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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-28-2012, 03:51 PM
Tac officer in an Oddy. Do alright against Klingons in Ker'rat. It might take the whole time but I've taken out more than one Klingon Carrier or Battleship.

8 beam arrays, 5 antiproton, 3 disruptor

Engi - I run four platings dependent on who I'm going up against, i.e. electroceramic for Borg.
Sci - Inertial Dampeners and 2 Power Insulators
Tac - 2 Directed Energy

(I'll switch the Tac consoles to antiproton when I get another array)

MACO Deflector and Engines
Reman Prototype shield (Mk XI value is 8,121)

Aux Power to SIF
Hazard Emitters
Reverse Shield Polarity
Emergency Power to Shields
Tac Team, Sci team, Engi Team
Fire at Will
Beam Overload
Attack pattern Alpha
Attack Pattern Beta
Target Shield Subsystems

All of my consoles are Mk XI and at least blue quality, weapons Mk XI and purple. She's definitely survivable and does good damage broadside. I had a Turn console slotted when I first got it but learned how to use the inertia to get me turned.

And don't forget to help out your Escorts with a Tac Team or Engi team - Fire at Will can pull aggro of them if they've got a lot of stuff shooting at them and you can take the hits
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-28-2012, 04:34 PM
Quote:
Originally Posted by xentilla
Reman Prototype shield (Mk XI value is 8,121)
Is that value what's on the shield itself?

Or in your Defense tab of your stats?

If the latter, holy crap that's a lot of shield. If it's the latter, that's kind of low. With my MACO XI shield, field generator, and 74/55 shield subsystem, each shield face is 10k.

Not flying an Odyssey, by the way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-28-2012, 08:01 PM
Quote:
Originally Posted by hasafras
Ok, I know that most people are not fans of running a Tac officer in the Odyssey. Until I get some extra cash I'm sort of stuck with the beast and want to at least enjoy farming for my dil to get the new ship. Today in Ker'rat we had some extra friendly Klingons and I noticed that I was seriously getting pwned. Granted I was getting gang ------ by 3 or 4 depending on how badly the borg had already screwed me up, but I felt I was doing almost nothing to them while getting royally destroyed in just a few seconds. I'm running 5 plasma beam arrays, a fore plasma torp, an aft borg plasma turret, and an aft mk x harpgh'peng (sorry if that spelling isn't right). I have 3 eng consoles (I think it's the nano something er rather that offer 15% against kinetic and all energy weapons) and the other one that offers all kinetic. I have some sci consoles I'm not really sure I like (12% shield regen and the field generator) and a gravton pulse generator in the last slot. I have 2 tac consoles that boost the plasma damage. My boffs are: universal console; tac officer - beam overload i, fire at will ii, target shield subsystems i. Eng; aux to dampeners ii, eng team i, eject warp core ii, emergency power to shields i (I think, maybe ii... I recently changed them around to fit the ship). tac 2, torpedo spread i, high yield torp ii. sci; polarize hull ii, tractor beam i. Second sci; hazard emitters. There is some stuff in there I'm not too sure I like but most of it is the same. I was hoping to make the ship work because I liked the challenge of being successful as a tac officer in it, but I'm about ready to run back to my assault cruiser until I can get something else I may enjoy playing a little more.
First and foremost you really need to reformat you're presentation, my eyes are bleeding right now. For a tac in an ody, there are currently 2-3 generic builds which are commonly used, and I'll run a quick summary of both.

#1: 8 beams. Quick and dirty, run some BFaW and BOL with it, and it does ok. Usually people use anti proton for the extra damage. Broadside for damage.

#2: 4 cannons (single, not double), 4 turrets. Plays more or less like the beam boat, but run CRF instead of BOL/BFaW. Slightly higher dps, but less firing arc. Forward/broadside for damage.

Variations include swaping out a cannon for a torp (THY or Spread), or swapping out 2 cannons for a DBB and tricobalt (BOL usually, and use the tricobalt to disable)

#3: 3 DBB + torp and 4 turrets. Similar to #2, this build again is slightly higher dps but less firing arc. Although it is arguable how much extra damage this actually gives you. Just park the whale, face forward, and pump out some damage.

Weapon choices:

Antiproton: Generally people use it for max damage. Some people will argue, but for most of us who can read the tooltip, it's pretty clear that AP has the highest damage potential.

Phaser: Basically for the proc in pvp, comes in handy to disable engines on an escort from time to time.

Disruptor: Works well when you're in a team and the escorts or other hard hitting cruisers can benifit from the disruptor proc.

Other: Mostly for flavor, as they are comparetively weaker than the other 3. Someone will no doubt argue for tetryon, for the shield damage, but most things in stf's don't have shields. And the ones that do are usually burned down so fast that the shield damage proc won't take effect until after you take the shields down anywa. Plasma and polaron are similar, as they have "fun" procs, but generally weaker than the first 3.

Take your pick, mix and match, and modify it to suit you're particular playstyle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-29-2012, 04:24 AM
Quote:
Originally Posted by Shook-Yang
Is that value what's on the shield itself?

Or in your Defense tab of your stats?

If the latter, holy crap that's a lot of shield. If it's the latter, that's kind of low. With my MACO XI shield, field generator, and 74/55 shield subsystem, each shield face is 10k.

Not flying an Odyssey, by the way.
The shield itself. I run my shields at 70/50 and they sit at 10,558, no field generator. The regen isn't that hot but Emergency Power to Shields gets me through any barrage (haven't run any Elite STFs yet lol).

I only listed the strength because the Wiki lists @ 5,115 - http://www.stowiki.org/Reman_Prototy...t_Shield_Array
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-01-2012, 11:00 AM
Quote:
Originally Posted by xentilla
The shield itself. I run my shields at 70/50 and they sit at 10,558, no field generator. The regen isn't that hot but Emergency Power to Shields gets me through any barrage (haven't run any Elite STFs yet lol).

I only listed the strength because the Wiki lists @ 5,115 - http://www.stowiki.org/Reman_Prototy...t_Shield_Array
Depending on the ship you are currently in, the shield is modified by the shield modifier of that ship. For the Odyssey this is 1.15. So, the base amount of the shield * the mod. With your skill included is why it's probably at 10k instead of the 5k you saw on the wiki. With the field generator it'll probably break 14k.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-01-2012, 02:45 PM
Quote:
Originally Posted by Protector View Post
Depending on the ship you are currently in, the shield is modified by the shield modifier of that ship. For the Odyssey this is 1.15. So, the base amount of the shield * the mod. With your skill included is why it's probably at 10k instead of the 5k you saw on the wiki. With the field generator it'll probably break 14k.
Ah - TY Protector. I'm still a bit of a noob

Edit:I got the Mk XI Field Generator (+%35) and I'm @ 13,400 shields - made a BIG difference going up against Unimatrix One
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-02-2012, 07:20 AM
First off, your a tac so you have to understand your going to be squishier then say, an Eng in the flying deathtrap.

Secondly, it's a matter of your skills, not the captain your flying. I could lay bare the secret to my ability to tank, but because I'm running an eng in that ship, I heavily depend on Miracle worker as an 'Oh crap' button to hit, when RSP doesn't work.

To start off, get rid of the plasma arrays, from what I hear An-proton are the best weapons, but my build is to be annoying, so find yourself a buddy who can craft max level gear, and craft yourself a set of phasers.

Now, this is the important part *THIS BUILD IS NOT FOR DAMAGE* I'm giving you the best damn tank you'll probably find. that same tank kept me in the battle against lord knows how many klingons. Zirac, even said, and i quote "your in a flying bunker." That's how much damage i can absorb, and considering Zirac can drop a shield facing and reduce your hull to 20% or lower in the first strike, that's saying something.

Now, I run 8 plasma acc dmgx2 mk XI arrays
MACO mk XI shield and the rest is Borg. Why MACO? Because of the power conduit link ability. Bringing my already high power levels, even higher.

Two science-shield emitters (why I say two is because the Borg console takes up the last sci slot)

I'm trying to aquire two Tactical-phaser consoles.

and I'm running a SIF generator, tetraburnium hell plating, and two of the consoles that increase weapons power.

BOFF SKILLS

Tactical: Tac Team 1, FAW

LTCDR Universal: Emergency Power to Aux 1, Eng team 2, Emergency Power to Shields 3

Engineering: Emergency Power to Aux 1, Reverse Shield Polarity, Emergency Power to Shields 3, Aux to Struct 3

LT science: Sci team 1, Hazard 2

Ensign science: Transfer Shield Strength 1

power levels

Wep: 101/90

Shields: ~60-70

Engines: LOWEST STAT! Drop as far as it will let you.

Aux: ~60-70

With this setup you'll be relying on RSP alot, but you also have to learn when to use it. Don't use it because it's there, and don't forget about it. If you don't have to use it, good, but make sure it's close at hand so as to not be searching for it when you need to get out of a sticky situation.

The dual EPtA is good if you need to manage a heal on an ally or yourself. EPtS keeps your shields up regardless of what's wailing on them, and the TSS provides a good amount or resistance when stacked with EPtS.

The cornerstone of this build is the Tac team EPtS and TSS combo, I have it macroed to the E and Q keys, while my throttle is on the mousewheel, I also have distribute shields, FAW, Eng fleet, and Nadion inversion macroed to my spacebar. rotating as constantly as I fire. I do not depend on autofire.
Ensign
Join Date: Jun 2013
Posts: 1
# 18 Ody
06-06-2013, 09:14 PM
I have my shield power and weapon power both at 125
I use 6 Antiproton Beams
( i have the original Ody not a varriant)
I can go Toe to toe with another ody and not take anydamage ^-^
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