Career Officer
Join Date: Jun 2012
Posts: 180
# 11
12-11-2012, 04:06 AM
What I've found useful vs the unimatrices is to sit at around 9.5km in front of one of the openings and just spam aoe cannon attacks. Strangely enough, despite having aggro, I don't get shot at from that range. The last group I took with me quickly caught on and aside from one player in a rainbow ody who kept charging in and dying, we took out both of them with only one lotus shot at the very start that accomplished next to nothing.

Best part is with several players spamming aoe at an opening, anything that comes out dies almost immediately.
Career Officer
Join Date: Jul 2012
Posts: 1,121
# 12
12-11-2012, 05:50 AM
I've been finding chucking peregrines out at the queen to be useful, sure they don't do any damage, but they do absorb her torp spread and fire at will, making sure team wipes are much less likely.
Lt. Commander
Join Date: Jul 2012
Posts: 197
# 13
12-11-2012, 06:46 AM
One item that has helped me with Hive being an escort driver.... I carry a Science Team boff skill, I normally don't since it shares a cooldown with Tact Team, but in this mission the Queen throws a Sub Nuc on a regular basis and other Sci attacks.

The Science Team gets rid of the Sub Nuc and provides a decent shield heal to help offset your loss of Tac Team during the cool down.

Thx
Locutus
Captain
Join Date: Jun 2012
Posts: 892
# 14
01-09-2013, 04:33 AM
Granted, I've only flown the normal, but I've done it in my Recluse and I swear, a carrier is a godsend for the mission, assuming that the rest of the team is "properly constructed"...

My tactics, normal-tested but applicable to an elite:

Phase 1 - and the big key why the team needs to be balanced, is that I follow the "tried and true STF rule" of not using my fighters. They can, and will, aggro everything unless you have a puller pulling the targets 5+km away before the fighters engage... You'll need 2-3 DPS-scorts to mow everything down in the 10 minutes... Reason I call it the "tried and true STF Rule" is that it's recommended to not use them if playing a 10% strategy - same applies here...
Phase 2 - start spamming fighters on intercept. In this mode, they're geared to take on the "weakest" target in range, and that tends to be the plasma-ball of doom. Works best if escorts focus on probe-spam then pegging target. Carrier flies (as recommended) within 2 km of the target unimatrix (well within the "safe" zone of both unimatrixes hyper-lance) and lays suppressive fire on the unimatrix. Be ready with maximum hull healing for times you're caught in the spreads...
Phase 3 - Carriers will remain in "red alert" mode if they deploy fighters, and a carrier can deploy within 15km of a locked-on target... slap on "attack my target", keep queen in sights, stay away from the rest of the squad, and maintain extreme (8+km) range. In case of party-wipe, shift to engines/aux, get 10.1km+ but not more than 14km out of dodge, and start stagger-launching your squadrons every 1/2 cooldown so that you remain in red alert mode, completely outside the queen's combat zone but you should maintain a steady stream of fighters to occupy the queen's attentions. I know my recluse has a 21 second widow cooldown at baseline 60-ish aux, so launching every 10.5 seconds will definitely maintain red-alert status for me while the team awaits it's respawn timers...

Second thought - mix polaron (drain) and tetryon weapons, queen uses a lot of "manual rebalancing", by stripping non-facing shields through tets this helps offset her ability to abuse this, I've flown normals with my tetryon-recluse and a buddy in a tetryon-armitage and the two of us typically proc enough to quickly redline all her shields and keep up with her insane regeneration...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Commander
Join Date: Oct 2012
Posts: 273
# 15
01-09-2013, 06:16 AM
Strongly agreeing with a lot of what is being posted.

But the part we find hardest to do is the 1st optional, always run out of time. Generally we hook left and attack from that side, so that if everything does aggro the spawn point isn't overrun.

Have been trying the "coax out" method using an Escort, but think the "top-down" approach might have a lot going for it. Have been going "high" when everything has agroed to avoid being flanked / enveloped.

What's the opion on the Hudson / Houston. I know it doesn't do a lot of damage, but do you think it holds agro or not?
Lt. Commander
Join Date: Jul 2012
Posts: 197
# 16
01-09-2013, 08:24 AM
Quote:
Originally Posted by oneandonlyrecce View Post
Strongly agreeing with a lot of what is being posted.

But the part we find hardest to do is the 1st optional, always run out of time. Generally we hook left and attack from that side, so that if everything does aggro the spawn point isn't overrun.

Have been trying the "coax out" method using an Escort, but think the "top-down" approach might have a lot going for it. Have been going "high" when everything has agroed to avoid being flanked / enveloped.

What's the opion on the Hudson / Houston. I know it doesn't do a lot of damage, but do you think it holds agro or not?
The way our strategy works.... we start on the left side, our Tank goes first and starts pulling aggro, the escorts come in behind and wipe out the spheres, Sci captain sub nuc the Tac Cube, then we wear down the Tac Cube.

The Houston is worthless in my opinion, it just aggro's everything and stirs up the hornets nest.

The big thing is to keep an eye on the Spheres during Phase One, if u have to disengage and regroup to take them out, do it. Folks have a tendency to focus on Tac Cubes, but the Spheres can do a lot of damage if left un-checked.

Thx
Locutus
Rihannsu
Join Date: Jun 2012
Posts: 1,742
# 17
01-09-2013, 10:29 AM
Excellent tips here. Especially the "work top down" and "spheres first" methods of clearing the first part. Remember to escape out of the cut scenes. And keep the queen at range (greater than 5k), keep spread out from other players, and cross-heal whomever has aggro!

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Lieutenant
Join Date: Apr 2013
Posts: 70
# 18
06-16-2013, 12:46 AM
Wow nice thanks for the tips
Captain
Join Date: Sep 2012
Posts: 732
# 19
06-18-2013, 07:01 PM
nice one, elite always kicks my ass
The Emperor protects

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