Captain
Join Date: Jun 2012
Posts: 1,037
# 11
05-20-2013, 09:31 PM
Quote:
Originally Posted by ixalmaris View Post
Interesting.
I haven't thought of making a siege platform instead of a beam boat. Why double beams instead of cannons?
The layout of the Tac BOff spot being limited to Lieutenant makes cannons a bit hard to pull off well, but I suppose it can be done if you use the cooldown DOffs for cannon abilities and Conn Officers to reduce the cooldown of Tac Team, so that you'd have shields redirection and firepower. That and cannons have a narrower arc, which makes them even harder to line up than DBBs.
Commander
Join Date: Jul 2012
Posts: 312
# 12
05-21-2013, 07:12 AM
This is my build that I have been running. Little out of date and I am working on replacing parts.

Sounds good. I haven't been able to test it since the new changes in season 7 because my PC wont let me on. This was before the Borg nerf so I may change that. But in PVE this was a great build. Rarely died in Elite and could DPS with almost all escorts.

3-peice Borg with MACO shield is the best.

Front: 3x Phaser DHC, depending on the day I sometimes throw a Quantum here.

Aft: 3X Phaser Turrets

Tac: TT 1, CRF 1 if you have cannons. If not then get one of the Attack Patterns.

Eng: EPtW 1, RSP 1, AUXtSIF 2. You can switch RSP for something else, but it is great against alpha strikes.

Sci: HE 1, TSS 2, TR 2. TR is up to you, I am thinking of changing it for PO and trying that.

Sci: HE 1, TSS 2, Anything here, ( I have PH 2 and TSS 3 right now.) GW 3.

Consoles: Eng is Neutronium armor.

Sci is Field Generators and the Borg console.

Tac is Phaser consoles

Hangers: I just use Prigtures.

Kyle
Delta Fleet Command
Commander
Join Date: Jul 2012
Posts: 312
# 13
05-21-2013, 07:16 AM
I think the main thing is that for your Charector you didn't spec into base power to subsystems.

Impluse is useless because you can only use it out of combat. Same with driver coil. Threat control is not needed for the amount of points you threw into it.

What is needed that is missing is Warp core efficiency, Warp core potential, and throw some points into Starship armor because that will help with resists.

Any other questions? Just fire away if you do!

Kyle
Delta Fleet Command
Captain
Join Date: Nov 2012
Posts: 3,465
# 14
05-21-2013, 07:18 AM
Quote:
Originally Posted by tom61sto View Post
The layout of the Tac BOff spot being limited to Lieutenant makes cannons a bit hard to pull off well, but I suppose it can be done if you use the cooldown DOffs for cannon abilities and Conn Officers to reduce the cooldown of Tac Team, so that you'd have shields redirection and firepower. That and cannons have a narrower arc, which makes them even harder to line up than DBBs.
Single cannons have a 180 degree arc, and do very respectable damage (not DHC quality, but with appropriate selection they can easily break 1k per tick). The downside is their rapid falloff (which if you're a siege platform is a serious concern) and the as-mentioned clunkiness with the Atrox' boff seating.

Now that I'm thinking about it, the experimental rommie array would be perfect for filling that third slot, while carrying hybrid plasma/disruptors aft for the hull cracking debuff.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,324
# 15
05-21-2013, 08:02 AM
I'm currently experimenting with getting the most out a Sci toon in an Atrox.

I've switched from Tetryon to Plasma (Upgrading to Romulan Plasma eventually) and that did increase DPS.

I'm using a Hargh'peng, Beam Array, Dual Beam Bank, with 2x Beam Arrays in back & a turret. I've got better fire power in the front (siege style) but all around I have pretty good fire power too. May be swapping a Beam to another turret.

Tac: Tac Team > Beta Pattern, with 2 Conn Officers.

Eng: EPtS1 > Aux to Dampers (push to turn) > Reverse Shield Polarity

Sci: Polarise Hull > Tractor Beam Repulsors > Charged Particle burst > Gravity Well.
Sci: Transfer Shield Strength > Hazard Emitters > Tachyon Beam 3

Consoles
2 Neutroniums, Montanium
Theta vent, Flow Cap, 2 Particle Gen (well one is a Grav Gen ATM)
2 Plasma Enegy Damage consoles.

The Flow Cap will be replaced with a Shield Generator eventually.

I'm using Blue Peregrines at the moment but I was wondering should I get Advanced Peregrines, Advanced Stalkers or invest in the Purple Romulan Scorpions?

I honestly think when I unlock it the Omega Plasma Torpedo might be the way to go, it can fire fast and build up charges when your coming around.

I can hole a group in place with Gravity Well, fly through, drop the Theta, Hit the CPB and pick em off with their shields down while their stuck.

I honestly feel this build needs more adjustments. I was running the useless Feedback Pulse for awhile. I don't have any of the big space sets yet (Omega, Borg, MACO) because I'm not sure what to get. Any advice on set and pets would be helpful.

DOFFs 2x Conn, 1 Flight Deck, 1 Grav, 1 Maintenance who will most likely be replaced by a Space Warfare specialist. Also considering the Research Sci who Placates with CPB.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
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