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Captain
Join Date: Jun 2012
Posts: 1,015
Lieutenant
Join Date: Jul 2012
Posts: 94
# 52
06-06-2013, 08:27 AM
Quote:
Originally Posted by skyranger1414 View Post
Several escorts can indeed use 2xA2B. The Armitage, Mobius, and Blockade runner come to mind. There must be more I can't think off the top of my head.

While the boff powers are not "doubled" it does make for some interesting builds. My own Mobius for example uses only one copy of CRF1 and BO1 while having constant uptime of APD/APO. Is it better than keeping with a more traditional all DHC DCE + AP doff setup? I'm not sure TBH. I was wanting to find a way to use the flashy new Chroniton DBB more than anything else lol. But it does have its healing boff powers available more often, even if they heal a little less.
One problem I see is though is the lack of hull heals. In order to run a double aux2bat on the mobi you have to forgo science all together. Running two aux2bat you can not really run aux2sif and as an escort you really want to be running 2 TT's.

3xTech Doffs - Purple

TT1,BO1,CRF2,ApO3
TT1,APD1
EptS,Aux2Bat,RSP
EptE,Aux2Bat
Eng Slot - Not sure what to do with.

Lack of science makes it tricky unless I am missing something - Though I have to say a Chimera has a very solid Boff layout for a 2xAux2Bat setup.
Rihannsu
Join Date: Jun 2012
Posts: 1,766
# 53
06-06-2013, 01:53 PM
Quote:
Originally Posted by lordhavelock View Post
...Now I've got 2x AtB (w/3x Purple Techs), and 1x each EPtS and EPtW - And these are all on my F spam keybind. But it doesn't seem to be working right on the CD, especially with my other abilities I care to use...

...I'm not sure why I have the EPtA in there, honestly. I thought it might help get Aux back if needed, but it's never available, I'm considering changing it to an ET1 or ???)...
Quote:
Originally Posted by dontdrunkimshoot View Post
i mainly just cycle them. but i do pay attention to non cycle skill cooldowns... instead of the 3rd EPt skill i would use ET1... the 2 AtB build is mostly auto piolet, but paying some attention is still needed
Quote:
Originally Posted by redricky View Post
I'm honestly at a loss as to why this wouldn't work...
Well guys, you were right. I've been using the A2B build I listed back in post 44 for about a month, and I've got it working splendidly. It turns out my issues with the CDs was just a matter of learning the timing on when to press my keybind buttons. It took a little practice and as DDIS says, "some attention is still needed." But it's all smooth like buttah, now.

I also took his advice and put ET1 in that third ensign slot. It's not always available, clashing w/my TT1, but if I ever do need more hull heal, I can adjust my cycle timing to get it online, and use it.

Gratitudes RedRicky! Thanks to your thread, my Tac Excel can now pound out 10-12k DPS in ESTFs. It's very satisfying.


You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.

Last edited by lordhavelock; 06-06-2013 at 01:58 PM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 54
06-06-2013, 02:01 PM
Quote:
Originally Posted by lordhavelock View Post
Gratitudes RedRicky! Thanks to your thread, my Tac Excel can now pound out 10-12k DPS in ESTFs. It's very satisfying.

My pleasure, I remember consulting things you wrote so it's cool that I could be helpful. Which one of the stickied guides now attributed to "Archived Post" was yours? Was it the power level one?
Rihannsu
Join Date: Jun 2012
Posts: 1,766
# 55
06-06-2013, 02:46 PM
Quote:
Originally Posted by redricky View Post
My pleasure, I remember consulting things you wrote so it's cool that I could be helpful. Which one of the stickied guides now attributed to "Archived Post" was yours? Was it the power level one?
Woot! Quid pro quo in actio!

Indeed, I made a power level thread with the calculator spreadsheet that was stickied. However, when the threads went Archive, Brandon posted to PM him if we made a new one. I did and he unstickied the old and stickied the new (which was most recently moved to the Players Guide section). The current link is available by clicking my signature banner.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Captain
Join Date: Jun 2012
Posts: 1,015
# 56
06-06-2013, 04:24 PM
Quote:
Originally Posted by lordhavelock View Post
Woot! Quid pro quo in actio!

Indeed, I made a power level thread with the calculator spreadsheet that was stickied. However, when the threads went Archive, Brandon posted to PM him if we made a new one. I did and he unstickied the old and stickied the new (which was most recently moved to the Players Guide section). The current link is available by clicking my signature banner.
Right... the large purple banner right in front of me... RL is taking way too much of my brain right now. I need to tone it down so I can concentrate on STO and the internet.
Empire Veteran
Join Date: Jun 2012
Posts: 6,628
# 57
06-06-2013, 08:30 PM
huh, a new player guide sub forum, i should proboly hang out there a bit. and stop ignoring my great big thread here lol
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 2,881
# 58
06-07-2013, 05:06 PM
Quote:
Originally Posted by bitemepwe View Post
I have found the Fleet Vorcha can work well with A2B.
It can, but it forces you to use the Lt. Commander Eng slot for A2B2, which in turn forces the hard choice of RSP vs. DEM for the Commander slot. The T5 D'deridex does the same.
Lt. Commander
Join Date: Jun 2012
Posts: 172
# 59
06-09-2013, 06:11 PM
Here's my Fleet Ha'apax Aux2Bat build.

A2B builds seem even better suited to Romulan Engineers due to their extra faction-specific tanking abilities. In addition to the usual ETx, EPtSx, Miracle Worker, etc they also get Quantum Absorption and Battle Cloaking abilities. So you can get away with slotting 2 copies of A2B, and the one DEM3 while still being able to shrug off lots of damage.

Then there's the 2 science heals. The trick to maximizing them is to cycle them in between EPtA and A2B (hit TSS and/or HE when Aux power is fully maxed out from EPtA).

My sig is from an early Tribble build. Now, I normally run my power levels at 80 weapons and split the rest between aux and shields.

Edit: I just PvE, but there's always lots of good information to be found in the PvP forums.

Last edited by peter1z9; 06-09-2013 at 06:17 PM.
Lt. Commander
Join Date: Aug 2012
Posts: 114
# 60 Wow
06-17-2013, 01:42 AM
Quote:
Originally Posted by redricky View Post
Have you talked to your kids about Auxiliary to Battery and Technician Duty Officers? Because if you haven't, you can bet their friends in OPVP have.

If you hear your kids saying things like "I'm running GCDs with A2B," and "Can't, I have to doff B'Tran," then it's time to have a talk with them about the lifestyle they're choosing.

First, there's a lot of misinformation out there. Things like:

"A2B is God-mode."
"Tech doffs make every ship better."
"Nature never intended cooldowns to be reduced."
"Every time you activate A2B a kitten is put in a blender."
"A2B is for Aux to Busey."

The fact is, the phenomenon of A2B Tech Doffs is poorly understood because after a tutorial on how to find the Z-Store and transfer Zen nothing is explained in STO, so most players are unwilling to spend millions on multiple very rare Doffs to test them out.

Today, we'll discuss the realities of A2B Tech doff builds and give a few examples of how they can be used. Hopefully this will clear up some of the misconceptions, perhaps save players some EC, and provide a place for people to talk about their A2B addiction in a safe environment. This is by no means a comprehensive list of all the ways A2B can be used. Punch, cookies, and counseling services will be available afterwards for those who don't know how to doff clusters.

So let's start with the basics:

Auxiliary to Battery is an Engineering bridge officer ability available at the Lt. and LtC. level. Currently there is no Cmdr version.

In game information will tell you that it reduces Aux to 5 and boosts the other 3 subsystems. It has a cooldown of 40 seconds which is shared with Aux2Damp and Aux2Sif.

This doesn't really explain the feel of the ability. The timing is instantaneous upon activation. The W/S/E power levels are boosted immediately without regard to power transfer rate. **edit: for an attempted explanation of how the bonus is calculated, see post #47 in this thread** They stay that way for 10 seconds, then the power sloshes back to normal gradually starting in second 11 according to your power transfer rate. If you want to get your Aux back faster, skill it and slot EPS consoles. If you want the boost to linger a bit longer, leave off the consoles.

Some things will still function at 5 Aux, like a cloak, PH immunity, and HE cleanse. True, they will provide reduced benefit, but A2B leaves these ablities functional.

If you boost your Aux first it will provide greater returns to the other 3 subsystems. Let's say you use a consumable Aux Batt, then 5 seconds before it wears off you activate A2B. The 3 subsystems will stay at the boosted levels for the entire 10 seconds. However, when the consumable battery wears off it will be subtracted from the 5 Aux left in your tank, disabling Aux dependent things like those previously mentioned. This also applies to the expiration of bonuses like MACO shield power bonuses and the Plasmonic Leech. This also applies to the manual power level settings, so setting Aux to 100, triggering A2B, and switching to a weapons preset will result in Aux offline.

Assuming you could chain A2B indefinitely, it would be very difficult to use it to maintain 125 in 3 subsystems on its own. The instant activation grabs any Aux which is present, while power slosh back to the "natural" state is gradual. The result from activating another copy once the 10 seconds is up will be a tiny bit of W/S/E bonus as the Aux is set to 5, then the slosh would recommence and the final Aux level would be only slightly lower than normal. To use A2B for power level purposes, you would need to have a high power transfer rate and wait a few seconds until Aux had returned to useful levels, then activate the second copy of A2B.

"Spamming" 2 copies of A2B at first leads to an "on" cycle with a high bonus to W/S/E and an "off" cycle with mostly normal levels. Over time, because of the small amount of Aux grabbed every other cycle and the way it returns, the two cycles actually level out into more equal Aux levels. This can also be achieved by waiting until the Aux is about halfway recharged from the first cycle when you trigger the second. This would give you a smaller W/S/E bonus with better uptime.

This is how the power behaves in local space. In reality, other things are coming into play. As previously mentioned, temporary Aux bonuses will take the subsystem offline completely when they wear off, as will other sources of power drain.

Case Study:

General Chang has an Aux level of 32 after passives when the subsystem is set to 25. He had a +8 bonus to Aux from Plasmonic Leech before he activated A2B. He has been placated so he can no longer maintain firing, the bonus has been subtracted from the 5 Aux left by A2B and left the Aux subsystem completely offline. To get Aux back online he only needs to overcome the -3 difference which he can do simply by setting his Aux level higher. Had General Chang first put his Aux to 100 in order to maximize W/S/E this would not be possible. A consumable Aux battery or other source would be needed to bring it back online. General Chang has learned that starting with 100 Aux, activating A2B, then setting Weapons to 100 and Engines to 50 procs an immediate Aux offline, so he typically does not start with Aux set higher than 50.

Case Study:

Commander Porkins is in command while his captain is leading the away team to the planet. A Bird of Prey decloaks and begins firing at his ship. Luckily his ship is equipped with MACO shields and the conn officer is the subject of some fanfic so the ship is not destroyed. He triggers his heals and buffs and then A2B. His ship is still alive after the Bop's alpha and it's time for some payback. The Bop has a beta strike prepared and is unwilling to leave the wounded target. Porkins smirks as he triggers Anti-Matter Spread and continues to fire on the BoP. Sensing that the enemy is about to retreat he activates a tractor beam, but nothing happens. The power bonus from MACO dropped off when the BoP was unable to shoot him due to AMS, and with Aux offline the tractor beam is disabled. Porkins tries to divert power to make up for the slight deficiency but it is too late, the BoP has escaped.
You sure do have a lot of time on your hands to explain 1 way op works , I would really appriciate more great info like this on all the other 15 or 20 or so op other powers and setups and cd's also , look foward to your next documented testings and numbers hope to see em for all the romulan op stuffas well , next cover that sensor scan Op for us that the Federation uses with like 4 ships at a time ? thank you
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