Captain
Join Date: Jun 2012
Posts: 1,069
# 11
06-21-2013, 09:11 AM
Quote:
Originally Posted by havam View Post
As a long time healboat slow sci captain, the game constantly pushes me to fly escort style. Both in PvE and PvP, when i jumped into my shinney D'D I revisted my old beam boat builds, which is when i realized. Just how much offense is gained by being able to use DHC with a high Time on target, and how much defense as well. The whole playstyle of slow turning boats is dead.

The changes I have in mind should make fast turners, depend on their piloting for defense, having to sacrifice time on target for survivability. While slow turners are punished less for having to use lower DPS weapons, and having shield facings longer exposed to fast turners. Just as slow turners offense depends on piloting as well.

if you fly slow turning ships how about using TT? oh wait you want to change that lol
Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 12
06-21-2013, 09:20 AM
Quote:
Originally Posted by adrianm63 View Post
if you fly slow turning ships how about using TT? oh wait you want to change that lol
First of all slow turners equipping TT do so at a much higher opportunity cost then fast turners. Since they devote one of their few tac BO slots for defence.

Second TT was changed because of all Cannon Defiant QQ about how useless their three tac ensing slots are. Not because slow turners needed better shield distro.

Third, If you read the OP, this is about introducing more variety in effectiveness of TT, by changing the underlying math. Instead of the current one size fits all, that also locks TT2 and TT3 our of the equation while ST3 and ET3 are viable options for PvP. Keeping the anti-alpha function in tact. I really don't see how it would be rendered useless. It would simply be more effective on slow targets, and less effective on fast targets. Please tell me how that would be pre-season 5?
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 06-21-2013 at 09:23 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,691
# 13
06-21-2013, 09:34 AM
Quote:
Originally Posted by havam View Post
If shield redistribution rate became part of the ship stats and tac team added a precentage boost to that?

So tac team is what it is in the current meta. Having flown a bunch of ships, and urging to go back to flying a beam boat this was something that occured to me. Its not so much that tac team is op, but its just very very good compare to its Tac ens competition. It negatively impacts broad siding, and helps to lower Escorts reliance on outsides heals. Since all those shield proc heals, thanks to the high uptime of TT are very effective.

so if we tie shield redistribution rate to ship stats following the formula that the higher your turn rate, the lowers your shield redistribution rate, we could lower the gap between slow and fast turners in pvp. Something that Cryptic, imv, still hasn't quite wrapped their Dev heads around, just how important turn is there.

Tac Team would add a percentage boost based of the targets native distribution rate. This way it would be easier for beam boats to keep broadsiding, since they don't have to turn way their shields facing quite so franticaly, and escorts would have to turn more to keep their shields facing protected, lowering their time on target.

Let's hear it thoughts, criticisms, good / bad?

Why not just say "whaaaa!!! whaaaa!!! I want to be relevant by forcing others to neeeed meeee"?

Why not instead say "I want to be as relevant as tacscorts when doing my niche healer build"?7

Or better yet "those mean escorts! I may have to learn to play!! whaaaa!!!!!"

See? The more we think about what you're really saying the more ridiculous it sounds. I think you should put more time into figuring out a build you like on ship you can live with than trying to come up with bizarre suggestions in the hopes it'll get a groundswell of support and somehow become the "next thing" to nerf escorts. That or go play a proper fantasy MMO, lots of trinity play there.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Captain
Join Date: Jun 2012
Posts: 1,069
# 14
06-21-2013, 09:39 AM
Quote:
Originally Posted by havam View Post
First of all slow turners equipping TT do so at a much higher opportunity cost then fast turners. Since they devote one of their few tac BO slots for defence.
how about using the way to op teamwork and ask for TT from a escort?I know that teamwork is op and needs nerf but its alot easier than changing the game just because theres nothing else to do.


Quote:
Originally Posted by havam View Post
Please tell me how that would be pre-season 5?
Im sure they will remove nukara mines ,vm spread doffs ,and all the new sheet just to revert TT pre s5...
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 15
06-21-2013, 09:47 AM
Quote:
Originally Posted by havam View Post
TBH it woudn't suprise me if that is what cryptic decided to do long ago, but someone from the office higher up told them to keep it quite so they can milk pvp'ers for as long as possible. Those that stay at least... Season 9 pvp update....right!
I dont think they want to kill PvP, just that it is not that big a blip on thier radar and due to that PvP has suffered.

All in all though, I like your idea.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 16
06-21-2013, 10:13 AM
I think all ships should have built in, 100% uptime tac team functionality (in terms of shield re-distribution only.)
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Captain
Join Date: Jul 2012
Posts: 2,917
# 17
06-21-2013, 10:40 AM
Quote:
Originally Posted by naevius View Post
I think all ships should have built in, 100% uptime tac team functionality (in terms of shield re-distribution only.)
Escorts maybe but I like for my cruisers at least being picky with it to make the best use of my shield cap
Captain
Join Date: Jul 2012
Posts: 2,917
# 18
06-21-2013, 10:43 AM
Quote:
Originally Posted by skyranger1414 View Post
Why not just say "whaaaa!!! whaaaa!!! I want to be relevant by forcing others to neeeed meeee"?

Why not instead say "I want to be as relevant as tacscorts when doing my niche healer build"?7

Or better yet "those mean escorts! I may have to learn to play!! whaaaa!!!!!"

See? The more we think about what you're really saying the more ridiculous it sounds. I think you should put more time into figuring out a build you like on ship you can live with than trying to come up with bizarre suggestions in the hopes it'll get a groundswell of support and somehow become the "next thing" to nerf escorts. That or go play a proper fantasy MMO, lots of trinity play there.
You sir spend too much time on the PvE forums, actually this is a good idea depending on the values chosen for base, for skill buffs and for TT.
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 19
06-21-2013, 10:44 AM
Quote:
Originally Posted by adamkafei View Post
Escorts maybe but I like for my cruisers at least being picky with it to make the best use of my shield cap
I'm not sure what you mean by that; TT pretty much makes optimal use of your shields even if you are fired on from multiple facings. And if it is up all the time there is nothing to decide.

Basically the whole point would be to give all ships the tanking ability of escorts with 2 copies of TT. (And more!)
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 20
06-21-2013, 11:34 AM
Quote:
Originally Posted by adrianm63 View Post
how about using the way to op teamwork and ask for TT from a escort?I know that teamwork is op and needs nerf but its alot easier than changing the game just because theres nothing else to do.
Reading first helps. The mechanics of cross healing stay the same, but if you want uber-distro you'd either fly a ship that has a high base distro, and turns slow, or you escort needs to equip TT3.

In either case cross-healing and distributing team skills would still work the same way as it does now. Please read before you project things into my post.

The target of TT gets a boost to distro (which is what is happening now). THe actual redistribution would be calculate with a different formula though, appling TT boost to its a ships base value. It doesn't matter who sends the TT or if target is ally or self. TT1 on A cruiser results in a certain distro speed, independent if that TT1 came from an escort, or was applied by the cruiser to it self .




Quote:
Originally Posted by adrianm63 View Post
Im sure they will remove nukara mines ,vm spread doffs ,and all the new sheet just to revert TT pre s5...
I mean feel free to start your own thread about these issues. I have no idea what that has to do with the OP or anything for that matter. TT pre-season 5 had no impact on shield distribution. What i m proposing has nothing to do with that.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:12 AM.