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Captain
Join Date: Jun 2012
Posts: 3,278
# 11
05-21-2013, 02:58 PM
Quote:
Originally Posted by ajma420 View Post
I know why you think the Vo'quv is squishy, and frankly, I feel the same way. this is just my opinion but I think the Vo'quv was not meant to be a tank but more of a sci ship like the catian carrier. in my experience, my Neghvar and Vor'cha can take much more abuse than my carrier (and it may be the fact that defense is dependent on speed)

If you want a tank, go buy a mirror Vor'cha or Negh'Var - slap a few DHCs and an RCS or two on there and you got a tank with some serious damage potential

If you are dead-set on the Vo'quv, use a 5/6 turret/single-beam setup. dont rely on the slavers for contraband, just use doff assignments and use B'rel/B'roth BoPs as a hangar. Then, go to your fleet's store and get some [-Th] consoles that way, enemies focus on your hangars and not you. the trick with a ship like the Vo'Quv is to keep the enemy's attention off of you so BOff powers like scramble and jam sensors are a good idea. also, lok into the Antimatter spread console (purchasable via exchange for KDF as console pack/lock box reward)

Here is my Negh'Var build
http://skillplanner.stoacademy.com/?build=nvajma420_0
Vo'Quv
http://skillplanner.stoacademy.com/?build=vqajma420_0
The OP wants a Contraband Harvester, meaning he needs to use 2 Orion Slaver units. Meaning he is going to use a 2-hangar carrier for that job. Neither of those 2 ships and builds has nothing to do with what the OP wanted.
Lt. Commander
Join Date: Jan 2013
Posts: 187
# 12
05-29-2013, 08:28 AM
Quote:
Originally Posted by warmaker001b View Post
The OP wants a Contraband Harvester, meaning he needs to use 2 Orion Slaver units. Meaning he is going to use a 2-hangar carrier for that job. Neither of those 2 ships and builds has nothing to do with what the OP wanted.
If you read my post it explicitly said "dont rely on the slavers for contraband, just use doff assignments and use B'rel/B'roth BoPs as a hangar."

Advanced Slavers are not very efficient as a carrier pet. Although they sometimes get commodities and ECs, they VERY RARELY pick up a contraband (I avg like 1 per hour of gameplay). The 45min and 2hr DOff assignments yield between 1 and 5 contraband and I can do up to 10 at a time. Using only DOff assignments, I avg around 20-30 contraband per day. Slavers only yield 1-2 per day.

The main message of my post is that you can't have both a battle-oriented Vo'Quv AND Slavers. It is my view that Hangar pets on the Vo'Quv are to be used to distract enemies from targeting the player, and I don't believe slavers perform that task very well (which is why I think the OP was saying they felt squishy). And If you read my later post, I offered a "more attainable (cheaper) tank build," which includes advanced slavers, but it is not as formidable as the one in my first post.

http://skillplanner.stoacademy.com/?build=easyvoquv_0
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

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Empire Veteran
Join Date: Dec 2012
Posts: 40
# 13
05-29-2013, 10:16 AM
Sorta agree with ajma420; either variety of Vo'quv isn't going to be that great of a Slavers-centered contraband harvester. That's because either ship, without good pets, are kinda bad on their own.

However, I had good contraband return running 2x Slavers on my Kar'Fi, but that's because you can build the Karp to be a vaible escort-esque heavy cannon slammer with crazy sci stuff; where you're not too worried about what your pets are doing (or not doing). Same with the Jemmy Dread. Alas, these aren't as easy to come by carriers.
Lieutenant
Join Date: Jul 2012
Posts: 68
# 14
05-29-2013, 10:39 AM
Mirror vo'Quv with an a2b build is all but squishy. And slavers should yield more then 1-2 per hour.

If you really want to asses the drops you do have to count all other commodities and energy credits the slavers get for you. It's a roll just like any other loot. Basically you should be stealing something from every other target at least.

And this might just be coincidental, but the Spoonheads in the Chos nebula tend to yield more contraband then other instances.
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moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
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http://www.elitedefensestarfleet.com
Lieutenant
Join Date: Jun 2012
Posts: 92
# 15
05-29-2013, 04:50 PM
My theory is that the Elite Slavers will offer a higher drop rate of contraband
I'm the guy that uses unconventional builds, and don't fall to the normal. I also don't believe in "No-BS" crap, it's in the game, it's ready to be used. Think Clint Eastwood in Heartbreak Ridge.
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