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Captain
Join Date: Feb 2013
Posts: 966
# 41
06-06-2013, 01:47 PM
Quote:
Originally Posted by redricky View Post
Many people think red isn't a good color for shoes. The other day I found 20 bucks in the street while I was wearing my red shoes. My point is that red shoes are pretty good for money making.
I understand it's hard for some people to think outside of the box. So let me share with you the newest twisted tactic I came up with:

Now with this console : http://sto.gamepedia.com/Console_-_U...Phase_Inverter

The tactic I described above would work even better. Flying into a group of enemies after laying mines, and lots of mines using Dispersal Pattern Beta 3. Bomb them with 3 successive Torpedo spreads off decloak and some cluster torp, get their attention, call a few photonic in for support. Then when they start shooting you in mass, turn on Quantum Manipulation, boosting your Particle Generators to 200+, + trait: Conservation of Energy, hit EptA to max out the Aux, activate FBP and then activate Moledcular Phase Inverter and just watch those silly rapid fire you as though they are rapid firing an Aceton Assimilator. Many won't even bother checking you just activate Molecular Phase Inverter, since it's so new, they won't even realize it's the newest "I win button" when coupled with FBP at absolute maximum PG. Then your teammates all decloak to ambush those silly whose hull would already be half of what they began with thanks to their rapid firing a mobile Aceton Assmilator made of FBP + Molecular Phase Inverter.

Essentially, this Sci attack is being turned into the Vanguard of the group, which is unusual but who says Sci ship should content to be healers only? Only narrow minded and self-important escorts falsely believe Sci can only be healers and Engi, Tanks. It's a high risk high reward approach, though no one can pull this off better than a Sci since Escorts are typically not spec in PG. This tactic wouldn't be possible without FBP because the caveat of Molecular Phase Inverter is that weapons are offline and hangar, inoperable. This is the only combination of skills and consoles to be invincible to both energy and kinetic damage while still being able to move to the best of my knowledge and that still allow you to continue to damage a group of opponents severely. When I first invented this approach, the Molecular Phase Inverter was not yet available and the Romulans have yet joined the Federation but now, hehehe, nothing like "updating" a proven tactic with a nasty twist like a true Romulan would.

But I am sure many obstinate in this thread would continue to label FBP as the most useless skill ever, including some self-proclaimed best player of STO or that their red shoes got them rich through tea leaf reading. Not so long ago, the pvp forum was also filled with a lot of people claiming Transphasics are totally useless. Fast forward a short while later, with Elite Fleet Shields and all, those same people are now being killed by Transphasics left, right and center. It has to be said, when Mozart was alive, he was considered to be a useless person and crazy. I say, there is no such thing as absolute in this world, never say never.

Last edited by iskandus; 06-06-2013 at 01:52 PM.
Captain
Join Date: Nov 2012
Posts: 3,531
# 42
06-06-2013, 01:55 PM
Quote:
Originally Posted by iskandus View Post
It has to be said, when Mozart was alive, he was considered to be a useless person and crazy. I say, there is no such thing as absolute in this world, never say never.
Hmmmm....

... I absolve you.
When the messenger comes to appropriate your profits ... kill the messenger.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 43
06-06-2013, 02:32 PM
Since being able to re-train my traits, it seems like the ones i have to choose from, combined with the purchasable ones from the Exchange - well, they feel tactical/engineering heavy. I've only recently made a PVP worthy healer such i could be way off, but i just couldn't find many space traits that help me all that much.
Captain
Join Date: Jun 2012
Posts: 1,118
# 44
06-06-2013, 03:13 PM
Aside from TSS and HE, the only ones I think are pretty useful in PvP are Tractor Beam, TBR, and Sensor Scan (+Doff). On my Sci, I use Tractor Beam. On my KDF torpedo boat, I use Jam Sensors (generally not recommended, as there are more useful abilities) and Sensor Scan (+Doff). Some like Viral Matrix. I don't, but I suppose it could be pretty useful in PvP too if you have the Doffs.

Quote:
Originally Posted by aquitaine985 View Post
combined with the purchasable ones from the Exchange -
Plural? There's something other than Helmsman that's worth buying?

Surely you jest...

Last edited by shookyang; 06-06-2013 at 03:29 PM.
Captain
Join Date: Nov 2012
Posts: 3,531
# 45
06-06-2013, 07:51 PM
Quote:
Originally Posted by shookyang View Post
Plural? There's something other than Helmsman that's worth buying?

Surely you jest...
Yes Precise is a great PvP trait.

Cryptic has decided to fill PvP with a ton of PvE Junk.

Precise gives you +25 acc vs everything non player. So if you have lots of aoe which any well built sci should have... that trait really does help.
When the messenger comes to appropriate your profits ... kill the messenger.
Empire Veteran
Join Date: Jun 2012
Posts: 1,326
# 46
06-06-2013, 10:25 PM
Quote:
Originally Posted by ursusmorologus View Post
Last time I took my sci into FvF I got a couple of kills from GW. Thing is you MUST drop their engines and at least one shield facing. Useless without that, godly with it.
lol... If you can actually drop my engine or a shield facing then what are you wasting your time with GW for? A HY3 from a Quantum would blow me to bits in an instant. I have yet to ever have anything remotely bad happen to me from GW's... I just casually wander away from them and even getting crammed into the uber powerful NPC ones hardly hurts me.


Quote:
Originally Posted by antoniosalieri View Post
You guys really didn't read what I posted about CPB did you. lol

STOP trying to use it to one shot people... when it used to do that it wasn't working properly. Sci where never intended to walk in.. pop one skill strip ALL of a teams shields that happen to be in 5k. That was broken and Cryptic knew it.. they added resist.

It DOES work just fine as cloak detection... Yes you have to have a good idea where someone is first.

It DOES work extremely well as cloak denial. Trust me I fly enough cloak ships I will tell you having your cloaking device LOCKED out is a pain... and yes it has gotten me killed.

I pointed out the level 1 is a LT skill for a reason. You don't have to run CPB 3...

My point was With all the new Rom ships.... keep ONE boff ready with a CPB 1 setup on it.

Trust me it works very very well if you are fighting a team with 3-4 Rommies with 11s cloak cool downs.


Gravity well again... STOP thinking that it needs to grab and hold someone in the middle of it for the entire skill.

STOP thinking GW should be holding escorts still... it won't.... use the doff (which even klink side is cheapish for a signiture doff... its not like its a 50mil cannon doff... or a 60mil AP doff ect) I find it hillarious that people wine about spam in matches then they don't run the tools to remove or control it.


Frankly you all have a strange idea about what Sci should be doing. Sci is a support vessel period. You are not going to be solo killing anyone. Unless as some of you say they are noobs.... however Most NON noobs are not going to be solo killed by a good escort either... which is where sci comes in... and NO you don't have to nuke good players to get kills on them... you can use the Sci skills PROPERLY and at the right time to score kills. You can also use things like GW / SS / CPB to deny the other team kills of there own. Yes if you remove carrier pets as an issue... Mess with Healing timings with SS... and Punish recloaking targets... YOUR TEAM will win.

IF any of you honestly can say that a team with 1-2 good sci doesn't role more then a team with out... I don't think where playing the same game.
The problem with it as Cloak Denial is that you MUST have them in range, basically know they are there, and then you are assuming they do not have a way to evade detection for a few moments before cloaking again. I mean who seriously uses battle cloak without Scramble, Jam or, something else to knock people off your lock? Moreover the Romulans have even more abilities that can help them ditch your lock long enough to get their cloak back.

If you use Tractor Repulsers instead then if they cloak they would die from the vicious kinetic damage. Shoot a Torp High Yield or Spread at them before they cloak. Only a fool stays cloaked with dead chasing them down in the form of a serious kinetic BLAST.

My point was simply that as a shield drainer it has virtually NO impact and as a Cloak Denial system there are FAR better things you could be using than wasting your time with this.


As for GW, I already gave you that it is pretty decent at clearing pet spam but that is ALL it is good for. The Aeceton Assimiltor does it better though. Why SHOULDN'T a freakin' Gravity Well pull in a ship and hold it tight? I am fine with the idea that if you get away as it starts and really power your engines that you can escape it but if you let it grab you then it should take some real effort to escape it. I do not even really care that it deal a lot of damage just so long as it provides the control aspect it's name would imply.

Also Cannon Scatter Volley, Beam Fail at Will, and Torp Spread as well as Warp Plasma and Tractor Repulsers will take care of spam just as easily and have other uses as well. So again... GW is pretty much a waste of a skill.


SS is especially useful if very well timed. It can almost be like a Sub Nuke in its own way BUT there are some ways to deal with it. Frankly, a truly skilled Escort pilot in a brutal Escort will have little trouble massacring most other ships. You say a few Sci Ships using Sci Skills will make the Escort's Job easier and to some extent that is true BUT so would having MORE Escorts dealing MORE damage. I do not care who your enemy is... 5 Escorts with competent pilots and good builds hammering one ship is going to clean the clock of anyone. Especially if some of them are Science Captains. They are going to do it far faster than some mixed group of Science ships and Escorts (not counting the Vesta perhaps).


Quote:
Originally Posted by iskandus View Post
You must have run into an opponent who doesn't know what he was doing. My FBP have routinely killed Escorts who insist on shooting me while it's on, even seeing bug ships one shooting themselves or Minimax aborting his attack because he spotted my FBP.

Problem there is 2 fold. 1) I know how to properly tank and heal an Escort and 2) I did not need to sit there endlessly hammering him with Energy Weapons. His shields were down in the blink of an eye and the THY3 turned him into space dust moments thereafter. Sure, if your opponent is one of these fun folks who loves to come in with guns blazing and mindlessly hammers their opponent with no real plan of attack then you might be able to catch them off guard with something like this. I will grant you though, to be fair, that the above mentioned type of player is pretty common... So I guess you got me there.


Quote:
Originally Posted by majortiraomega View Post
Personally I think feedback pulse should have a proc to knock the enemy weapons offline. Whenever someone used that ability in Star Trek it always messed up weapons and caused ship damage, yet ingame it only causes ship damage.
I totally agree with that idea and thank you for bringing it up.


Quote:
Originally Posted by antoniosalieri View Post
Yes Precise is a great PvP trait.

Cryptic has decided to fill PvP with a ton of PvE Junk.

Precise gives you +25 acc vs everything non player. So if you have lots of aoe which any well built sci should have... that trait really does help.
Not sure I can agree with that one... For one, I do not miss pets that often with pet spam killing things. Also, if you are wasting your time killing pets then you are not killing the generator of those pets... That is what every Carrier in the game hopes you are doing. Best strategy: Kill the Pet Maker, ignore the pets. If you focus on the pets then the Pet Maker wins but get them into the red and they suddenly start worrying about themselves a lot more than rather the next wave of Elite Scorps, Yellowstones, or whatever is out there.
Captain
Join Date: Nov 2012
Posts: 3,531
# 47
06-06-2013, 11:36 PM
Quote:
Originally Posted by hasukurobi View Post
If you use Tractor Repulsers instead then if they cloak they would die from the vicious kinetic damage.

Not sure I can agree with that one... For one, I do not miss pets that often with pet spam killing things. Also, if you are wasting your time killing pets then you are not killing the generator of those pets... That is what every Carrier in the game hopes you are doing. Best strategy: Kill the Pet Maker, ignore the pets. If you focus on the pets then the Pet Maker wins but get them into the red and they suddenly start worrying about themselves a lot more than rather the next wave of Elite Scorps, Yellowstones, or whatever is out there.
TBR does nothing to cloaked ships ect show you where they are. Repulsors ONLY does dmg to targets you can see... the gfx go off but the dmg is zero. Just fyi yes you can use tbr and a sensor scan. As a cloak detection again it shows you where they are... but it does zero dmg. OF course if you had a CPB 1 loaded your TBRs first pulse would reveal there in the 5k range... and a CPB will force them to take the dmg. lol

As for pets... the point of running a support sci... isn't to be targeting anyone frankly. The trait is good because if you are running support you should be running AOEs... like Gravity well... and yes TBR. These skills are effected by the trait... and will remove pets nicely with no one having to target them. Keeping the battle field clear is again SUPPORT... the trait just helps clear the skys so the escorts can kill the other team. Honesty its not our job as science ships to be worried about killing solo.
When the messenger comes to appropriate your profits ... kill the messenger.
Starfleet Veteran
Join Date: Nov 2012
Posts: 27
# 48
07-20-2013, 05:27 AM
Question: is GW1 worth a slot for pet/mine- etc. control as well? I have a recluse carrier (full healer) and only a Lieutenant Commander for an additional non-healing ability.

Btw: how many points in graviton generators? 6? 9?

Thx for your feedback :-)
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 49
07-20-2013, 10:29 AM
there proboly needs to be a doff that decloaks battle cloakers when TBR hits them
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Lt. Commander
Join Date: Sep 2012
Posts: 136
# 50
07-20-2013, 11:13 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
there proboly needs to be a doff that decloaks battle cloakers when TBR hits them
I like this! Aux to Inertial Dampeners for everyone!
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