Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 61
06-14-2013, 12:54 PM
Quote:
Originally Posted by futurepastnow View Post
I agree, no T6 ships and no weapons item higher than Mk XII. I'm not opposed to advancement, but too much money has been sunk.

What should an Admiral get instead? A Flag Captain: a universal Commander boff slot added to every ship that Admiral commands.
i Agree no T6 UNLESS They upgrade ALL C-Store ships from T5 to T6.

And Gear. There is no reason that they cant make Mk XIV. ERMG I spent 1billion EC on gear I knew might become dated oneday! Reguardless, Mk X was once the cap, people spent billions. Mk XI Then became the cap, People spent billions. Mk XII became the cap, People spent billions. Mk XIV Will become the cap and people will spend billions.

The diference is that this time, Embassy Stuff needs to be upgraded, Rep stuff needs to be upgraded, IE Start the gear at mk XI, T2 version of MACO woul dbe XII, T3, XIV. (Completely and totally cosmetic, and people will feel like its a functionality change)
\Mk XIV is inevitable...

HOWEVER!

if they do go through with a level cap increase, I wish they rebalabce the ranking system...

T1-T6 should be a diferent level progression...

Say....
Acting Ensign 0
Ensign 1-10 T1
Leitenant 11-20 T2
Lietenant Commander 21-30 T3
Commander 30-40 T4
Captain 41-50 T5
Then MAYBE
Rear Admiral 51-60.

Lets be honest, if they keep going Star fleet is gonna have too many Fleet Admirals.

I wouldn't mind if they stopped at captain, and unlocked other ranks that were cosmetic through Accolade Points.
Career Officer
Join Date: Jun 2012
Posts: 497
# 62
06-14-2013, 12:54 PM
Quote:
Originally Posted by tekehd View Post
Level increase would mean skill point increase... and really, that is enough. As well as the idea of being able to promote BOFF's to command your other ships.
I don't disagree. I don't exactly feel like these things are necessary, the game is already quite easy. However, those are enough to go along with a level cap increase imo. New equipment is not needed.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
Captain
Join Date: May 2013
Posts: 1,418
# 63
06-14-2013, 01:39 PM
Quote:
Originally Posted by curs0r View Post
I don't disagree. I don't exactly feel like these things are necessary, the game is already quite easy. However, those are enough to go along with a level cap increase imo. New equipment is not needed.
Yeah, who needs new equipment when you can have BOFF's running ships whic have been mk12 purpled up to help you.... lol. Just encourages you to have more Mk12 purple **** in your collection.
LtGen. Mara Navar, IKS Rozhenko, Mogh Battle-Cruiser (Orion, KDF Tactical Officer)
VADM T'Prel Movar, RRW Imperator Scimitar Warbird (Fed-Romulan Tactical Officer) - Commissar - Fleet Executive Officer Armageddon Steel Legion
VADM Genestra, USS Audacious, Venture-X Dreadnaught (Betazoid, Fed Engineering Officer)
VADM Lenara Jomm, USS Heraclitus, Vesta Class (Joined Trill, Fed Science Officer)
Captain
Join Date: Nov 2012
Posts: 1,169
# 64
06-14-2013, 02:03 PM
I don't really see there being an introduction of another actual tier. It would undo all the work that's been made to make all the paid ships attractive. Higher marks of gear... is something that Cryptic is slowly backing themselves into the corner with all the reputation and fleet stuff as well.

Personally, all I'd really like to see is a skillpoint cap increase(not necessarily new skills to invest into) and the first officer ship idea(A boff can command one of your other ships/their own ship and come to your aid/go on missions).
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 65
06-14-2013, 02:10 PM
There is no logic in introducing additional levels this late in the game. What is very likely to happen is Cryptic will introduce additional Ranks via the Reputation system, it's too obvious not to utilize the system for that.

Not even Dstalh is crazy enough to introduce a new item/ship tier making hundred of hours and items obsolete.
Survivor of Romulus
Join Date: Jun 2012
Posts: 801
# 66
06-14-2013, 02:17 PM
Personally I would rather they just knock everyone to Captain, have fleet owners be Fleet Admirals, and the Devs/GMs be Admirals. A skill point level increase so we can have more skill points for existing skills, the Boff commanded ship, and a revamp of ship boff layouts.

Other than medical ships and a few ships specifically designed around science, the vast majority of ships in ST are multi-purpose, however in STO they are very Tac,Sci,Eng restrictive because of Boff layouts. I would love to see the Boff layout system be revamped to all universal stations, but with a limit of two or three tac,sci,eng allowed.

This would really open up the possibilities and as we've seen some ships are mostly overlooked simply because of boff layout.
Career Officer
Join Date: Jul 2012
Posts: 4,308
# 67
06-14-2013, 02:22 PM
Quote:
Originally Posted by aexrael View Post
There is no logic in introducing additional levels this late in the game. What is very likely to happen is Cryptic will introduce additional Ranks via the Reputation system, it's too obvious not to utilize the system for that.

Not even Dstalh is crazy enough to introduce a new item/ship tier making hundred of hours and items obsolete.
While I don't want to see a level cap increase, at least not until after a ton of more 1-50 content has been added, a new tier won't make things obsolete, those current items will merely become the next stepping stone to the next level cap. They'll still be necessary to fill the gap between tier 4 and tier 6.
Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
# 68
06-14-2013, 02:30 PM
OP

NO TIER 6

But instead ... get rid of Rear Admiral / Va


and increase the distance between each rank!


And for the level rank "increase" at captain, you would have to choose to start a section 31 storyline, and never do a MACO / Omega storyline, or vica versa, meaning you would want more than one toon to get at the branch of content


and by choosing on of the above, you can get awesome passives/actives too!
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Rihannsu
Join Date: Jun 2012
Posts: 939
# 69
06-14-2013, 03:01 PM
*I* play enough of an RTS mini-game with the DOff system. *I* don't need any more crew to frakkin micro-manage.

What *I* do bloody well damn need is more missions, in more quadrants, in more sectors, on more planets, doing them all with my primary SHIP CAPTAIN character before they get retired to some damn "whinery" on the forums.

*I* don't need to get any closer to some damn desk job! *I* don't want to be President, Chancellor, Praetor or any other job that takes my character off the bridge of their ship.

I don't want to be promoted out of my captains chair on my captains bridge to some damn desk job on some damn station. I want to stay in my captains chair and make a difference in the galaxy!

Tell ya what, give *ME* a mission that offers *ME* the chance to break the rules and get busted back down to Captain and sentenced back to the chair where *I* so rightfully belong.

/endrant
Career Officer
Join Date: Jun 2012
Posts: 497
# 70
06-14-2013, 03:14 PM
Quote:
Originally Posted by pyryck View Post
Tell ya what, give *ME* a mission that offers *ME* the chance to break the rules and get busted back down to Captain and sentenced back to the chair where *I* so rightfully belong.

/endrant
I am so down with that. I never wanted to be an Admiral.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
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