Ensign
Join Date: Mar 2013
Posts: 9
# 1 Torpedo Boat
06-11-2013, 01:39 AM
Hi

I have a Eng Char and have got Bored of going around in a flying brick.

I have Two ships and like to play both

http://sto.gamepedia.com/Chimera_Heavy_Destroyer

And

http://sto.gamepedia.com/Heavy_Escort_Carrier

Which would whch one would be the best for a Torpedo boat as like the idea of sending out lots of torpedos, ive got both of my tac Officers trained up in high yeld 3 and the commander has Torpedo spreed3 as well.

What i need to know is

1) which i best, and if you go with the heavy escort carrier which pet to use (I Have no rep so will need to buy one from the store).
2)what torpedos to get, I have 1 [Tricobalt Torpedo Launcher Mk XI [Dmg]x2 and two [Rapid Reload Transphasic Torpedo Launcher Mk XI]
3)Console & Weapons uther than Torpedos
4)Any other info that you think would help

For got to say i Have the Breen Set Polarized Parabolic Deflector Mk XI, Supercooled Combat Impulse Engine Mk XI and Dielectric Oscillation Resilient Shields Mk XI.

Thanks for your time.

Last edited by azzreal9275; 06-11-2013 at 01:43 AM.
Ensign
Join Date: Jan 2013
Posts: 6
# 2
06-11-2013, 06:35 AM
Hia,

I play science ships as complete torpedo boats. Currently using the Tac Vesta and I'm only using the Aux DHC. That's because I use science boff skills (mostly tachyon beam) and tachyon beam from my advanced delta flyers to drain the shields of whatever I'm fighting.
I'm also putting no power in weapons and max in Aux. But that's not going to work for the ships you mention.

Doesn't mean you can't turn both of em into torpedo boats.
The first thing to think about is: How am I going to break through shields. For escort like ships I think the easiest way is to still pack some dual cannons in front. I would fit 2 DHC's and 2 torpedo's in front. As torpedoes I would probably use fleet quantums.
Transphasics might seem attractive, until you see that they actually do pretty poor damage.

If you use the carrier, take a look at the delta flyers. They can be bought for Dilithium and they have Tachyon beam 2 which will help with shield stripping.

Personally I use Aoe torpedo's in the back. Romulan plasma, Tricobalt and Breen cluster.

2 items to take a look at: Rule 62 console (bought with lobi crystals), gives +11% torp and mine damage
Adapted MACO set. 2 piece set bonus gives 25% torpedo damage.

A must have is 3 purple projectile weapon officers (Doff) You can get those from Omega reputation. They will proc so often even with 2 quantums in front you will fire 1 torp every second most of the time.

If you use the Chimera you can consider using tachyon beams with full aux power, but personally I don't think I would play her like that. That's a torp boat setup more suited to science captains and ships.
Lieutenant
Join Date: Aug 2012
Posts: 37
# 3
06-11-2013, 06:54 AM
Quote:
Originally Posted by soll50 View Post
Hia,

I play science ships as complete torpedo boats. Currently using the Tac Vesta and I'm only using the Aux DHC. That's because I use science boff skills (mostly tachyon beam) and tachyon beam from my advanced delta flyers to drain the shields of whatever I'm fighting.
I'm also putting no power in weapons and max in Aux. But that's not going to work for the ships you mention.

Doesn't mean you can't turn both of em into torpedo boats.
The first thing to think about is: How am I going to break through shields. For escort like ships I think the easiest way is to still pack some dual cannons in front. I would fit 2 DHC's and 2 torpedo's in front. As torpedoes I would probably use fleet quantums.
Transphasics might seem attractive, until you see that they actually do pretty poor damage.

If you use the carrier, take a look at the delta flyers. They can be bought for Dilithium and they have Tachyon beam 2 which will help with shield stripping.

Personally I use Aoe torpedo's in the back. Romulan plasma, Tricobalt and Breen cluster.

2 items to take a look at: Rule 62 console (bought with lobi crystals), gives +11% torp and mine damage
Adapted MACO set. 2 piece set bonus gives 25% torpedo damage.

A must have is 3 purple projectile weapon officers (Doff) You can get those from Omega reputation. They will proc so often even with 2 quantums in front you will fire 1 torp every second most of the time.

If you use the Chimera you can consider using tachyon beams with full aux power, but personally I don't think I would play her like that. That's a torp boat setup more suited to science captains and ships.
Yeah, I'd have to agree with this. Unless you're doing a gimmick build like a B'rel/T'varo torpedo boat or a shield stripping science ship, torpedo boat means two torps up front with 3x Projectile Weapon DOFFs, rest cannons. Park off the target and just let rip.

The best vanilla torp is quantum if you've got purple DOFFs, maybe photon if you don't. But if you've got it, the Hyper Plasma Torpedo and another torp is even better. The other torp should be vanilla plasma if you're going to dedicate consoles to boosting the damage, otherwise a choice of plasma or quantum makes sense. Omega Plasma torp fire doesn't proc the PWOs, so it's not an ideal choice.

A variation would be to put a mine or long CD torpedo like tricobalt or Breen Cluster in the back. Let your PWOs bring the CD down then turn around and fire. It's probably less DPS, but it's fun. I'm personally a fan of plasma mines with DPB3. That's a lot of damage and burn.
Career Officer
Join Date: Jun 2012
Posts: 1,809
# 4
06-11-2013, 09:27 AM
The breen set boosts transphasic damage so transphasic torpedoes plus transphasic cluster would be a good choice. I have a fleet defiant with such a set up of ;

3 transphasic Accx2 crith, cluster torp

2 transphasic Accx2 crith, cluster torp

5 transphasic tactical consoles plus the breen engine and deflector acts like a 6th console!

Shared cooldown of 2 clusters is 15 seconds.

I'm running with full power to engines and near full in shields which keeps me pretty tanky. No need for weapon power except min levels . Also I don't have to get my target in my forward arc to bring the pain. Many times an escort will get on my tail and ill drop the rear cluster then throw a HY3 in their face. This also works great for strafing runs as I don't have to slow down but simply cross over after firing the bow torps then fire the aft which keeps my defense rating high.

It is a niche kinetic build that bypasses 40% of shields on the torpedoes and 80% on the mines. Many kills the target's shields are still near 100%.

Last edited by edalgo; 06-11-2013 at 12:09 PM.
Captain
Join Date: Nov 2012
Posts: 1,010
# 5
06-11-2013, 10:52 AM
Tactical Vesta is the best torp boat in the game, bar none.

However, between those two listed, I'd say go with a hybrid HEC - its console is specific to it and will add even more kinetic potential every couple minutes. Load it with a pair of photon launchers(go for crit) and some DBB to overload at shield facings. Aft, roll a cutting beam and either a pair of photons torps or mines.

If you go with mines, use the commander tactical for Dispersal Pattern Beta 3(16 mines do a LOT of damage when they crit and will tear up spam/swarms). The rest is your choice of focusing on torp spreads or high yields. I would probably recommend running an Attack Pattern Omega as well to help with the crits and overall damage - Beta is doable because of the DBBs, but not as ideal against multiple targets.

For fighters, I would suggest Danubes. They're excellent at interception(a general weakness for torpedo builds) and double their usefulness at holding prey in place/negating defense values.



The real strength of torpedo builds is ultimately mixing specialty launchers to bypass cooldowns though(Plasma, Transphasic, exotic launchers). If you want a 'proper' torpedo boat, you're better off in the Vesta with its high shield modifier and lack of reason to 'waste' power on weapons. My plasma Vesta is able to put all but the most high end/pvp-fit escorts to shame in damage(regularly crits for 50k - with plasma - but the real damage is the myriad of painful DoTs).. while also being tanky enough to withstand Elite Donatra's full wrath(pre-behavior change included).. and still have all the control/support of a science ship - all at the same time, with fighter support. There is simply no other ship that can match it when build like that. (Other ships can still outperform it in specialized roles though - my Transphasic Chel Grett can bring just as much pain, maybe moreso, and zone control/suppression, but is far more fragile.)



Edit: If curious, the Chel Grett is running:

Breen set
Fore: 2x cluster launcher, 2x rapid launcher
Aft: 1x cluster launcher, 1x rapid launcher, 2x transphasic mines

It alternates torp spread 2 between cluster launches with Attack Pattern Omega. General tactic is to approach, unleashing volleys of torps and cluster, while dropping a DPB3 mine net.. and then hit them with the aft torps while pushing them into the net with tractor repulsor as you come about. The latter part involves a lot of learning to not mess up or get yourself into trouble, but it does rip through things very quickly when done properly - most don't even survive long enough for the mines to matter).

You could probably mimic the setup fairly closely with the Destroyer, sans an aft launcher and APO.

Last edited by szerontzur; 06-11-2013 at 11:57 AM.
Captain
Join Date: Nov 2012
Posts: 3,465
# 6
06-11-2013, 11:00 AM
Quote:
Originally Posted by szerontzur View Post
Tactical Vesta is the best torp boat in the game, bar none.
Yeah...no.


Does the Vesta have an incredibly versatile boff seating plus a hangar? Yes it does. Does it sacrifice tactical console space and have extremely limited weapon slotting? You better believe it does.

Multiple ships make good platforms for a projectile heavy loadout. The Vesta is one of them. It's far from the best however.
Ensign
Join Date: Mar 2013
Posts: 9
# 7
06-11-2013, 11:17 PM
Thanks for all the help it given me a lot to think about
Lieutenant
Join Date: Aug 2012
Posts: 52
# 8
06-12-2013, 10:02 AM
I made a Sci/Torpedo boat a while back based on Cygone's Intrepid Build. You can google that build. I use a Fleet Reconnaissance Science Vessel with its 4 Tactical Consoles. I have 3 quantum torpedoes with the 3 projectile Doffs.

I use Tachyon beam to lower shields. With Tractor Beam Doff to help lower shields. Though it doesn't work as well in newer content like the fleet starbase stuff. Where it really shines is in STF since the Borg have a lot of hull but little shields.

I dont know offhand which ship you have that would be better but basic idea of a torpedo boat, in PvE, is too sit back and send a constant volley of torpedoes at the target.
Captain
Join Date: Jun 2012
Posts: 2,054
# 9
06-12-2013, 05:58 PM
For Fed-side, of note is the Adapted MACO Set's 2-piece bonus for generic torpedo damage bonus of +25% (refer to KHG set, which Adapted MACO is a mirror of).

But you need to be maxed on your Omega Rep to access it, however. But the KHG 2-piece bonus has long been a staple for the KDF.
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