Captain
Join Date: Aug 2012
Posts: 13,046
# 1151
05-18-2013, 12:56 PM
Quote:
Originally Posted by colonelchenchuan View Post
you might not be using the new skins and still have the generic one.

Go Hafeh, Hafeh, Hafeh and then you'll get all the red details. Looks more appropriate to cardassians or feds.
It was the material. Switching back to material 1 I see them.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Lt. Commander
Join Date: Jun 2012
Posts: 175
# 1152
05-18-2013, 08:39 PM
Quote:
Originally Posted by kamipoi View Post
and then there is the plain crazy cryptic dudes that think singularity abilities are worth that much power ;-)
Not to mention a shared one minute cooldown before you can even start rebuilding singularity power.

If it wasn't for the stupid shared cooldown, some of the abilities might actually be more useful than as an "Oh, S**T!" button in emergencies. Seriously, what were the Devs thinking when they came up with such a huge penalty for somewhat lackluster abilities you can use so infrequently?

The way I would implement it would be to get rid of the 1 minute cooldown and let the players start recharging singularity charges immediately after using one of the powers. Then the power penalty would be worth it just for the hull heal, teleport, rapid fire, and of course, the battle cloak.
Captain
Join Date: Aug 2012
Posts: 13,046
# 1153
05-19-2013, 04:49 AM
Something to consider...with an example of two ships (well, four):

Ha'feh Assault Warbird

Weapons: 4/3
Hull: 31000
Shield Mod: 0.9
Crew: 500
Turn: 16
Devices: 2
Consoles: 4 - 3 - 2
Abilities: Romulan Battle Cloak, Singularity Core, Singularity Abilities

X, X, X, X
X, X, X

X, X
X

X, X

Patrol Escort

Weapons: 4/3
Hull: 31000
Shield Mod: 0.9
Crew: 200
Turn: 16
Devices: 2
Consoles: 4 - 3 - 2
Abilities: Warp Core

X, X, X, X
X, X, X

X, X
X

X, X

So if you give the Ha'feh a Warp Core...er...what's balancing the Battle Cloak?

Ha'nom Guardian Warbird

Weapons: 3/3
Hull: 30000
Shield Mod: 1.3
Crew: 1500
Turn: 10
Devices: 3
Consoles: 3 - 2 - 4
Abilities: Romulan Battle Cloak, Singularity Core, Singularity Abilities

X, X
X

X, X
X, X, X, X
X, X, X


Recon Science Vessel

Weapons: 3/3
Hull: 27000
Shield Mod: 1.3
Crew: 1500
Turn: 13
Devices: 3
Consoles: 3 - 2 - 4
Abilities: Warp Core

X, X
X

X, X
X, X, X, X
X, X, X


So while there is a loss of Hull for the increase in Turn, were you to give the Ha'nom a Warp Core instead of a Singularity Core...what's balancing the Battle Cloak?

It's just something to consider for folks that may not be considering it...
...obviously the lower subsystem power levels is not just about the Singularity Core and Singularity abilities.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Career Officer
Join Date: Jun 2012
Posts: 534
# 1154
05-19-2013, 08:07 AM
Quote:
Originally Posted by virusdancer View Post
So while there is a loss of Hull for the increase in Turn, were you to give the Ha'nom a Warp Core instead of a Singularity Core...what's balancing the Battle Cloak?

It's just something to consider for folks that may not be considering it...
...obviously the lower subsystem power levels is not just about the Singularity Core and Singularity abilities.
Your absolutely right. And at one point they changed the power levels to -20 and gave the cloak a 40 second cooldown, pretty much making the battle part of it kinda useless since you couldn't cloak and recloak quickly.

But lets look at the b'rel which gets the battle cloak and full 200 power levels. it loses hull, and boff slots.

But on the romulan side, the devs didn't even consider doing that. it's just lets knock -40 power off.

Personally i'd take a 30% hull reduction on any romulan ship over the -40 power. Hell lets go half way. 15% hull reduction on all ships and only -20 power. Still not balanced but at least people can manage it without being vastly overpowered by fed/kdf.

And in the end as many have stated for PVE, it won't matter, eventually we'll be up to par with current fed/kdf ships, though fed/kdf will be even higher than us thanks to warp cores.

And for obvious reason PVP gets screwed.

By this time next week your going to see dozens of topics from people who didn't play the beta or just never hit max level complaining about PVP and the power levels. And IMO, within 2 weeks, the power levels will go back to -20, which is perfectly fine by me. thats easily playable. And if they want to knock the cloak back up, do it to 30 seconds, not 40.

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R.R.W. Coronatus | R.R.W. Valar Morghulis
Captain
Join Date: Aug 2012
Posts: 13,046
# 1155
05-19-2013, 08:56 AM
The B'rel has the highest turn in the game.
It has four Universal BOFF stations.
It has an Enhanced Battle Cloak instead of a normal Battle Cloak.

If you're going to look at the B'rel, you've got to look at the B'rel.

And if you're going to look at the B'rel, well - then you've probably got to look at the T'varo.

Fleet B'rel Retrofit

Weapons: 4/2
Hull: 24750
Shield Mod: 0.88
Crew: 30
Turn: 23
Devices: 2
Consoles: 3 - 4 - 3
Power: +15 Weapon
Abilities: Enhanced Battle Cloak, Warp Core

X, X, X, X
X, X, X
X, X
X, X


Fleet T'varo Retrofit

Weapons: 4/3
Hull: 29700
Shield Mod: 0.99
Crew: 150
Turn: 18
Devices: 2
Consoles: 4 - 3 - 3
Power: +10 Weapon, +5 Engine
Abilities: Romulan Enhanced Battle Cloak, Singularity Core, Singularity Abilities

X, X, X, X
X

X, X
X, X
X, X, X

There's also this...

Quote:
Originally Posted by archoncryptic View Post
Enhanced Projectile Efficiency Set (T'varo)
+10% Projectiles Damage
25% Cooldown Reduction for Projectiles

Note that these are all potentially subject to change at any time, etc. etc.
...which comes from having the Refit/Retrofit consoles:

Console - Universal - Singularity Stabilizer: Resets your Singularity Lockout period, and provides extra Singularity Charge.

Console - Universal - Plasma Destabilizer: Launches a massive Plasma torpedo at your target, dealing a great deal of damage over a large area and lowering the resistances of affected targets.

So while the Sci B'rel will be better than than the Sci T'varo...other than that, yeah - even with the Base 40 vs. Base 50 power, the T'varo smokes the B'rel.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel

Last edited by virusdancer; 05-19-2013 at 08:59 AM.
Captain
Join Date: Aug 2012
Posts: 13,046
# 1156
05-19-2013, 09:45 AM
No doubt there will be changes, mind you...

...there was no testing of geared level 50 Romulans with Omega/New Rom/Nukara gear.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Lt. Commander
Join Date: Jul 2012
Posts: 135
# 1157
05-19-2013, 10:15 AM
Quote:
Originally Posted by cynder2012 View Post
TOO SLOW -_- should be base of 8+ to match NPC versions lol...its not a freaking carrier haha
Right there with you boss. I thought it was me.
Lt. Commander
Join Date: Jul 2012
Posts: 135
# 1158
05-19-2013, 10:18 AM
Quote:
Originally Posted by archoncryptic View Post
While we always appreciate feedback, I'd really recommend actually playing the D'deridex and getting a feel for it before worrying too much about the turn rate. The Singularity powers go a long way toward changing the feel of the ship. If you play the ship and don't enjoy it, feel free to post about why you feel that way.

Moreover, we have several Warbirds available that are faster if you're interested in a style of play more similar to an Escort. The D'deridex is a huge ship, canonically both larger and slower than the Galaxy. We're doing our best to make it appropriate to the IP, as well as fun to play.
but, will these variants be free or Z-store ships?
Career Officer
Join Date: Jun 2012
Posts: 534
# 1159
05-19-2013, 10:44 AM
Quote:
Originally Posted by roman1229 View Post
but, will these variants be free or Z-store ships?
He's talking about the other ships, the T'Varo, Mogai, Dhelan, and Ha'feh. The D'Dex is what it is. simple as that. if you don't like the turn rate, use the 2piece console set to get +2 turn rate and use an RCS, as well as maxing out the skills.

Otherwise use another ship.

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U.S.S. Gipsy Danger | U.S.S. Gunstar | U.S.S. Oswin
R.R.W. Coronatus | R.R.W. Valar Morghulis
Captain
Join Date: Aug 2012
Posts: 13,046
# 1160
05-19-2013, 10:56 AM
Quote:
Originally Posted by neok182 View Post
He's talking about the other ships, the T'Varo, Mogai, Dhelan, and Ha'feh. The D'Dex is what it is. simple as that. if you don't like the turn rate, use the 2piece console set to get +2 turn rate and use an RCS, as well as maxing out the skills.

Otherwise use another ship.
Don't forget that in the process of getting that +2 from the 2pc, you're going to have the console that also helps with turn:

Console - Universal - Molecular Phase Inverter: Increases Defense, Damage Resistance, Speed and Turn Rate while also disabling ship collision. Can activate Cloak while Phased.

I'm really surprised there haven't been more complaints about the "P2W" nature of the 2pc bonuses for these ships. Buy the Refit/Retrofit...and...no, not necessarily "win" - but definitely improve your odds of winning.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
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