I wouldn't be to sad if it were to stay the way it currently is. If they were to change it, it would turn into requiring 2 MA as well as 2 Engineers (with MA as a success trait). The "success" traits can usually be ignored in those crafting assignments as the only improve your chance to get a rare piece of equipment over a green one and leave your purple chance completely untouched.
Since we are usually aiming for purple, as blue as well as green gear are usually worth less on the exchange than it's vendor price, it's important to slot a purple doff with as many crit traits as possible, no matter what their profession is. And as everyone can see, it's usually much, much cheaper and easier to find a purple scientist with those crit traits than a purple engineer.
Calculated the cost of assembling a purple crafting team with at least 1 crit attribute at current exchange prices. percentages are close estimates, to show how the outcome would change.
A) 4 Matter-Antimatter
current cost at the exchange: 29.725.000 EC (4x MA)
B) 2 Matter-Antimatter, 2 Engineer (they way every other crafting assignment is set up)
current cost at the exchange: 14.025.000 EC (2x MA, 1x Systems, 1x Diagnostic)
C) 2 Matter-Antimatter, 2 Scientists (the way it currently is)
current cost at the exchange: 10.195.000 EC (2x MA, 2x Botanist)
We should keep the Scientists, but make the specialty "Warp Theorist" instead. And maybe add "Warp Core Engineer" to the Engineer list. It seems kind of off that an actual warp core engineer is of no use in this task.
Experimental Warp Core Upgrades. It has "Matter-Antimatter Specialist" as the blue quality attribute for all the doffs involved. But the last two are required to be from the Science department, meaning it's actually impossible to put a Matter-Antimatter Specialist in them.
I noticed that 1 second after slotting my purple doff and having it say blue ? And now I cant find assignment in all sectors anymore and its been 2 days ?