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Captain
Join Date: Jan 2013
Posts: 569
# 11
06-24-2013, 06:45 PM
Quote:
Originally Posted by tom61sto View Post
...otherwise your hull will be melted even though your shields are still up.
Wait, wha?

I know that I may not have played as much as other people, but everytime I died, that's either because of OHKO, or because my shield went down, which allows an attack to kill me.
Commander
Join Date: Sep 2012
Posts: 261
# 12
06-24-2013, 07:48 PM
HEC was meant for speed tanking.
attack run toward the target, unload your skills, evade from target, repeat.
its a big difference between sitback with -10% defense and flying with 80%.
get a complete borg set and be happy. regenerative shield and automated hull repair are the things you really need on this ship. as well as all-human bridge officer crew. reputation skills wont hurt either.
as for me i survive CC elite while scoring 1-2 place. but it require some finger acrobatic. (those beams are nasty.)
Captain
Join Date: Jun 2012
Posts: 1,093
# 13
06-24-2013, 09:36 PM
Quote:
Originally Posted by jestersage View Post
Wait, wha?

I know that I may not have played as much as other people, but everytime I died, that's either because of OHKO, or because my shield went down, which allows an attack to kill me.
The Vesta has a lot less hull than an Armitage, but a much bigger shield modifier. Which means, the same shields will have more capacity and regenerate faster on a Vesta than on an Armitage, but it is much more frail on the other side of those shields. A certain percentage of normal attacks go past your shields(AKA 'bleed-through'): 5% for Resilient shields, 10% for most others. The difference in hull capacity and shield capacity is that you can be killed by plasma (a definite issue in PvE) or Transphasic torps/mines/clusters (bigger issue in PvP) with your shields still up, particularly if you're used to other ships with the first sign of trouble being a shield facing about to go down. If you slack off a lot, even normal bleed-through can kill you in PvE. Then there's the Nanite Disruptors in PvP (in PvE these aren't a big issue on Normal, even on the few NPCs with them) which increase the amount of bleed-through.

Science ships are a much different beasts than escorts, and the Vesta is a Sci ship at it's core.
Career Officer
Join Date: Jun 2012
Posts: 2,896
# 14
06-25-2013, 06:15 AM
If you're serious about tanking more then rotate 2 TTs and you can use 1 of the following for your ltcommander engineer boff.

Epts1,RSP,AUX2SIF2

EPTE,RSP,EPTS3

EPTS,AUX2DAMPENERS, RSP


the first is probably the most common to run. Try this first

The second has the best shield tanking

The third will help against getting slowed and will increase your defense and turn rate

Science slot HE1 and TSS2
Captain
Join Date: Jan 2013
Posts: 569
# 15
06-25-2013, 09:17 AM
Let's put it this way: If I am to actively pay attention, I can definitely survive in my HEC, even at a quarter impulse.

However, my problem is that I have to activate those features more frequently in comparison to the Steamrunner and even the Mirror Patrol, or the Kamarag Retro (it's a sci in battle cruiser, which probably offset my eng class advantages)

I already gain somemore shield tanking by filling the two science console slot with field generator, but I can always use some extra help.

What I want to do is to half the frequency I need to use my heals.

Last edited by jestersage; 06-25-2013 at 09:23 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,896
# 16
06-25-2013, 09:22 AM
If you're not going to actively pay attention then it doesn't matter what you fly you're going to get killed regardless
Captain
Join Date: Jun 2012
Posts: 1,093
# 17
06-25-2013, 12:44 PM
Quote:
Originally Posted by jestersage View Post
However, my problem is that I have to activate those features more frequently in comparison to the Steamrunner and even the Mirror Patrol, or the Kamarag Retro (it's a sci in battle cruiser, which probably offset my eng class advantages)
Odd, I can see the Steamrunner being more survivable given it's higher hull (34,500 versus 32,000) and a higher shield mod, but the Mirror Patrol should be at least slightly more vulnerable. What's different between your configurations on the Mirror Patrol and what you're running on the Armitage?

Quote:
Originally Posted by jestersage View Post
I already gain somemore shield tanking by filling the two science console slot with field generator, but I can always use some extra help.

What I want to do is to half the frequency I need to use my heals.
The already mentioned keybind would allow you to rotate through your heal and resist powers by just hitting spacebar. If you go with EPtS1, EPtS2 and Aux2SIF2 for your Eng BOff, and two copies of Tac Team on your Tac Boffs on the keybind, PvE should be nearly hands-off most of the time beyond launching fighters and hitting HE to clear plasma fires. http://sto.gamepedia.com/Guide:_Keybinds This is risky in PvP, as an attentive player will be able to spot when your abilities are on cooldown and push an alphastrike on you during your vulnerable times.

Bribing for access to a T5 shipyard fleet to grab the Fleet Armitage would help as well, with it's larger hull (bigger than even the Steamrunners), shield mod (just shy of the Steamrunner's), and third Science console for another Feild Gen or Embassy Console.

Beyond that, some auto-heal procs might be in order, like the already mentioned Borg two or three-piece set, or Embassy consoles (Shield Emitter base type) with Hull heal or Shield heal procs. Keep in mind that these are random, you can end up quite dead if you get complacent relying on these and you hit a patch of bad rolls.

Hull Repair can be very handy, giving a boost to active hull heals and a bit of passive regen as well, so a SIF Generator if you have room in Engineering or replacing your existing armor with 2x Nuetronium[HullR] from the Dilithium Mine (once unlocked by your fleet) would help a bit too. Sometimes it's enough to give you a much needed second or two to redirect shields to a downed one or buffer just enough of a 'OHKO' to let you hit Miracle Worker instead of dying.
Career Officer
Join Date: Jun 2012
Posts: 991
# 18
06-25-2013, 01:19 PM
As has been pointed out, you can't park and shoot in an escort. In PvE, you can get away with it for a while as long as you don't have aggro. You need to watch the target indicator when doing that to a Tac Cube or gateway though, if they target you, you need to hit the gas and move. Make bombing runs at it until it targets someone else (if it ever does).

In PvP, if you're in an escort, you stop you die. That simple. No yo-yo, no reversing. You go full throttle or you die. I sometimes will reverse quickly just to get spun around if somebody flies by me, but you need to get back to speed fast. That defense bonus from movement is the biggest factor keeping an escort alive.
Captain
Join Date: Jan 2013
Posts: 569
# 19
06-25-2013, 05:54 PM
Quote:
Originally Posted by shockwave85 View Post
In PvP, if you're in an escort, you stop you die. That simple. No yo-yo, no reversing. You go full throttle or you die. I sometimes will reverse quickly just to get spun around if somebody flies by me, but you need to get back to speed fast. That defense bonus from movement is the biggest factor keeping an escort alive.
What about Vesta? Is it also the same?

Regardless, I think I will just focus on my rom kdf and rom fed grind - like KDF, they are more friendly to being a one-ship army, and with the scimatar comes out it's "likely" to be closer to the ship I want.

All in all, I think this is the real problem:
-Fed encourage teamplays. And thus, any build in Fed must be either focused on something or it is done wrong. May be not vesta, but hard to say thanks to the fed mentality. Also heavily fleet dependent.
-KDF and Rom build is more fcous on being one man army, thanks to battle cruisers (aka tanking heavy escort), carriers (trust me, I managed to survive a few PvP match where two escort decide to gang up on me), and cruisers with battle cloak.

Last edited by jestersage; 06-25-2013 at 06:07 PM.
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