Oddly enough this has been the case for me, too. For a long time. On both Holodeck and Tribble. It seems really random when I enter, say, ESD to low resolution. Then moments later the images refresh and are crisp. This is without changing instances.
I'm using Windows Vista 64-bit and ATI Radeon 4800 series. Latest drivers installed.
I had the same problem with my old 4870x2. I solved it by manually adjusting the available graphics memory in the troubleshooting tab.
This problem has been noticed by some others in other threads. The most common factor is very large VRAM sizes, as in over 2 GB sizes, so it would appear that somehow, somewhere, STO's engine is having an issue properly using large amounts of VRAM.
On smaller cards, the issue is easily fixed by modifying the view distances, but this method is hit or miss on larger cards.
Bump for a fix since I have a pair of new 2gb cards in the mail.... :-)
Changing /videomemorymax to a higher number (>800?) tends to fix this for me.
Ah, yet another command I need to run every time I launch STO to make it look good. First the fov command to avoid the extreme fish-eye perspective that zerobang pointed out, now a video memory command.
I've been running into this issue ever since I got my new computer and started running STO at resolutions higher then 1920x1200. Good to see I'm not the only issue and that Cryptic will at least look into it.
In case my specs are useful to Cryptic as well, here they are:
OS: Windows 8 64bit.
MoBo: Asus P9X79 Intel.
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s).
RAM: G.SKILL Ripjaws Z Series 32GB (4 x 8GB) 240-Pin DDR3 SDRAM DDR3 1866 (PC3 14900)
GPU: 2x Gigabyte AMD Radeon HD 7970 3GB
SSD: Samsung 256GB 840 Pro SATA 6Gb/s 2.5" Solid State Drive.
Game Resolution: 6036 x 1200.
Last edited by turakkatase; 05-20-2013 at 09:27 AM.