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Captain
Join Date: Nov 2012
Posts: 3,812
# 51
05-22-2013, 07:47 AM
Quote:
Originally Posted by naevius View Post
One answer is the Guild Wars 2 answer - in PvP you effectively have a copy of your character and ship, which is limited to PvP equipment and abilities.

A lot of development work, but 'easy' in the sense of 'conceptually simple'.
I don't even think it would be that hard really... they have the doll tech from the shuttle stuff... they have the system to create -s gear... so -p gear wouldn't be so hard.

The only issue would be us... those of us stupid enough to talk Cryptic out of doing it. lol
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jun 2012
Posts: 1,321
# 52
05-22-2013, 08:23 AM
Quote:
Originally Posted by gradstudent1 View Post
Thanks for the post, Naz. I can only say that I hope your question is answered with a "yes."

I think your second point about creating a no complaints (or shall we say, "no bs"!) PvP environment is really complex. TBH, it is unfortunate that we, the players, have to self-regulate at all.

From what I can see, though, achieving a well balanced game--which I completely understand is difficult to pull off, esp. when unique abilities are available on a faction-specific basis--will require a reevaluation of STO from the ground up. Minor changes here and there, new PvP maps, power balances, etc. are simply not going to fix the systemic issues that plague PvP.

My biggest fear is that the devs will implement a new reputation system and call it PvP's salvation. This is entirely the wrong approach. I don't mind a rep system that is PvP focused, but it needs to be accompanied by some pretty dramatic reevaluation of the whole PVP system.
What about a rep system with a twist? A system where you don't grind for traits but an unending grind for gear. That way power creep can be limited or slowed down to an extent. This way, its not about who can afford the best gear no more. Cryptic get the grind factor which they somehow deludedly think is what we as story players and not just pvpers want and we start to get a grind system that is palletable.

Who the hell wants to do the same dull nukara missions over and over and over and over for a solid month or 2 on multiple toons? I sure as hell don't. A good alternate, add marks of choice to PvP arenas. That's a step in the right direction.

If you guys meaning Cryptic want us to grind, for god sake, make it fun and appealing. We grind enough in real life...
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles

Last edited by naz4; 05-22-2013 at 08:30 AM.
Captain
Join Date: Jun 2012
Posts: 598
# 53
05-22-2013, 09:32 AM
Quote:
Originally Posted by naz4 View Post

Who the hell wants to do the same dull nukara missions over and over and over and over for a solid month or 2 on multiple toons? I sure as hell don't. A good alternate, add marks of choice to PvP arenas. That's a step in the right direction.

If you guys meaning Cryptic want us to grind, for god sake, make it fun and appealing. We grind enough in real life...
1. I don't! (want to do Nukara=) DOn't make me do it, no more!!!

2. I agree, allow us to PvP to advance in PvP. This would not feel like a grind. We could just do what we love to do.

I also play Old Republic--quite a bit these days, actually--and while this game is not perfect, I do like the fact that my I can earn all of the top-tier PvP gear by simply doing PvP. don't have to go slaughter PVE Jawa NPCs (or whatever) to get my PvP gear. In fact, I could level my entire toon, after reaching 10, just doing PvP and PvP dailies. Holy heaven I love it!

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Commander
Join Date: Dec 2012
Posts: 381
# 54
05-22-2013, 01:58 PM
Quote:
Originally Posted by naz4 View Post
Who the hell wants to do the same dull nukara missions over and over and over and over for a solid month or 2 on multiple toons? I sure as hell don't. A good alternate, add marks of choice to PvP arenas. That's a step in the right direction.
Agree. I mothballed most of my toons! Levelling up the Reputationsystem for six toons with this boring missions once, is far more than enough. Won't do this again!
This is Crypticverse...
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