Career Officer
Join Date: Jun 2012
Posts: 4,108
# 2171
05-20-2013, 04:49 AM
Well, either the Borg have been buffed or there has been in influx of new players (I suspect the latter to be more likely in view of the upcoming new content) as, over the past few days, most of the STF's I've participated in have either been damned hard work or have outright failed.

I mean, this morning - joined an instance of ISE, using my Fleet Rhode Island; the optional failed due to some idiot killing a transformer whilst everyone else was shooting at the Cube.

Despite my persistent crowd control attempts I wound up bailing after the third failed attempt to take the generator down, mostly because it was painfully obvious that the mission would not be completed in the ten minutes I had remaining before I needed to leave for work, but the fact that the rest of the team were too busy flying off elsewhere to shoot at, and be quickly killed by, the normal spheres, leaving the nanites to heal the gate at their leisure certainly didn't convince me to hang around either.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 2172
05-21-2013, 07:22 AM
I guess most of the more experienced players are waiting for the lag issue to be resolved. I personally haven't done a STF in the last 5 days.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 2173
05-21-2013, 10:49 AM
Quote:
Originally Posted by satanailofhwbg View Post
I guess most of the more experienced players are waiting for the lag issue to be resolved. I personally haven't done a STF in the last 5 days.
Search the forums, you'll find plenty of ways to fix lag and stutter issues. I've not seen any in months.
Lieutenant
Join Date: Aug 2012
Posts: 32
# 2174
05-21-2013, 11:00 AM
Quote:
Originally Posted by satanailofhwbg View Post
I guess most of the more experienced players are waiting for the lag issue to be resolved. I personally haven't done a STF in the last 5 days.
The more experienced players followed the guides in the forums long ago and fixed their lag issues.
Lt. Commander
Join Date: Jun 2012
Posts: 153
# 2175
05-21-2013, 11:19 AM
Oddest one lately (in Khitomer normal pug): I zone in, I bank a bit left to engage the cube while taking up position near the gate, I open fire and get a few hits in... and then spontaneously warp out?..

After which I have no leaver penalty in the queue, and when I try to rejoin or get a new one, it tells me I'm already in one. Didn't prevent me from getting into a Cure normal, either. Very funky, but it seems to be a one-time thing. Mildly irked.
I was someone else here til the forum/account transition lied
and told me that my original name was taken.
Lt. Commander
Join Date: Jun 2012
Posts: 153
# 2176
05-21-2013, 11:47 AM
Quote:
Originally Posted by reyan01 View Post
Not an STF as such, but nonetheless....

Just finished the drop dead WORST instance of Vault Ensnared ever.

First part: only three Reman ships rescued in the first part, and I rescued one of them single-handly in my Fleet Rhode Island.

Second part: Obisek had to activate the 'last resort' Thalaron weapon as the Tholian's completed the Vault web.

Third part: Only myself and someone in a low-DPS beam (though was at least single weapon type - Tetryon) Prometheus took on the flagship. Calls for assistance went ignored. The two of us weakened it significantly, but didn't manage to destroy it.

The epitome of 'fail' and I was actually quite surprised that I semi-offended someone by commenting on what an awful mission it had been afterward. We received all of 11 Romulan marks for that mess - I wish I'd just bailed on it.
That's horrendous. I haven't quite reached that depth, yet. Oddly, the one thing I do encounter a lot in Vault Ensnared is some twit sailing off to the corner of the map to roll Need on everything. Makes me want to curb-stomp their reproductive organs every time.
I was someone else here til the forum/account transition lied
and told me that my original name was taken.
Captain
Join Date: Apr 2013
Posts: 3,309
# 2177
05-21-2013, 11:56 AM
Doing an Elite Khit space pug the other day, i elected to watch one side and let the other four work on the other.

In between probe waves I usually take down the cubes in my fed escort since I have nothing better to do.

I notice they are dying a bit, but I havent seen any probes from their side get to the gate.

I get my side down to 20 percent left on the gateway and check to see how the others are doing. They havent let any probes escape, yet, but its been about 3 minutes and they are all loaded with injuries and BOTH of their cubes are up.

...

Im thinking to myself, how did I get a whole side almost done by myself and these four are struggling, are they doing BOTH sides of that side at once?

I knock my gateway out and go over to bail out their cube problem.

I get both cubes killed and am engaging a sphere that just killed one of the engineering players.

A probe makes it through.

How in the bloody....

At this point ive completed 75 percent of the instance virtually solo while these guys have been dying nonstop.

I get RAGED ON by the guy thats probably died more times than every other player combined in this instance, that im the noob that let the spheres out too early, blah blah. (this is the same engineer i just watched get virtually one shotted by a sphere somehow)

So this guy ragequits the instance leaving me, 2 other tacs and another engineer in the instance. We get the other side cleaned up and spawn donatra.

We get Donatra down to 50 percent and one of the other tacs decides this is impossible because he keeps getting walloped by the AOE cone and warps out.

So now its down to three.

>_>

And we finally finish almost 10 minutes later.

Besides ones that never got done due to quitters, this had to have been the worst PUG i have ever flown in. 1/10 on probes all because FOUR other people werent watching their side while I was killing their cubes... and ragequit on not once but twice. 45 min to an hour almost all told.

ugh

(if anyone reading this remembers that fight, props to the two who stayed to finish. that was hell but we made it)
Vice Admiral Rylana - U.S.S. DNT Omega X || Vice Admiral Lyzara - I.R.W. DNT Omicron X
Vice Admiral Kailiana - R.R.W. DNT Theta X || Vice Admiral Talina - I.R.W. DNT Tau X
Vice Admiral Victoria - U.S.S. DNT Upsilon X || Lt. General Dannika - I.K.S. DNT Sigma X
Vice Admiral Shondra - R.R.W. DNT Alpha X || Lt. General Rosanna - I.K.S. DNT Iota X
=== Vice Squad/House of Tlhap-Jen ===
Career Officer
Join Date: Jun 2012
Posts: 4,108
# 2178
05-22-2013, 12:20 AM
Well, ISE has certainly become more 'interesting' post-patch - those spheres are on steriods or something!

Forget trying to use mines - those spheres shoot off all over the place and mines simply can't catch them anymore. And GWIII is absolutely useless against them (although was never that spectacular anyway).

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Starfleet Veteran
Join Date: Jun 2012
Posts: 88
# 2179
05-22-2013, 09:22 AM
Quote:
Originally Posted by reyan01 View Post
Well, ISE has certainly become more 'interesting' post-patch - those spheres are on steriods or something!

Forget trying to use mines - those spheres shoot off all over the place and mines simply can't catch them anymore. And GWIII is absolutely useless against them (although was never that spectacular anyway).
Super 'roids. When I finally got in yesterday did an ISE, 1st transformer went down and didn't really notice anything, but when we got to work on the 2nd one and the gens popped a nanite sphere came screaming out of the gate and made a beeline for the transformer. Luckily I had TBR and managed to push it out of the way and chalked it off to an aberration. Popped GW on the rest of the approaching spheres and much to my chagrin, they all just sped right on past it and were out of range of the GW before it could activate...wtf? Only saving grace was being in a pre-made team that had high dps, they got the gate blown before the group got in range.
Lieutenant
Join Date: Feb 2013
Posts: 59
# 2180
05-22-2013, 11:11 AM
Quote:
Originally Posted by reyan01 View Post
Well, ISE has certainly become more 'interesting' post-patch - those spheres are on steriods or something!

Forget trying to use mines - those spheres shoot off all over the place and mines simply can't catch them anymore. And GWIII is absolutely useless against them (although was never that spectacular anyway).
Well that sucks. Can't say I'm surprised though that they would change something that makes sci powers useless though (again). Haven't has a chance to try it yet post-patch but if it's as bad as you say I hope it gets corrected.

Join the Vulcan Kolinahr Fleet
http://www.vulcankolinahrfleet.com/
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:14 AM.