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Career Officer
Join Date: Jun 2012
Posts: 535
# 21
05-18-2013, 09:40 AM
Quote:
Originally Posted by naevius View Post
The situation is complicated further by the fact that there are (dilithium) warp cores that add significant power, but no matching singularity cores.

For example By using Overcharged / SEP / W->S I got from:
125/100, 59/40, 73/45, 41/15
to
125/100, 69/40, 75/45, 47/15

a total gain of 18 power.
Yup. taht is the whole point of the topic i made. Trying to point out out Fed/KDF gets these huge power bonuses with mk X warp cores, and they'll only get higher with mk XI and XII yet romulans only get a +5 boost when using the abilities. and +15 if they don't use the abilities. which is still less than a warp core yet romulans get -40 power to start with.

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Captain
Join Date: Aug 2012
Posts: 13,724
# 22
05-18-2013, 09:50 AM
Quote:
Originally Posted by neok182 View Post
Yup. taht is the whole point of the topic i made. Trying to point out out Fed/KDF gets these huge power bonuses with mk X warp cores, and they'll only get higher with mk XI and XII yet romulans only get a +5 boost when using the abilities. and +15 if they don't use the abilities. which is still less than a warp core yet romulans get -40 power to start with.
A Mk X WC gives the same bonus to power as a Mk II WC...


Fleet Admiral Geist, Klingon Science Officer - U.S.S. Arcadia, Benthan Assault Cruiser
U.S.S. Endless, Hazari Destroyer - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Naked Sun, Hirogen Apex Battle Cruiser - U.S.S. K'Dyr, D'Kyr Science Vessel
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 23
05-18-2013, 01:56 PM
The Fed/KDF get warp cores with power bonuses...while the Romulans get a huge power penalty in exchange for Battle Cloaking and virtually useless singularity abilities. Even in their current form most of the abilities would be useful...if they weren't all hamstrung by the shared one-minute cooldown.

I'm currently running a modified version of this build: http://sto-forum.perfectworld.com/sh...d.php?t=531911
I use DHCs and Turrets in place of the beams and use battle cloaking to position myself for alpha strikes. It's actually pretty fun but would be even better if I could use the singularity abilities for more than just an "Oh, S**t!" button.

Last edited by peter1z9; 05-18-2013 at 01:59 PM.
Captain
Join Date: Aug 2012
Posts: 13,724
# 24
05-18-2013, 02:17 PM
Quote:
Originally Posted by peter1z9 View Post
virtually useless singularity abilities.
Quote:
Originally Posted by peter1z9 View Post
virtually useless singularity abilities.
In the main thread, it's been very apparent that folks have different opinions on them both as a whole and individually...I think there was even somebody that liked the Warp Shadows. /cough

I find three of them to have their uses, even there - it's going to depend on the career/ship and what's being fought.

There is something, imho, that they might want to address in regard to where exactly the balancing is for the abilities. I asked about that in the main thread, but I don't expect any sort of answer on it.

Quote:
Originally Posted by peter1z9 View Post
I'm currently running a modified version of this build: http://sto-forum.perfectworld.com/sh...d.php?t=531911
I use DHCs and Turrets in place of the beams and use battle cloaking to position myself for alpha strikes. It's actually pretty fun but would be even better if I could use the singularity abilities for more than just an "Oh, S**t!" button.
Drop a Singularity Jump on a cube to debuff it's accuracy/damage/eat targetable torps...would require less healing and mean more damage could be done.

The Overcharge doesn't drain weapon power as you'd be unloading your DHCs/Turrets.

And then yeah, it gets into my meh feelings on the rest...lol. The Shockwave I can see having uses here and there for things when used in conjunction with other things. The other two...

...like I said, I'm wondering what the balancing point for Cryptic was with them.


Fleet Admiral Geist, Klingon Science Officer - U.S.S. Arcadia, Benthan Assault Cruiser
U.S.S. Endless, Hazari Destroyer - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Naked Sun, Hirogen Apex Battle Cruiser - U.S.S. K'Dyr, D'Kyr Science Vessel
Survivor of Remus
Join Date: Jul 2012
Posts: 326
# 25
05-18-2013, 02:23 PM
I don't care about all this numbers nonsense the way i PVP is that i wing it with the best gear i can find and adapt accordingly its served me well so far. Each ship has its own personality its your job as the captain to understand her and use it to the best of your ability.
"This planet smells, it must be the Klingons"
Captain
Join Date: Dec 2012
Posts: 844
# 26
05-18-2013, 02:23 PM
here is a combo i used while flying a ha'nom

warp jump to other side of target create GW

hit target with TR

using breen space set use breen siphon on target

using plasma torps and high yield skill hit target causing plasma burn damage.

this reduces a ships power and does alot of damage in a realitive short amount of time

im sure if players use this wisely they could adapt it to PvP.
Captain
Join Date: Nov 2012
Posts: 1,248
# 27
05-18-2013, 03:53 PM
I actually had a quick question about your numbers back there virusdancer: if you are running at /100 Weapons power, and you are way overcap on Weapons anyway, why not use a [W->A] instead? That would allow the Chel Grett to increase the effectiveness of Hazard Emitters, Auxiliary to Structural, etc and at the same time increase bonuses from Nukara Rep... without losing any Weapon power since it's well past cap anyway. And yes, that would exacerbate the problem Warbirds have relative to a Fed/KDF ship.

What am I missing?

Last edited by breadandcircuses; 05-18-2013 at 05:25 PM.
Starfleet Veteran
Join Date: Jan 2013
Posts: 24
# 28
05-18-2013, 04:11 PM
Quote:
Originally Posted by breadandcircuses View Post
I actually had a quick question about your numbers back there virusdancer: if you are running at /100 Weapons power, and your are way overcap on Weapons anyway, why not use a [W->A] instead? That would allow the Chel Grett to increase the effectiveness of Hazard Emitters, Auxiliary to Structural, etc and at the same time increase bonuses from Nukara Rep... without losing any Weapon power since it's well past cap anyway. And yes, that would exacerbate the problem Warbirds have relative to a Fed/KDF ship.

What am I missing?
if you run 125 weapon energy the first weapon will fire at 125 energy, the second weapon will get only 115 (beam) or 113 (dual heavy cannon). If you Overcap weapon energy you have the effect that more weapons fire at high energy levels = much more damage.
Captain
Join Date: Aug 2012
Posts: 13,724
# 29
05-18-2013, 04:15 PM
Quote:
Originally Posted by breadandcircuses View Post
I actually had a quick question about your numbers back there virusdancer: if you are running at /100 Weapons power, and your are way overcap on Weapons anyway, why not use a [W->A] instead? That would allow the Chel Grett to increase the effectiveness of Hazard Emitters, Auxiliary to Structural, etc and at the same time increase bonuses from Nukara Rep... without losing any Weapon power since it's well past cap anyway. And yes, that would exacerbate the problem Warbirds have relative to a Fed/KDF ship.

What am I missing?
Heh, it was just the following...

Quote:
Originally Posted by virusdancer View Post
Will start each off with Cap/Remaining/Min/Min, eh?
...and trying to stick to that.

So it was maximize Weapon power, minimize Eng/Aux, and then the remaining in Shield - with some Shield being shifted to Eng to avoid going over the 130 cap...

...wasn't a recommendation for power settings in the least.


Fleet Admiral Geist, Klingon Science Officer - U.S.S. Arcadia, Benthan Assault Cruiser
U.S.S. Endless, Hazari Destroyer - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Naked Sun, Hirogen Apex Battle Cruiser - U.S.S. K'Dyr, D'Kyr Science Vessel
Captain
Join Date: Nov 2012
Posts: 1,248
# 30
05-18-2013, 05:24 PM
Ahhh, thanks both richardgross82 and virusdancer, that helps a bit... though it will have me going to do some live fire testing before selecting my Warp Core, hehe.

...Shoot stuff, stare at weapon power levels, shoot more stuff, stare at more weapon power levels
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