Career Officer
Join Date: Jun 2012
Posts: 44
# 1 'Back in the Shuttle again...'
05-07-2013, 07:31 PM
Love the new Rhi Atmosphere mission. Gonna be dusting off the old shuttle for playing that one a lot. Really like the walker fights, shuttles, etc. The only concern is the camera placement when targeting a walker. It seems really low. So I either have to be below it, near the legs, or hold the camera in a place that I prefer (closer to the head/top).
Ensign
Join Date: Oct 2012
Posts: 1
# 2
05-11-2013, 11:56 PM
In that mission I had some flight problems where i would freeze in mid air with the romulan shuttle. it would make my ship hover and be stuck im the air while the other fighters would blast me away. it was a awesome concept but it needs some stuff worked out.
Republic Veteran
Join Date: Jun 2012
Posts: 352
# 3
05-11-2013, 11:59 PM
Quote:
Originally Posted by talkir89 View Post
In that mission I had some flight problems where i would freeze in mid air with the romulan shuttle. it would make my ship hover and be stuck im the air while the other fighters would blast me away. it was a awesome concept but it needs some stuff worked out.
Had that problem too, but only the first time i did the mission, so it pobably was just a bit laggy.
Starfleet Veteran
Join Date: Jun 2012
Posts: 5,236
# 4
05-12-2013, 12:26 AM
It's not lag, I think its invisible walls or somekind of bug caused by the buildings.

At first I thought it was simply hitting the zone ceiling, but it only happened in certain areas, which usually above buildings. I hope they can extend the zone boundries a bit further, that might solve it.


Another thing is that there is other bugs as well, like waves not spawning. Or waves spawning, but not giving credit.
Ensign
Join Date: Oct 2012
Posts: 4
# 5
05-26-2013, 02:03 AM
Quote:
Originally Posted by azurianstar View Post
It's not lag, I think its invisible walls or somekind of bug caused by the buildings.

At first I thought it was simply hitting the zone ceiling, but it only happened in certain areas, which usually above buildings. I hope they can extend the zone boundries a bit further, that might solve it.


Another thing is that there is other bugs as well, like waves not spawning. Or waves spawning, but not giving credit.
Yeah, same problem here, and in different places on the map. Changing flight direction got me out of there but it was not always easy to find the "window". Walkers could have even more HP, however it felt like there were way too many enemy shuttles (not because their numbers make it a bit difficult to get rid of them, it is because after the first wave the level simply becomes repetitive-boring).
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