Join Date: Jun 2012
Posts: 62
Look up at the title.

Sad part is, I love the Nimbus missions otherwise, but the fact that it's non-instanced is frankly a huge disappointment.

I do understand that promoting team-play can be good. But an environment like Nimbus promotes the exact opposite. The other players in the area becomes competitors for the limited resources in the area. It promotes kill-stealing or sitting around waiting for respawns. It becomes plain painful.

Also, it's opposite of what I've always loved about STO. You take your team, your friends, your boffs, or whatever strikes your fancy, and go do a mission in an instance. At your own pace.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 2
06-20-2013, 03:58 AM
What we really need (and also for new Romulus) is three separate sets

and if two or more members of the same fleet arrive AUTOMATICALLY put them in a fleet instance
Republic Veteran
Join Date: Dec 2012
Posts: 367
# 3
06-20-2013, 04:04 AM
map->change instance.
2010 is my join date.
Empire Veteran
Join Date: Jun 2012
Posts: 10,406
# 4
06-20-2013, 04:39 AM
I really haven't seen any issues over "limited resources."

But if your area is too packed then change instance as said above.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
06-20-2013, 04:42 AM
It does get annoying when you get monkey jumped (A term used by some older gamers to refer to someone letting you soak the damage while they take the kill)

particularly in the jail rescue
you kill the bad guys and some Stealther claims the rescues
Join Date: Jun 2012
Posts: 62
# 6
06-20-2013, 07:51 AM
Yeah, that's exactly what I'm referring to. Sure, I could change instances, and I have in the past. Still a bit of a downer when you've fought halfway across the map to a mission objective and suddenly there's several others after the same objective. Guess I was just at the wrong point at the wrong time.

Still wondering why I should have to switch instances, though. Why does it have to be non-instanced, when practically every single other mission in the game *is* instanced? It's a strange anomaly, really. And I really hope it's not indicative of future content. I've dealt with such crowding in several other MMOs in the past, and it's never ended well in my experience.
Join Date: Jul 2012
Posts: 1,392
# 7
06-21-2013, 09:35 AM
I don't think its a "downer" to actually have some multi-player action in a multi-player game.

There is no such thing as kill-stealing in STO. When multiple players attack the same target, they all get credit for killing it. It doesn't matter who gets the last shot.

And the only thing you really have to wait to respawn on Nimbus are the event bosses for the accolades.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 8
06-21-2013, 10:03 AM
actually kill stealing is alive and well

missions where you have to rescue someone for example
or disable something

theres usually a jumper waiting for YOU to do the fighting so they can claim your prize
Join Date: May 2013
Posts: 1,312
# 9
06-21-2013, 11:03 AM
If anything STO has TOO MUCH instancing.
Most of the time it feels like one is playing a singleplayer game in instanced missions and what not everywhere.

Its refreshing to have places like New Romulus and Nimbus III that actually feels like a real MMORPG.
Lt. Commander
Join Date: Jun 2012
Posts: 157
# 10
06-27-2013, 05:59 PM
It's designed like a zone in Guild Wars 2, minus some of the systems they have in place that make open-world activities joint contribution towards a goal rather than competition for completion resources.

'cuz, I guess, if you're just copying what works for something else, why bother more than half-assing the copy?

That worked so well for TOR, after all.
Originally Posted by dstahl View Post
Sarcastic Venom Award!!!!
Bitter old mollusc since before the forum change.

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