk XII [Dmg]x3

Full borg mk xi set


Eng consoles:

Console - Engineering - Neutronium Alloy Mk XII
Console - Engineering - Neutronium Alloy Mk XI

Science consoles:

Console - Universal - Manheim Device
Console - Universal - Impulse Capacitance Cell

Console - Science - Shield Emitter Amplifier Mk XII
Console - Universal - Assimilated Module

Tac consoles:

Console - Tactical - Antiproton Mag Regulator Mk XI

BOFF:

Cmdr. TAC: TT1, CRF1, CRF2, APO3
Lt. TAC: BO1, CSV1
Ens. ENG: EPtS1
Lt Cmdr. ENG (uni): ET1, APtSIF1, RSP2
Lt. SCI (uni) PH1, HE2

DOFF:

Exocomp
Uhhh, i cant remember the others. One boosts transwarp cooldown and is green, but the others i cant remember. I cant check atm as my main pc is dead, but as i get the new one tomorrow ill edit the post ASAP. (i got the above info off the STO gateway, but it only tells you so much :/)

NOTES:
The uni's can be swapped round so I have a gravity well as well (lol), whcih is handy in PvE.
I know I need to upgrade the mag regulators ASAP, especially as being an engineer doesnt give me native PEW-PEW-iness (a real word), although being an engineer is also good as it gives me more survivability.

Using the hilbert guide, the abilities i place in tray 7 cycle when i hit space, as well as my shileds distributing. My AtSIF cycles every 15 secs, as well as the EPS power tranfer 3 (im an engineer) which helps counterract the beam overload. My rapid fires and scatter volleys cycle, as well as the attack patterns. Rotate shiled frequency and my EPtS cycles as well, and I cant remember if there was room left for tact team (my main pc is dead, and the STO gateway only tells me so mch about my ship.) Everything else i just activate when i need.

I know this build isn't the best DPS out there, but it means i'm a veritable little tank which can withstand a bit of weapons fire (not like your average escort which can be killed before the alpha strike is even done), and I can even cast the odd heal, as with the AtSIF cycling, it leaves ET and HE free. Also, my native engi abilites help the tanky part, apart from Nadion Inversion (pointless?) and EPS power transfer, as emntioned above helps EVERYTHING

I know I need to get the Tipler Cylinder, and I plan on getting the TachyoKinetic converter, and maybe the rest of the set, but I'd have to repsec if i get the torpedo.

My main role in PvP isn't to do damage, but simply distract the enemy. I'm a support vessel mostly, but can still can do damage thanks to the cannons and can be a real help when only 1 or 2 enemies is nearby, as the manhiem finishes them off. The tractor beams a bitc- uhhh pain as well. My fleet is only about 20 members, and we normally have 3/4escorts and 1 or 2 cruisers, with me normally filling the 2nd cruiser space if a cruiser isnt available, or filling one of the escort spots if a "real DPS" escort isnt available.

TL;DR A medium survivablity, medium DPS build, functions well on it's own and as a support vessel. Also looks hench.
Commander
Join Date: Nov 2012
Posts: 432
# 15
05-15-2013, 10:01 AM
Quote:
Originally Posted by b3tazoid View Post

I know I need to get the Tipler Cylinder, and I plan on getting the TachyoKinetic converter, and maybe the rest of the set, but I'd have to repsec if i get the torpedo.

My main role in PvP isn't to do damage, but simply distract the enemy. I'm a support vessel mostly, but can still can do damage thanks to the cannons and can be a real help when only 1 or 2 enemies is nearby, as the manhiem finishes them off. The tractor beams a bitc- uhhh pain as well. My fleet is only about 20 members, and we normally have 3/4escorts and 1 or 2 cruisers, with me normally filling the 2nd cruiser space if a cruiser isnt available, or filling one of the escort spots if a "real DPS" escort isnt available.
First, don't bother with the temporal torpedo unless you get the chroniton beam bank....its primary function is to finish the set anyway, so you also don't really need to respec. The torpedo will still perform its movement and cool down debuffs even unspecced.

Other than that, it's a very functional looking setup, although I do recommend an additional reputation console, specifically ZPEC.

I have refined and updated my build, and I guess I'll post it as soon as I get home to my PC, posting builds from a tablet sucks.
Commander
Join Date: Nov 2012
Posts: 432
# 16
05-15-2013, 04:32 PM
Alright, as promised, new build(s)

PvP and PvE builds are substantially different, so will be separated.

Fore Weapons:
3x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x2 [Acc]x2
Chroniton Dual Beam Array

Aft Weapons:
Kinetic Cutting Beam Mk XII [Dmg]x3
Advanced Fleet Antiproton Turret Mk XII [Dmg]x2 [Acc]x2
Temporal Disruption Device

Equipment:
Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [ResA] [Adapt] (or ResB depending)
Aegis Deflector Array
Aegis Hyper-Impulse Engines


Devices:
Large Weapons Battery
Large Shields Battery

Consoles:

Tactical:
4x Console - Tactical - Antiproton Mag Regulator Mk XI

Science:
Console - Zero-Point Energy Conduit
Console - Universal - Assimilated Module

Console - Universal - Tipler Cylinder
Console - Science - Field Generator Mk XI

Engineering:
Console - Tachyokinetic Converter
Console - Rule 62 Multipurpose Combat Console


Boffs are all Romulan.

Ltc. Universal, Sci:
TB1, TSS2, HE3

Lt. Universal, Eng:
EPtS1, RSP1

Ensign Eng:
EPtS1

Cmdr. Tac:
TT1, CRF1, CRF2, APO3

Lt. Tac:
TT1, BO2

Doffs: Exocomp for Battery buff, Battery Cooldown Doff, BFI Shield Doff, BFI Resist Doff, Shield drain with Tractor Beam Doff.

Great tanking, high defense, immense alpha strike potential, high crits. You need keybinds to make it effective.

PvE follows in next post.
Commander
Join Date: Nov 2012
Posts: 432
# 17
05-15-2013, 04:44 PM
PvE Build:

Weapons and equipment loadout are similar, boffs are where you see the biggest change.

Fore Weapons:
2x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x2 [Acc]x2
Chroniton Dual Beam Array
Advanced Fleet Chroniton Torpedo Mk XII [Dmg]x3 [CrtH]x1

Aft Weapons:
Kinetic Cutting Beam Mk XII [Dmg]x3
Advanced Fleet Antiproton Turret Mk XII [Dmg]x2 [Acc]x2
Temporal Disruption Device

Equipment:
Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [ResA] [Adapt] (or ResB depending)
Borg XII Deflector
Borg XII Engines


Devices:
Large Weapons Battery
Large Shields Battery

Consoles:

Tactical:
4x Console - Tactical - Antiproton Mag Regulator Mk XI

Science:
Console - Zero-Point Energy Conduit
Console - Universal - Assimilated Module

Console - Universal - Tipler Cylinder
Console - Science - Field Generator Mk XI

Engineering:
Console - Tachyokinetic Converter
Console - Rule 62 Multipurpose Combat Console


Boffs are 2 human, 3 Romulan.

Ltc. Universal, Sci:
HE1, TSS2, GW

Lt. Universal, Eng:
EPtS1, RSP1 or ET2

Ensign Eng:
EPtS1

Cmdr. Tac:
TT1, CSV1, TS3, APB3

Lt. Tac:
TT1, BFAW

Doffs: Exocomp for Battery buff, Battery Cooldown Doff, BFI Shield Doff, Cannon Cooldown Doff, GW Doff.


High AoE damage and CC potential, basically pop GW, TS, BFAW, and nothing is moving. Hit APB+CSV and watch the crits annihilate spam enemies in seconds flat, including nanite spheres. On larger targets, you have plenty of time to spin and launch a TDD between CSV uptime.

The key to both PvE and PvP builds is remember to use Temporal Inversion and Backstep as cooldown reducers. You can run through your whole alpha spike 2-3 times in a row with some practice. You will also keep your heals recharged, and during Backstep you can still use some abilities as well. Sure Backstep is a great "oh ****" button, but it's true beauty is the cooldown reductions.


Cheers!
Lieutenant
Join Date: Jan 2013
Posts: 36
# 18
05-17-2013, 12:07 AM
Quote:
Originally Posted by jornado View Post
Other than that, it's a very functional looking setup, although I do recommend an additional reputation console, specifically ZPEC.
I'm gonna go work on the Romulan Rep then

What's the advantages of having a Chroniton Beam Array anyway? I don't want to spend ages getting 200 Lobi and then waste them
Commander
Join Date: Nov 2012
Posts: 432
# 19
05-17-2013, 06:42 AM
Quote:
Originally Posted by b3tazoid View Post
I'm gonna go work on the Romulan Rep then

What's the advantages of having a Chroniton Beam Array anyway? I don't want to spend ages getting 200 Lobi and then waste them
It's only worth it in the presences of the rest of the temporal set. Although the movement debuff proc is OK, it's not a good reason all on its own, while the Temporal Inversion field is one of the most useful abilities in game. The set also has the advantage of boosting chroniton torpedo damage about as much as an XI blue console, improving the TDD in PvE and PvP as well as the regular chroniton torps in the PvE build also.

If you can only afford a single lobi item, the Tachyokinetic console s a better value as it's useful on any ship.

edit, the best bet is wait for the dilithium exchange to crash again a month or two after LoR is out and buy master keys using converted dilithium. I got enough lobi from lockboxes exclusively using dilithium to buy keys to get the temporal set as well as the Rule 62 console.

Last edited by jornado; 05-17-2013 at 06:45 AM.
Lieutenant
Join Date: Jan 2013
Posts: 36
# 20
05-17-2013, 10:02 AM
Ok then. Also, why does the PvP build use the Aegis set, I thought it was meant to be inferior to the Omega rep sets?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:43 PM.