Survivor of Romulus
Join Date: Oct 2012
Posts: 228
# 251
05-21-2013, 01:29 AM
Quote:
Originally Posted by voicesdark View Post
I think there's a huge misconception that everyone asking for a small increase in the turn rate are pvpers and/or escort players. I've never pvped, and until there are some major changes to it that actually make it interesting I probably never will. I'm also not someone stuck on escorts escorts escorts and a dps fanatic.

I am a simple player that loves the D'deridex and think it only needs a slight tweak of 1-2 points max added to the turn rate. I don't want to have to rely on cloaking every time to be able to turn, but I don't want sci or escort speeds either like some are suggesting.

Would adding 1-2 points to the turn rate really break anything? If it would I'd love to know what because I've been playing this game since F2P launch and I honestly can't think of one thing such a minor increase would affect.
quoted for the truth
Republic Veteran
Join Date: Mar 2013
Posts: 184
# 252
05-21-2013, 03:53 AM
Quote:
Originally Posted by darkelfofficer View Post
There's more to the physics of how quickly something can turn than volume. Namely mass and how much force is applied to accelerate the object.

The size of an object (volume), does not necessarily correlate with its mass. An object can occupy more space but have less mass, and vice versa. Likewise, a more massive object could turn more quickly than a less massive object if the more massive object has more force available to accelerate it.

Not to take a side in the turn rate argument, but too many people are arguing based on the idea that volume alone should determine the turn rate, when that is not nearly the case.
My point has nothing to do with volume, in fact it has to do with relative mass. I didn't really care about the D'deridex's turn rate until they announced that the Tal Shiar Adapted Destroyer, the Khnial-class had a turn rate of 7.

The Khnial IS a D'deridex that has had a bunch of borg augmentations bolted onto it. It is more massive, by definition. Its counterintuitive at best.
Lt. Commander
Join Date: Dec 2012
Posts: 239
# 253
05-21-2013, 04:16 AM
Quote:
Originally Posted by msk5 View Post
My point has nothing to do with volume, in fact it has to do with relative mass. I didn't really care about the D'deridex's turn rate until they announced that the Tal Shiar Adapted Destroyer, the Khnial-class had a turn rate of 7.

The Khnial IS a D'deridex that has had a bunch of borg augmentations bolted onto it. It is more massive, by definition. Its counterintuitive at best.

Yeah but since when did lockbox ships make sense? Cryptic always trounces canon in favor of making money in the case of lockbox ships. Why should the new romulan shinies be any different in regards to physics.
Commander
Join Date: Dec 2012
Posts: 354
# 254
05-21-2013, 08:28 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
...if there was the galaxy X and bortas would be great ships, for years now.
Do the Galaxy-X or Bortas have battle cloak?

Quote:
...haveing a 30 turn rate wile cloaked does it no good wile its actually trying to dog fight something.
You're not seriously telling me you're trying to "dogfight" in it, are you? It has battle cloak for a frickin' reason.

Quote:
...and for a tac cruiser its missing a second LT eng that would allow it to easily use a 2 AtB build, the best way to make a tac cruiser effective.

ive been around the tac cruiser block, i came up with the 2 AtB cruiser builds, im not new at this. this ship will perform poorly, even in my hands.
An A2B build, even accounting for the cooldown reduction(s), would play extremely poorly on a warbird anyhow. Cloak's effectiveness is dependent upon auxiliary power, and moreover warbirds have a serious auxiliary power deficit that's not going to be compensated for by aux batteries -- you're better off cutting the middleman and running an EPtX build with either weapons or shield batteries. It's not a Fed cruiser, it's not a KDF battlecruiser, and to fly it like either is ensuring your own failure.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

Spock's Brain.
Captain
Join Date: Nov 2012
Posts: 3,465
# 255
05-21-2013, 08:36 AM
Quote:
Originally Posted by msk5 View Post
My point has nothing to do with volume, in fact it has to do with relative mass. I didn't really care about the D'deridex's turn rate until they announced that the Tal Shiar Adapted Destroyer, the Khnial-class had a turn rate of 7.

The Khnial IS a D'deridex that has had a bunch of borg augmentations bolted onto it. It is more massive, by definition. Its counterintuitive at best.
The flaw in your reasoning is that you're assuming the basic configuration of the Khnial has the same engine capacity relative to its mass as the D'deridex. Dedicate more mass to movement and hey presto, a ship with more stuff handles better.
Career Officer
Join Date: Jun 2012
Posts: 315
# 256
05-21-2013, 08:36 AM
Ok, educate us, then. How DO you play the D'Deridex effectively?
Rihannsu
Join Date: Sep 2012
Posts: 569
# 257
05-21-2013, 08:42 AM
Fusion tactical cube is beter, amen.
Say the word, it saves the world.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Rihannsu
Join Date: Jun 2012
Posts: 12,218
# 258
05-21-2013, 09:00 AM
Quote:
Originally Posted by snoggymack22 View Post
The best part about those tal'shiar ships? You're basically flying a Narada!

That's so freakin SWEEEEEET! You get to be Nero! "Hello Christopher. I'm Nero!" "Codes please!" "Spock? SPAAAAAAAHHHHHHHHHCK!"

We should all meet up in the Laurentian system and discuss how awesome this new development is!
I know... I want one.
Quote:
Originally Posted by cha0s1428 View Post
Thank you for proving his point.

While the complaints are not exclusive to the D'd, true, they are exclusive to the lowest turn cruisers, which now welcomes the romulan cruisers.

The argument has shifted to include all low turn cruisers because, I guess focusing on the D'd is sparking some kind of RP rage about it is supposed to turn very slow, for some reason. So it has shifted to include all of them in the hopes you will understand the depths of the problem.
MY point was that the issue he is discussing is something that is primarily a PvP issue and that it isn't soemthing that I would expect the devs to worry about. Why not? Well.... have they bothered to "fix" the Gal-X?
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 1,078
# 259
05-21-2013, 11:30 AM
Quote:
Originally Posted by f2pdrakron View Post
You want for me to start a list of what KDF battlecruisers would get into Fed Escort turn rate range?

Or the fact Science ships have high turn rates and weak hulls, problem with such proposals would be you either buffing Fed ships and then the KDF does its usual song and dance routine or you buff cruisers and then you have everyone who doesnt fly then complaining since no way your 2k hull loss is "balanced".

That leads to a option, buff everything and we back to square one with the exact same complains.

it's not balanced at all but cryptic's own formula is 1,000 hull = 1 turn
Lt. Commander
Join Date: Jul 2012
Posts: 138
# 260
05-21-2013, 04:32 PM
Quote:
Originally Posted by wardcalis View Post
With the power levels thing I'm getting destroyed when I cloak. I loose like 50% of my hull from stuff enroute when I cloak because of how the shields drop and then we cloak. and while cloaked i can't use hazard emitters or eng team so when I do come out of cloak i'm already hurting bad. and I have to focus on shield abilities first usually. With the piss poor turn rate everything moves out of my field of fire before I can nuke it dead. using dual beam banks
I needed the laugh, thanks... Welcome to the world of cloaking...
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