Career Officer
Join Date: Jun 2012
Posts: 6,416
# 291
05-25-2013, 12:02 PM
Quote:
Originally Posted by zerobang View Post
i'd be interested what the metrics say more so than what people say.

anybody who has a little bit of know how about the game will avoid it like plasma fire.

but there are plenty of noobs who may fall for the trap.

so the question really is, was more dilithium spend on it while it was priced lower, or now that it is priced as ridiculous as it is?

and i'd like to know if Cryptics metrics are event that precise to be able to tell how often people do that upgrinding stuff anyway.

I don't disagree that it was too cheap before, but they overcompensated as usual and now it is not worth it at all.

Says the dude who made the Doff Sheet and has bought 4000 DOff slots.
Indeed, they overshot things and made it ridiculous that veteran players avoided it, like what they did with Crafting.

And with LoR, there is no need to depend on that when Romulan players can access not only the Romulan DOFF Recruiting, but their ally's as well. So Cryptic themselves made it unncessary to spend the Dilithum for a 5-DOFF pack.


Which leaves us back to the intial problem, DOFF storage to do Starbase and Embassy Projects. We got all these DOFFs and we need a place to put them without depending on players using their 400 DOFF slots (which I'm betting was not the intention by the Cryptic team when the DOFF systemw as originally implemented).
Lieutenant
Join Date: Jun 2012
Posts: 91
# 292
05-25-2013, 12:29 PM
If you can show me how to store my duty officers in the bank, I'd be much obliged. Fix the imbalance so that medical doffs aren't 10x more valuable (or more) than science doffs with civilians being similarly worthless and I don't think anyone will have problems with an attachment limit. I don't have a single item in my mail that's NOT a duty officer, that's what the account and fleet banks are for.
Captain
Join Date: Nov 2012
Posts: 1,034
# 293
05-25-2013, 12:35 PM
Quote:
Originally Posted by clearbeard View Post
If you can show me how to store my duty officers in the bank, I'd be much obliged. Fix the imbalance so that medical doffs aren't 10x more valuable (or more) than science doffs with civilians being similarly worthless and I don't think anyone will have problems with an attachment limit. I don't have a single item in my mail that's NOT a duty officer, that's what the account and fleet banks are for.
This is perfectly reasonable; also, a per-character slot limit that allows for a minimum of one full Exchange posting return cycle, rather than an account limit. Penalizing players for purchasing additional character slots is silly, and outright unfair to those that already have done so.
Ensign
Join Date: May 2013
Posts: 13
# 294
05-25-2013, 12:36 PM
Quote:
Originally Posted by bootyboots View Post
EDIT: the attachment limit is intentional
https://twitter.com/trekonlinegame/s...58776494321664
Cryptic's solution to our #1 use for the mailbox 'storing unbalanced doffs" is to buy more slots
Again, Cryptic you are killing fleets. A healthy fleet cannot maintain the unbalanced doff requirements without producing excess 'worthless' doffs, and players cannot afford to trash those doffs (valued at 22.5k ea. ~17k more than market; value derived from 1 fleet credit costing 75ec).
Fix the doff imbalance, today, not 'sometime in June, maybe' or remove the limit on the mailbox. Personally I prefer the doff imbalance being addressed like we asked for for months.



please move this post to a proper forum location as I could not find one that fit well

a 100-attachment limit was quietly added

please remove it. Having the limit wont make me buy bank slots or increase my doff roster. it will make me flood the exchange with useless crap (i.e. common science doffs) for several months to indefinitely
With a currently broken mail system where exchange mails pile up, cannot be deleted and where some of the expired messages do not return the item which had been up for sale and since expired, in my humblest of new player opinions, this is becoming a critical failing that requires attention soon!
Captain
Join Date: Nov 2012
Posts: 1,034
# 295
05-25-2013, 12:58 PM
So, anyone notice that now they just imported the Neverwinter duplicating mail bug? Plus, it still won't delete mail. Awesome

Seriously, though, can't you just revert the mail system to how it was previously implemented? This version clearly doesn't work... heck, you can even share that old version of the mail system with the Neverwinter team so they can get their end working too.

Last edited by breadandcircuses; 05-25-2013 at 01:04 PM.
Rihannsu
Join Date: Sep 2012
Posts: 576
# 296
05-25-2013, 01:06 PM
I got butt****ed again, how I'm supposed to clean my mailbox if i cannot organize it first? I suppose its time to make 50 new accounts...
Say the word, it saves the world.
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Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 297
05-25-2013, 06:11 PM
Quote:
Originally Posted by clearbeard View Post
If you can show me how to store my duty officers in the bank, I'd be much obliged. Fix the imbalance so that medical doffs aren't 10x more valuable (or more) than science doffs with civilians being similarly worthless and I don't think anyone will have problems with an attachment limit. I don't have a single item in my mail that's NOT a duty officer, that's what the account and fleet banks are for.
A good solution would be for those assignments in the fleet that require medical officers allow for civilians to also be placed, so either medical or civilian can be added to that part of the assignment. This would be a quick fix to relieving the pressure of getting medical officers and make civilians useful rather than for just dismissing for the CXP.
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Lieutenant
Join Date: Dec 2012
Posts: 77
# 298
05-25-2013, 08:45 PM
Quote:
Originally Posted by saxfire View Post
I got butt****ed again, how I'm supposed to clean my mailbox if i cannot organize it first? I suppose its time to make 50 new accounts...
Sad isn't it when they force our hands to doing things like that, mind you I made a second account ages ago for quick doff transport for my main characters on my main account.

But god I have not the energy to start making tons of accounts just to deal with a poor stealth nerf like this, after all this is suppose to be a game not a freaking job.

Last edited by suiksaga; 05-25-2013 at 08:55 PM.
Lt. Commander
Join Date: Jan 2013
Posts: 158
# 299
05-26-2013, 10:43 AM
I was strongly considering the buying the lifetime subscription during the sale. But now, due to this mail issue, I will not be purchasing the lifetime subscription. I'm not getting a monthly subscription either. I will keep playing for free only. Cryptic's ploy to get me to spend more money has caused me to not spend $199.99. Cryptic can't make unilateral, unannounced changes without angering their customers. Any changes should have been officially disclosed. Changing the mail should have been announced well in advance. Cryptic can read our posts of confusion and outrage, but refuses to respond. In any RPG, no players like being "Rail Roaded." Stealth nerfs are bad for Cryptic's bottom line.
Lieutenant
Join Date: Jun 2012
Posts: 80
# 300
05-26-2013, 04:07 PM
Has there been any acknowledgement on these forums about this bug/feature beyond a vague twitter post? Not being able to delete/access mail is a dramatic short term bug, but the pathetic dofiing/selling limit of 100 total attachments is more critical in the long term.

We need recognition that this is an issue that will be addressed through another mechanism or a raising of the limit to something such as 1000 or at minimum 500. Also seperating out each characters mail rather than having it account based would limit the impact. But having 5 or 6 characters with only 100 attachments simply isn't feasible if your do any kind of doffing or selling items without crippling mails ability to deliver items and messages. It destroys many other areas of the game in terms of fleet communications, starbase/embassy construction, and exchange management just by this one simple undisclosed change. If we would have know about it, we could have alerted this issue to try and make adjustments long before it went live.
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