never bothered leveling up that high, again, but ....
Gotta love trolls blowing shtuff out of their over-developed wind pipes. If you haven't "gone there and done that" and, clearly, have nothing constructive to add, maybe you should just zip it? Of course, that would defeat the purpose of your trolling in the first place...lol!
Why are we even bothering to fight the Elachi? Clearly they are invincible space gods, and we should probably just roll over and let them do whatever they please. Because honestly, after seeing the Elachi command ship wave at new Romulus wipe out the entire fleet (bar the hero ships, who are basically on an endless repair cycle), and dieing five times before taking down a single shield facing on the command ship while flying the D'Deridex, I honestly don't even know where to begin? Who exactly finds repeated death for no gain fun?
I agree. The mission, as currently configured, is very imbalanced. It almost seems to be a bit anti-player and a deliberate time sink.
However, I suspect it was set-up around a tier 6, R/VR kitted, min/max player and ship. With that player configuration, the mission would be lengthy and challenging, but undoubtedly winnable. What that tells us about the LoR closed beta "testing" phase is, imho, discouraging; party on my little droogies!
Unfortunately, the mission is made available to players at a much lower level than VA. Too, the majority of players are not likely to have an elite kitted ship and character. Thus, so many complaints about this poorly scaled epic arc mission, imho.
Hopefully, the entire second half of the Romulan epic mission arc will be revisited and rebalanced...soon. Like the OP, many players are disgusted with the "engage, die, respawn" cycle, even if STO doesn't penalize death at normal settings. It's simply an insulting waste of time, imho.
never bothered leveling up that high, again, but it sounds like theres an actually challenging mission to look forward too. unless all this wineing about it gets it nerfed into nothing. seriously, the average pve'er uses their ship to about 10% of its potential, and the devs balance the pve based on those people. thats why space pve is so frigging bad.
Hehe seems you were right, the only mission that made more than a dent in my shields has now been nerfed to suit the lowest common denominator in this game, noob players with nary a clue how to setup a ship. Shame because it was an awesome fight and on Elite it really was almost impossible to beat, as it should be.
Personally I don't care for the level of damage being dished out, it was a challenging mission, I died a lot of times but I was asking for it taking the boff layout from my elite STF T3 Excelsior (which with an engineer I might add successfully showed the Borg how it's done) with a science captain and the low end lvling gear.
If you ask me, the NPCs should have more skills and the AI to use them properly.
The Elachi are terrible. Let me share a tale of a friend of mine, whom has never complained about difficulty and enjoys a challenge.. and then the Elachi happened and they where deemed ridiculous. And they are, now my friend and I have played STO since beta, have lifetime subs and been gaming in general since the original NES days. They are just poorly balanced.
To be clear, before that last mission, they are just annoying and boring, with both my friend and I beating on one of them at the same time with good ship loadouts it took so long to finish those missions and it become such a chore. The final mission was the point where it got so bad eventually with 1 shot kills on our warbirds with power diverted to shields, we just cloaked and waited for the mission to finish out of annoyance and frustration.
Anyone who thinks they are fine like they are and fun, are just epeen stroking and no devs should EVER use them as a baseline to balance things. You people are masochistic and need to see a Counselor.
You have your STFs people, you dont need to ruin the game for the 99%