Ensign
Join Date: May 2013
Posts: 29
# 11
05-18-2013, 06:00 AM
I'm having the same problem. As of last night nearly everywhere I go has low textures. Everything looks like soup. Not so fun...
Career Officer
Join Date: Jun 2012
Posts: 551
# 12
05-18-2013, 10:30 AM
Quote:
Originally Posted by psiameese View Post
Oddly enough this has been the case for me, too. For a long time. On both Holodeck and Tribble. It seems really random when I enter, say, ESD to low resolution. Then moments later the images refresh and are crisp. This is without changing instances.

I'm using Windows Vista 64-bit and ATI Radeon 4800 series. Latest drivers installed.
I had the same problem with my old 4870x2. I solved it by manually adjusting the available graphics memory in the troubleshooting tab.
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Captain
Join Date: Nov 2012
Posts: 890
# 13
05-18-2013, 08:25 PM
This problem has been noticed by some others in other threads. The most common factor is very large VRAM sizes, as in over 2 GB sizes, so it would appear that somehow, somewhere, STO's engine is having an issue properly using large amounts of VRAM.

On smaller cards, the issue is easily fixed by modifying the view distances, but this method is hit or miss on larger cards.

Bump for a fix since I have a pair of new 2gb cards in the mail.... :-)
Ensign
Join Date: May 2013
Posts: 29
# 14
05-19-2013, 09:32 AM
I managed to fix the soup by manually adjusting the memory limit in the 'troubleshooting' menu in the video options menu.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,403
# 15
05-19-2013, 07:20 PM
Thanks for exploring your options guys. I'll send this off to the Graphics team and see if they can figure out why it's going on, and why the memory limits are set the way they are.
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Career Officer
Join Date: Jun 2012
Posts: 1,503
# 16
05-20-2013, 12:07 AM
-> http://imageshack.us/a/img803/5324/94145521.jpg

wow, those ships to the left look really ...stretched

really, what is it with this odd fish-eye perspective in STO?
i mean i can see it in 1920x1080 already to some extent but with that resolution in the screenshot, wow that is just brutal.

i'd love a tripple screen setup but i think this would drive me insane :-/
Ensign
Join Date: Apr 2013
Posts: 20
# 17
05-20-2013, 03:25 AM
I have a similar issue though it clears up in a few seconds of loading a new map.

my laptop specs are:

i-5 intel core
8 gb ram
500gb harddrive
Intel (R) HD Graphics

it looks alright on my screen:

it might be data issues as information is being processed and sent between our pcs and the servers at the same time while playing sto.
Empire Veteran
Join Date: Jun 2012
Posts: 64
# 18
05-20-2013, 03:35 AM
Ignore this

Last edited by brodie0854; 05-20-2013 at 04:30 AM.
Republic Veteran
Join Date: Oct 2012
Posts: 2,070
# 19
05-20-2013, 05:32 AM
Changing /videomemorymax to a higher number (>800?) tends to fix this for me.
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Career Officer
Join Date: Jul 2012
Posts: 16
# 20
05-20-2013, 09:20 AM
Quote:
Originally Posted by smokeybacon90 View Post
Changing /videomemorymax to a higher number (>800?) tends to fix this for me.
Ah, yet another command I need to run every time I launch STO to make it look good. First the fov command to avoid the extreme fish-eye perspective that zerobang pointed out, now a video memory command.

I've been running into this issue ever since I got my new computer and started running STO at resolutions higher then 1920x1200. Good to see I'm not the only issue and that Cryptic will at least look into it.

In case my specs are useful to Cryptic as well, here they are:

OS: Windows 8 64bit.
MoBo: Asus P9X79 Intel.
CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 6 Core(s), 12 Logical Processor(s).
RAM: G.SKILL Ripjaws Z Series 32GB (4 x 8GB) 240-Pin DDR3 SDRAM DDR3 1866 (PC3 14900)
GPU: 2x Gigabyte AMD Radeon HD 7970 3GB
SSD: Samsung 256GB 840 Pro SATA 6Gb/s 2.5" Solid State Drive.
Game Resolution: 6036 x 1200.

Last edited by turakkatase; 05-20-2013 at 09:27 AM.
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