The cooldown is not bad at all, could be worse. Given 13 chances to crit, I'd say it's fine.
Good point. Still, while there are a lot of ways to get free DOFFs in a way, it's all really a bandaid fix considering how many you need. Even if everyone in a fleet did everything they could for free DOFFs every day, it would still only ever go so far simply due to RNG.
Maybe this new fleet holding which is supposed to 'help out smaller fleets' somehow, might end up being some kind of fix. Even if it isn't, maybe with that update, they will also add in the thing the OP is asking for on the side.
27 White doffs=Support colonization efforts crit (Purple doff)->Grind down to 27 white->Use for SB progression.
If you do all 13 with the right doffs each day you should crit 2-5 (or more if you're lucky). Plenty of white doffs to use.
That's good advice, except that you're assuming (like many do) that most people have all day to play STO, either continuously or in-and-out, and have excess time to do all these grinds. That applies nor only to Doff assignments but also to grind the currencies. The whole game system is weighted toward having to spend insane amounts of time to reap the full benefits and obtain the really good stuff in the game. In turn, the more time people spend in the game, the higher the chance that a sufficient percentage will end up putting some real money into the system to increase PWE's bottom line. But then again, you could probably say the same of any MMO with an in-game economy.
Sorry if I went a bit off-topic. I guess I just wanted to rant some.
I agree with the OP, when buying doffs from starbase vendor its far from 1/1. I spend a few hundred thousand fleet credit to get some and I found that, on average, it was like 7 tac, 3 sec, sometimes even more slanted toward tac. Same for science/medical.
It create an artificial high demand for those doffs which drive price higher, more so than higher quality doffs. That in turn artificially extend the time required to finish fleet project and bog down even larger fleets.
Thoses doffs should be more balance and should be have an equal chance to drop either speciality. I doesn't work like this now and it seems like cryptic deliberately did it that way to extend the time to do fleet project. But I'm only speculating at this point even if the evidence points that way.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior
Pierre : Engineer USS Fearless II, USS Warpath, USS Tantalus
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 starbase and shipyard, Tier 3 Embassy, Tier 3 Dilitium mine, Tier 1 spire
Since this is mainly about Fleet Advancement related to DOFF requirements, I have relocated this thread to what seems to be a more appropriate forum.
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The imbalance between the DOff drop-rate and the DOff requirements has made a mess of the exchange and, until the silent nerf, mailboxes.
Common medical and security DOff are starting to sell for more than some rare and even very rare DOffs. I cannot fathom how this is working as intended. Even in 450+ member fleets, science and military projects tend to sit for days waiting to be filled, only wanting security or medical DOffs.
Player suggestions to resolve this issue have been:
1. Balance the starbase DOff requirements with the drop-rate ratios
2. Allow projects to accept either department for each section (e.g., instead of 90 tactical and 90 security, 180 tactical or security)
3. Add department specific fleet doff packs.
To players reading this, please only add constructive comments to this thread so it isn't closed (I am trying to restrain myself as well). This change would be beneficial to the 200+ players I'm representing in my fleet and no doubt for many, many other fleets as well.
Also there are some that would argue against the change. Keep in mind that whenever there is an imbalance is a system, there are some that would profit from that imbalance and maintain it. Also there are some that meet the challenge of the imbalance, overcome it and conquer it. To those I would say, should the rest of us continue to suffer to satisfy your greed or glory?
I agree completely. Fixing this DOff imbalance would eliminate the majority of complaints about the mail stealth nerf AND one major complaint about fleet advancement simultaneously. Please don't wait to implement this fix in the next content release, do it NOW. A lot of headaches would be immediately alleviated.
All will be fine if Admins ADD Fleet Cargo Bay.. where we can store our DOF's that we dont use and are ready for contribution in the future projects.
While such a feature would be nice. It would not solve the underlying issue. It requires significant coding, other solutions can basically be copy-pasted. Also it causes the problem which fleetmate will get to use those doffs for credit in the future.