So for a while now I've been pondering the nature of the story in the tutorial for Federation characters. I expect at some point Cryptic will want to go back and remaster the tutorial to take advantage of new tech and assets that have been developed since the creation of the game. There are a number of aspects I personally would like to see improve, but recently something occurred to me that I think could really improve one of the major weakness in the plot of the tutorial.
I'm referring to the circumstances of your promotion to command.
A quick refresher: Currently you (the player) start out as a mid-level ensign assigned to beam over to assist the U.S.S. Khitomer (as a one man away team) which is under attack by the Borg. You do enough to turn the tide and are called back to your ship. When you get back, you find that the entire command structure has been decimated and despite being an ensign, you are now in command. (This last part is explained in a single dialog box.)
I've always found this to be a little hard to swallow. (The Borg show up, kill every officer and then promptly leave while you're away.) Up until now, we've accepted this as an unavoidable plot hole.
But I've thought of a better way. This is my proposal: Flip it around, You start out on the Khitomer and then are sent to rescue the ship that will eventually become your first command.
Your suggestion is very much like a vingette out of Horatio Hornblower (one of the inpirations for Gene Roddenberry btw) I would have you not only rescue your own landing party and the Ship but have A SPace battel where you Repair the shi[ just in time to intervene and save your orginal starship as well. Your Captain (who survives this time) recommends your promotion.