Captain
Join Date: Jun 2012
Posts: 832
# 21
06-03-2013, 02:22 PM
Quote:
Originally Posted by frasier13 View Post
Well, I have doen some more tweaking with my build:
http://www.stoacademy.com/tools/skil...tacvestawip2_0

I decided I'm not very good with the DHC (I just can't seem to stay on target very well). I do like beams so I am running this as a psuedo-beam boat.

I would like some feedback/advice on my build and stats. Any recommendations would be nice. I'm making use of the Fleet AP Beams because I had a full set on my Odyssey and wanted to see how they work on the Vesta. If anyone has a better beam type please fell free to chime in. I am thinking of replacing the forward ones with Dual Beams though...maybe give a little more dps. Also, torpedo recommendations would be helpful (using the wide-angle just because right now). And lastly, skill tree, please critique it as well.

Thanks in advance...again.
As a general rule, you should always fill the Tactical console slots with energy weapon consoles, in this case Antiproton Mag Regulators to get the most amount of power for your primary weapons.

The only problem using regular energy weapons is that you will need to have power diverted to weapons and auxiliary, so your auxiliary will not have the most power to make the science abilities work optimally. If you use the Aux DHCs, you can max out your Aux power and they will share. You might put most of the power towards weapons and use EPtA or an Aux battery when you want to use a Sci Ability.

To enhance Science abilities futher you may want to also consider respec-ing into Starship Graviton Generators and Starship Particle Generators. This may make those abilities more potent. Be aware that respec-ing can be expensive.

Hope this helps.
What's Star Trek Online without Exploration? Star Wars! (War zones and STFs)
Are you sure it isn't time for a "colourful metaphor"? --Spock in 'The Voyage Home'
Star Trek Battles Channel - Play STO more like Star Trek with challenge, teamwork and FUN!

Last edited by sirokk; 06-03-2013 at 02:27 PM.
Lieutenant
Join Date: Feb 2013
Posts: 51
# 22
06-03-2013, 02:36 PM
Quote:
Originally Posted by sirokk View Post
As a general rule, you should always fill the Tactical console slots with energy weapon consoles, in this case Antiproton Mag Regulators to get the most amount of power for your primary weapons.

The only problem using regular energy weapons is that you will need to have power diverted to weapons and auxiliary, so your auxiliary will not have the most power to make the science abilities work optimally. If you use the Aux DHCs, you can max out your Aux power and they will share. You might put most of the power towards weapons and use EPtA or an Aux battery when you want to use a Sci Ability.

To enhance Science abilities futher you may want to also consider respec-ing into Starship Graviton Generators and Starship Particle Generators. This may make those abilities more potent. Be aware that respec-ing can be expensive.

Hope this helps.
Thanks for the feedback. I may have to respec (current spec was for my Odyssey beam boat). I know it would be more efficient to use the DHC, but they just don't qork for me and my play style. What is your thoughts on dual beams up front (since the Vesta does turn well)? Also, think about switching to Romulan plasma...good idea? Thanks again.
Captain
Join Date: Jun 2012
Posts: 832
# 23
06-03-2013, 03:08 PM
Quote:
Originally Posted by frasier13 View Post
Thanks for the feedback. I may have to respec (current spec was for my Odyssey beam boat). I know it would be more efficient to use the DHC, but they just don't qork for me and my play style. What is your thoughts on dual beams up front (since the Vesta does turn well)? Also, think about switching to Romulan plasma...good idea? Thanks again.
Going back to your play style... what is your play style? I love flying cruisers and escorts alike and can appreciate both play styles that are generally necessary.

For building the Vesta as a beam-boat, the Vesta would be better suited to have Dual-beams for the added damage, as opposed to the Ody, because the Vesta is a very maneuverable ship and will be able to easily keep targets within the 90 degree firing arc. You can also use FAW and Subsystems Targeting abilities with Dual-beams as well.

The energy type is up to you. Plasma and Disruptors have more useful procs for residual damage to the target. Most of my ships are Phaser since that is the standard for the Federation. I may go for Romulan soon as well, after I get the Adapted MACO set.
What's Star Trek Online without Exploration? Star Wars! (War zones and STFs)
Are you sure it isn't time for a "colourful metaphor"? --Spock in 'The Voyage Home'
Star Trek Battles Channel - Play STO more like Star Trek with challenge, teamwork and FUN!

Last edited by sirokk; 06-03-2013 at 03:12 PM.
Lieutenant
Join Date: Feb 2013
Posts: 51
# 24
06-03-2013, 03:25 PM
Quote:
Originally Posted by sirokk View Post
Going back to your play style... what is your play style? I love flying cruisers and escorts alike and can appreciate both play styles that are generally necessary.

For building the Vesta as a beam-boat, the Vesta would be better suited to have Dual-beams for the added damage, as opposed to the Ody, because the Vesta is a very maneuverable ship and will be able to easily keep targets within the 90 degree firing arc. You can also use FAW and Subsystems Targeting abilities with Dual-beams as well.

The energy type is up to you. Plasma and Disruptors have more useful procs for residual damage to the target. Most of my ships are Phaser since that is the standard for the Federation. I may go for Romulan soon as well, after I get the Adapted MACO set.
I fly in sweeping arcs and circle the perimeter usually. I like cruisers with their broadsides...really enjoy my Odyssey, but just love the look of the Vesta. I have just never enjoyed the Escorts much. Maybe too twitchy for me.

Glad the idea of dual beams is good. I think that may up my damage a bit. Now should I stick with the wide angle torp or switch to another?

I'd like to try the romulan plasma, but it's gonna be costly so I need to do more research.
Captain
Join Date: Jun 2012
Posts: 832
# 25
06-03-2013, 03:52 PM
Quote:
Originally Posted by frasier13 View Post
I fly in sweeping arcs and circle the perimeter usually. I like cruisers with their broadsides...really enjoy my Odyssey, but just love the look of the Vesta. I have just never enjoyed the Escorts much. Maybe too twitchy for me.

Glad the idea of dual beams is good. I think that may up my damage a bit. Now should I stick with the wide angle torp or switch to another?

I'd like to try the romulan plasma, but it's gonna be costly so I need to do more research.
Ok, you like broadsiding. In that case, you'll be better off with regular beam arrays. Dual-beams have a 90 deg arc and beam arrays have 250 deg arc. You'll need to be pointing you ship's front toward the target more for dual-beams. You could also try striffing attacks with dual-beams.

Your last STO Acadamy build would be good for broadsiding.

For a dual-beam setup, perhaps have 2x dual-beams and 1x beam array in front and let the KCB be the kinetic attack. The single beam array up front would give you the 250 deg arc around the front for when you are not pointing at the target.

Personally I still feel like I missing something without a torp up front, regardless of the build.

Do you have just the Tactical Vesta or did you get the pack?
What's Star Trek Online without Exploration? Star Wars! (War zones and STFs)
Are you sure it isn't time for a "colourful metaphor"? --Spock in 'The Voyage Home'
Star Trek Battles Channel - Play STO more like Star Trek with challenge, teamwork and FUN!
Lieutenant
Join Date: Feb 2013
Posts: 51
# 26
06-03-2013, 04:11 PM
Quote:
Originally Posted by sirokk View Post
Ok, you like broadsiding. In that case, you'll be better off with regular beam arrays. Dual-beams have a 90 deg arc and beam arrays have 250 deg arc. You'll need to be pointing you ship's front toward the target more for dual-beams. You could also try striffing attacks with dual-beams.

Your last STO Acadamy build would be good for broadsiding.

For a dual-beam setup, perhaps have 2x dual-beams and 1x beam array in front and let the KCB be the kinetic attack. The single beam array up front would give you the 250 deg arc around the front for when you are not pointing at the target.

Personally I still feel like I missing something without a torp up front, regardless of the build.

Do you have just the Tactical Vesta or did you get the pack?
Strafing, yes that what I shoulh have said. I think that would be a good way to play the Vesta.

To be honest I put a torp up front cause I felt that it's expected to have one. If I can rely on the KCB alone for kinetic damage then I'll be more than happy to replace it.

Sadly, I only have the one spec Vesta (was the first c store ship I bought and wasn't sure about a $50 investment in a game I just started...about 3 months ago). Kind of wish I had bought the set.

Thank you again. Your advice has been really helpful.
Lieutenant
Join Date: Feb 2013
Posts: 51
# 27
06-04-2013, 03:59 AM
I do have a question about skill points. What's the real loss of only specing 7 points into a skill rather than 9? Is it really a big difference? Thanks
Ensign
Join Date: Jun 2012
Posts: 11
# 28
06-04-2013, 06:31 AM
Quote:
Originally Posted by frasier13 View Post
I do have a question about skill points. What's the real loss of only specing 7 points into a skill rather than 9? Is it really a big difference? Thanks
Check here http://home.comcast.net/~amicus/Skil...%20Effects.htm it is a little old but should give you an idea.
Lieutenant
Join Date: Feb 2013
Posts: 51
# 29
06-04-2013, 09:37 AM
Quote:
Originally Posted by hawkishmonk View Post
Check here http://home.comcast.net/~amicus/Skil...%20Effects.htm it is a little old but should give you an idea.
So it looks like not maxing a skill to 9 is not a horrible thing (unless you are looking for min/max type numbers). I have no illusions of being the top dps in every group, but I do wanna play my part and be balanced.

Thanks for the link, was very informative.
Lieutenant
Join Date: Feb 2013
Posts: 51
# 30
06-13-2013, 07:39 AM
Well, I am trying the Vesta again (fell back to my Odyssey Beam Boat for awhile). I have fiddledwith the set up some and would love some inputs.

http://www.stoacademy.com/tools/skil...tacvestawip3_0

Here is what I am looking at now (haven't respecced yet cause I only have one left). I put the DBB upfront for Subsystem Targeting, but would it be better to move the torpedo up front and put a single beam array on back for this? Also, of the high end torpedos I have which would work best do you think? Here's what I have in stock:
Romulan Hyper-Plasma
Breen Transphasic Cluster
Wide Angle Quantum
Rapid Reload Transphasic Mk XI
Hargh'pheng

Thanks in advance all.
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