Ensign
Join Date: Jun 2012
Posts: 1
# 2201
06-01-2013, 01:53 PM
After months of reading the (entertaining) horror stories from this thread, I thought it was time to share one of my own.

I've recently started pugging STFs again since they aren't challenging anymore when I run with premades. When I do, I specifically slot in a TBR for the worst-case scenario, at a cost of making me a bit squishier. Normally, I never need to use it. Today however, I feel damn lucky for having it.

ISE, warp in. Saw: 3 warbirds (1 DD, 1 Ha'apax & 1 smaller model I didn't recognize), 1 mirror escort, and myself in a FAC. Typed 'hello', and actually got a response from two of them! Okay, so I thought this was going to be alright.

Until I looked at the mirror escort, with injuries of every shape and colour imaginable under his health bar! Then I thought 'This might not be good'.

Killed the cube & the spheres, then went to the left, Fortunately everybody went to the left. UNfortunately, the DD started hitting one of the Generators while the rest of us were hitting the cube! Here I thought 'This DEFINITELY won't be good'

The cube died 'somewhat' quickly; quicker than that warbird could kill the generator anyway. Immediately everybody started hitting random generators, and as expected, the generator that the DD was hitting blew first, with the others still above 30% each.

Okay, fine, I activate fire at will to help kill the remaining generators, draw aggro from the two warping in spheres, before switching on evasive and charging into the nanite swarm with TBR turned on. The other 4 teammates had enough sense at least to hit the transformers while I was keeping the nanites at bay. They got to about 7km before the transformer blew. Or at least out of range of their heal.

We then proceeded to mop up the spheres, with them running all over the place with their new EPtE. The Ha'apax went off and tried killing the cube before all the spheres died (he summarily exploded, I just feel fortunate he didn't hit the generators instead).

This time everybody hit the cube instead of the generators first. Then subsequently everybody went off to shoot random generators again, and lo & behold, someone popped one early again...

Well, rise & repeat with fire at will, evasive & TBR down those nanite's throats to keep them away. Again fortunately the transformer died quickly, before the nanites got close enough and AFTER I managed to crawl away from that Tac Cube's spawnpoint.

By now we had about 7 mins left on the optional timer, and by the time we finished killing the spheres, the gate and the cube (which decided it didn't like me while the spheres were still flitting about, and the gate was still kicking me), there was about 1 min left on the clock for optional. Yay!

Yes I know, this isn't actually all that nightmarish since we still got the optional, but it damn well could have been...

Again, thank you TBR, even though I never normally use you and everybody seems to throw hate at you. Though admittedly most of that hate is piloting error.
Captain
Join Date: Jul 2012
Posts: 3,937
# 2202
06-01-2013, 03:06 PM
Quote:
Originally Posted by nagrom7 View Post
I did an ISE pug (shudder) run and after we took out the starting cube and spheres, 3 of the 5 members of my team proceeded to go directly to the gate and began shooting it. It did not stop until myself and the other team member both warped out.
Lol it's possible to shoot down the gate before taking down the right transformer, as long as you got the damage. It seems as though transformer stops healing the gate the moment it receives high enough damage. Not sure if it's a bug or what, call me crazy or what not but it's definitely possible. The tac cube and spheres will still warp in once you're done with the last transformer, but it's a matter of convenience really not having to deal with the gate then.

People should inform the other teammates when they start doing that, not many know of this "tactic".

Although I haven't done this after LoR was released, it's possible it got fixed.

There are also other tactics to take down transformer before blowing up the generators (not sure if that applies to khitomer accord space), also the same goes for cubes in cse before taking down the probes. Lol trust me, I know how this all sounds but it's totally doable.

ISE http://www.youtube.com/watch?v=U2KGEjQGG6c

CSE http://www.youtube.com/watch?v=3d4_J5BgfsM
STO is the BEST game ever and the players absolutely LOVE it.

Last edited by deokkent; 06-01-2013 at 03:25 PM.
Commander
Join Date: Jul 2012
Posts: 350
# 2203
06-01-2013, 03:53 PM
Quote:
Originally Posted by deokkent View Post
Lol it's possible to shoot down the gate before taking down the right transformer, as long as you got the damage. It seems as though transformer stops healing the gate the moment it receives high enough damage. Not sure if it's a bug or what, call me crazy or what not but it's definitely possible. The tac cube and spheres will still warp in once you're done with the last transformer, but it's a matter of convenience really not having to deal with the gate then.
It was also possible to tricobomb them before the Great Trico Nerf. Some people called the tactic "reversed ISE".
May 2013, automatic permanent ban for mentioning gold-seller sites
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Lt. Commander
Join Date: Jun 2012
Posts: 137
# 2204
06-01-2013, 09:46 PM
Just finished attempting Hive Onslaught Normal.

Nothing wrong with the team. Cleared through the cubes and spheres and did decent damage on the first Unimatrix.

Then the lances started firing. They did something, I think. Everytime a lance fired, someone died. Usually it would only happen once in a while, it wasn't much of a threat, but it was there. Now, if those lances charge, someone WILL die. Every time. Wiped 4 times before we gave up. The last two runs I got within a klick of the left Unimatrix before I was promptly lanced. Barely got off a shot.

Given that this thing is hard enough, having those lances as a guaranteed kill makes it truly unplayable. Stay away kiddies.
Ensign
Join Date: Mar 2013
Posts: 6
# 2205 earn zen
06-01-2013, 11:33 PM
to whom it may concern ive tried to earn zen just to be left waiting the worst experience was signing up for gamefly thru your earn zen page now ive never used game fly so I was a new member but I didn't receive any zen for it then gamefly took over a $100 dollars from me now I know that last part isn't the fault of perfect world but the lack of zenis like salt in the wound thanks for your time!!! oh and im still playing STO its a great game even if there are some bugs in the system still good luck with those!!!
Empire Veteran
Join Date: Aug 2012
Posts: 340
# 2206
06-02-2013, 01:09 AM
OO oo ooo I've got one!

KASE, one of the easiest elite pugs and it you wont believe the ways people find to screw it up:
3 Fed (2taac, 1eng), a tac romulan and me on my sci KDF with my Voquv. First cube goes down quickly, then 3 of the feds go to left. The romulan (in a mogai) and me proceed to the right.

I get on probe duty on my side and the Romulan quickly melts the transformers and the elite cubes.. and all of a sudden a cube form the OTHER side wander towards me.. I somehow manage to take it down and the probes that spawn on my side. In the mean time, the feds on the opposite not only let the cube wander to my side, but also let 4 ****ing probes pass through the warp gateway!

I manage to kill the cube and the Mogai-chap is screaming at the others for letting the cube wander AND for letting the probes pass through. In the ruckus I manage to die thanks to a stray torpedo. The mogai in the mean time has to now also deal with a SECOND cube from the other side!!!

We finally manage to destroy the gates (7 probes have gone now). Now the fun part. For the remainder of the Donatra fight, the 3 feds died every half minute and it was up to me and the rommie to take down Donatra.. looongest fight ever.. If it wasn't was viral matrix. target engines and chorniton torps we would never have made the last fight!
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We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

-Roach, when asked about Klingon extinction!
Ensign
Join Date: Dec 2012
Posts: 24
# 2207
06-02-2013, 09:09 AM
Quote:
Originally Posted by satanailofhwbg View Post
Well, I hope it doesn't get nerfed - I personally had a blast last night with the new borg behaviour. ISE is probably the most challenging of the old three at the moment. I got tired of shooting motionless slugs for more than an year now. As for the whiners - there is (Normal) difficulty.
There were some thing needing a fix - I don't know if the "set focus" on a teammate is fixed with today's update - when I wanted to heal someone, I needed to invoke the command from the context menu (right click with the mouse on the person's avatar and choose it from there).

As for the lag issue - how the @# should I know that PWE's ISP has an issue with it's DNS? Was it that hard for Brandon to tell us "Flush your DNS database and reset your router if you have one" instead of giving us crap in a 10 page topic!? WTF!? Moreover, I've never had such an issue in my 15 mounts playtime with STO.
Another way to select someone is to use the F1-F5 function keys on your keyboard. I've been working around that bug since LoR release using that. Anyway, I have to admit I didn't really notice the new NPC behavior with emergency power to engines (which is what the changed skill is that they're using, believe it or not!) until... Well. I got tractored by four spheres, all at the same time. Polarize hull was on cooldown, so I sighed, hit fire at will... and all four spheres promptly *RAN* in random directions - was truly not something I expected. For a fun time dump a gravity well on them too, I've seen them instantaneously flee out of it.

EDIT: the AI very clearly has no understanding of what they're doing, they're just milling about at high speed in random directions. Which makes fighting borg entertaining at times.

Last edited by hikaru1024; 06-02-2013 at 09:24 AM. Reason: Wanted to clarify
Captain
Join Date: Jul 2012
Posts: 3,937
# 2208
06-02-2013, 12:49 PM
It's because of the power creeps in sto, they're fleeing since they know they can't stand up to you. So their best chance is to flee and hide near the gate .
STO is the BEST game ever and the players absolutely LOVE it.
Career Officer
Join Date: Jun 2012
Posts: 9
# 2209
06-03-2013, 12:56 PM
Just did Azura Nebula before crash. Zone in. I call out North. While, I understand that there are different strategies to doing this mission, I was going with the split up and camp at the 4 corners one. During this run, I was informed that there is no north in space, that I am only doing 5% of all the work. (1/4 = 5% in some worlds math), and (my favorite) that I was flying a retro ship and welcome back to STO. I happen to fly a JHAS. While the run was a total win, the kid who stopped playing with himself for a few minutes to play STO made it a less than enjoyable run.
Vice Admiral James "Paladin" Taggart
Captain - U.S.S. Tiger's Claw
TOS Veterans Fleet
Lt. Commander
Join Date: May 2013
Posts: 128
# 2210
06-03-2013, 01:55 PM
Azure Nebula Rescue.

I can easily solo basically any spawn to rescue the ship in relatively short order, with the exception of Scimitars--I can still solo them, but it will take a bit longer. Meanwhile, it takes the other 4 members of my team the same time to kill a single BoP or Mogai spawn. God forbid they become capable of doing real damage so they can split up and attack more than one spawn at a time. And don't worry about exercising some degree of foresight--you go right on ahead and full impulse across the map to kill a BoP spawn that's already being destroyed even though your side of the map is about to have two more respawns right in front of your faces. To make matters worse, these idiots come to 'help' me with their TBR retardation, except all they succeed in doing is pushing the group of enemies out of my EWP which was killing and disabling them. Well done.

The fact that people have such trouble with something as basic as PvE in this game is doing wonders for my faith in humanity.
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