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Empire Veteran
Join Date: Jun 2012
Posts: 7,718
# 11
05-20-2013, 10:38 AM
the cap isnt really the porblem. EPtS's bonus to shield res should be cut in half, and the resA/B mod on fleet shields be removed from the game.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 4,742
# 12
05-20-2013, 11:00 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
the cap isnt really the porblem. EPtS's bonus to shield res should be cut in half, and the resA/B mod on fleet shields be removed from the game.
That would be a good logical first step.

Second step... can't remove the embassy consoles and rep junk I hear cause people would flip... but you could just fire the moron that put them in game.
Captain
Join Date: Jun 2012
Posts: 677
# 13
05-20-2013, 01:01 PM
Quote:
Originally Posted by antoniosalieri View Post
That would be a good logical first step.

Second step... can't remove the embassy consoles and rep junk I hear cause people would flip... but you could just fire the moron that put them in game.
You mean the moron that plays it smart and knows that if you go for ResA shields you also find yourself in situations that actually need the ResB shieldS? Oh yeah double up the money baby!!!! Someone will pay for the zen.

PWE's Orders.
Lt. Commander
Join Date: Jan 2013
Posts: 134
# 14
05-21-2013, 06:25 AM
Current shield HP capacity should govern that shield facing's resistance. A shield that's fully charged shouldn't have the same resist profile as a shield that's being beaten down.

Full HP? Full resist bonus.
Half HP? Resist bonus halved.
10% shield remaining? 10% of total resist remaining.
Captain
Join Date: Jul 2012
Posts: 3,813
# 15
05-21-2013, 09:51 AM
In a few cases even a self buffed only target can be near impossible to kill for example:

I built an eng/assault cruiser/healboat with Mk XII MACO set, power levels are 25/75/25/75 then add EPtS1, EPtA1, Aux2SIF1&2, ES2&3, AP: D1, HE1, TSS2 and 2xTT1, I took it into an FvK arena on one occasion and when they finally decided to shoot at me I took 5 Klingon ships (at least 2 tacs) two subnukes, more warp plasma than would fit on my screen and over 5 minutes under said conditions to kill.

All that self buffed... I dread to think what would have happened if I used my elite fleet shields...
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Captain
Join Date: May 2013
Posts: 858
# 16
05-21-2013, 10:16 AM
Both Pve and PvP Resistance Rates are broken,

80 % of the time they are either to high or to low.
Very few mobs are balanced to their level appropriate

another major problem is the starter weapons do not compete with the later weapons


for example, Phasers are just not as good as anti-proton beams, and most
resistances to phasers is higher.

All Resistances should get a mechanical cap at 30%.



Second

A lot of skills are broken when it comes to pvp, Like rapid fire spam.

We need to mechanic change the rapid fire to being a passive

- 1 second cool Down. or Something like this mechanic, so that
it gives less burst, but more dps.

Then we need to buff the damage on cannons, and give them
more impact value then beams (much more).

For example, We need to make Impact on a Captain value something like

200 Dps, 300 Impact on Cannon
300 Dps, 200 Impact on Beam

(the numbers are just conceptual)

It should work out that cannons shoot in a similar way that the defiant,
or the current disruptors do.

Last edited by uhmari; 05-21-2013 at 10:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,845
# 17
05-21-2013, 02:21 PM
Quote:
Originally Posted by freedumb4eva View Post
I'm saying that when every one on a team is shooting at a target, it should lose shields/hull, not gain. It's wonky as it stands. I don't remember anything canon where every ship is firing on one target and the target takes it to the chin and comes out healthier than before being engaged.
lol canon.

This game is so far out of canon that it's a joke.

If this game's developers cared about canon the Galaxy wouldn't be the ****ing joke it is now.


skurf's points stand. Learn to choose targets and get a team to help you kill that target. And in a proper composition as well.
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