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Commander
Join Date: Aug 2012
Posts: 374
Title. Wiki doesnt have anything and I'd like to know what the new sets specialize in.
More anything?
"MORE EVERYTHING!"
-Jerry Seinfeld on Star Trek Online Content

Foundry Works: Uncharted
Career Officer
Join Date: Jun 2012
Posts: 101
# 2
06-17-2013, 07:09 AM
You can get the sets from the Omega Force rep in DS9 on Tribble.

Nukara Impulse Engine Mk XII
+15.6 Flight Speed
+ 8.5 Flight Turn Rate
+5 Shield Power
+7.5 additional Shield Power (bonus increases at low Shield Power)

Nukara Crystalline Resilient Shields Mk XII
6,865.6 Maximum Shield Capacity (5% Absorb, 5% Bleedthrough)
190.7 Shield Regeneration every 6 seconds
Reduces Tetryon Damage to Shields by 20%
Reduces Radiation Damage to Shields by 20%
1% change to reflect a portion of incoming energy damage back at attackers (50% shield penetration)

Nukara Deflector Array Mk XII
+26.2 Starship Shield Emitters
+8.8 Starship Structural Integrity
+26.2 Starthip Shield System
+8.8 Starship Inertial Dampeners
+17.5 Starship Power Insulators

Set 2: Weapon Stabilizers
Automatically removes weapon disabled condition after 4 seconds.

Set 3: Unstable Tetryon Lattice
Target Foe
10 km Range
3 min recharge
to target: 5,051 Tetryon Damage (28.1 DPS) to initial target
5,051 Tetryon Damage to foes within 5.0 km of target
Shuts down you Weapon Stabilizer for 60 seconds.
Captain
Join Date: Jun 2012
Posts: 1,416
# 3
06-17-2013, 07:11 AM
Any of them worth getting?
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
Career Officer
Join Date: Jun 2012
Posts: 101
# 4
06-17-2013, 07:46 AM
Not really.
Captain
Join Date: Jan 2013
Posts: 4,671
# 5
06-17-2013, 08:40 AM
The deflector is the best for shield-tanking, the rest are meh
Career Officer
Join Date: Jun 2012
Posts: 65
# 6
06-17-2013, 08:38 PM
Does it give any visual effect?
Career Officer
Join Date: Jun 2012
Posts: 101
# 7
06-18-2013, 12:08 AM
Yes.

The shield gives a nice warship gray hull, easily the best looking visuals of any set.
The engines have visuals similar to the KHG engines, meaning a blurry trail similar to hot air or jet exhaust (easily missed).
The deflector gives a yellow spike which cycles to a larger fan with Tholian details (think the Tarantula special attack).
Ensign
Join Date: Apr 2013
Posts: 12
# 8
06-18-2013, 12:32 PM
So with the weapons stabilizer as the first set bonus, this set is really only good for fighting Tholians. But by the time you have enough Nakura marks to get it, you're sick of fighting Tholians.
Starfleet Veteran
Join Date: Sep 2012
Posts: 829
# 9
06-18-2013, 01:32 PM
Quote:
Originally Posted by mav75 View Post

Set 2: Weapon Stabilizers
Automatically removes weapon disabled condition after 4 seconds.
What is the point of this? with a few points in subsystem repair your already getting your weapons re-enabled after 4 seconds. This should be a bonus to the weapons subsystem repair time not a hard maximum disable time cap.
Career Officer
Join Date: Jul 2012
Posts: 3,099
# 10
07-02-2013, 08:28 AM
Quote:
Originally Posted by pwstolemyname View Post
What is the point of this? with a few points in subsystem repair your already getting your weapons re-enabled after 4 seconds. This should be a bonus to the weapons subsystem repair time not a hard maximum disable time cap.
100% agreed.

And even if you have 0/9 points in Subsystem Repair, any human boff with Leadership trait (all of them?) will already help you with subsystem repairs!

Nukara set is darn crappy, really. Like the Reman set, only good for one thing: looking pretty (consequently, I outfitted my Tuffli with the Reman shields, just to make a statement).
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