Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 121
05-19-2013, 11:44 AM
When we hit it on live we are planning on bringing along Fleet support (specifically a mine layer and torpedo destroyer)
Teams can rock their socks off
Captain
Join Date: Jun 2012
Posts: 1,106
# 122
05-19-2013, 12:23 PM
Quote:
Originally Posted by snoggymack22 View Post
Just a reminder to those giving out reminders ... when the game was released, it did not have a difficulty slider. So hard and elite did not EXIST.
True, but it was a lot harder. I remember a glorious battle with me and a random team-mate in our Mirandas against a single Orion battleship with it's escorts. That lasted a good while...



Shame we can't design our own enemies in the Foundry; pick their HP, skills and weapons as well as their appearance for example.
Lt. Commander
Join Date: Sep 2012
Posts: 106
# 123 Troll Alert
06-03-2013, 10:59 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
never bothered leveling up that high, again, but ....
Gotta love trolls blowing shtuff out of their over-developed wind pipes. If you haven't "gone there and done that" and, clearly, have nothing constructive to add, maybe you should just zip it? Of course, that would defeat the purpose of your trolling in the first place...lol!
Lt. Commander
Join Date: Sep 2012
Posts: 106
Quote:
Originally Posted by diotw View Post
Why are we even bothering to fight the Elachi? Clearly they are invincible space gods, and we should probably just roll over and let them do whatever they please. Because honestly, after seeing the Elachi command ship wave at new Romulus wipe out the entire fleet (bar the hero ships, who are basically on an endless repair cycle), and dieing five times before taking down a single shield facing on the command ship while flying the D'Deridex, I honestly don't even know where to begin? Who exactly finds repeated death for no gain fun?
I agree. The mission, as currently configured, is very imbalanced. It almost seems to be a bit anti-player and a deliberate time sink.

However, I suspect it was set-up around a tier 6, R/VR kitted, min/max player and ship. With that player configuration, the mission would be lengthy and challenging, but undoubtedly winnable. What that tells us about the LoR closed beta "testing" phase is, imho, discouraging; party on my little droogies!

Unfortunately, the mission is made available to players at a much lower level than VA. Too, the majority of players are not likely to have an elite kitted ship and character. Thus, so many complaints about this poorly scaled epic arc mission, imho.

Hopefully, the entire second half of the Romulan epic mission arc will be revisited and rebalanced...soon. Like the OP, many players are disgusted with the "engage, die, respawn" cycle, even if STO doesn't penalize death at normal settings. It's simply an insulting waste of time, imho.
Ensign
Join Date: May 2013
Posts: 4
# 125
06-03-2013, 11:53 AM
God I played this on advanced and got my butt beat.

1. There needs to be more allied ships, maybe bigger ones?
2. Increase the death cone blast's cooldown.
3. Spread the last wave of ships out into smaller waves maybe?
Ensign
Join Date: Jun 2013
Posts: 1
# 126
06-20-2013, 01:59 AM
The OP enemies I can deal with... but I have been encounting more glitches on the Elachi missions than on foundry eipsodes.

Seriously, this is the second time the whole subspace base episode became unwinnable by respawning me past an impassible door, blocking the third incubation chamber.

I do not know how many times I got stuck in an invisible wall on the shuttle mission....


Was there no good bug testing done?

Hell, even had to restart capturing the Elachi ship because its captain fell through the wall when he was defeated.
Career Officer
Join Date: Jun 2012
Posts: 2,109
# 127
06-20-2013, 02:16 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
never bothered leveling up that high, again, but it sounds like theres an actually challenging mission to look forward too. unless all this wineing about it gets it nerfed into nothing. seriously, the average pve'er uses their ship to about 10% of its potential, and the devs balance the pve based on those people. thats why space pve is so frigging bad.
Hehe seems you were right, the only mission that made more than a dent in my shields has now been nerfed to suit the lowest common denominator in this game, noob players with nary a clue how to setup a ship. Shame because it was an awesome fight and on Elite it really was almost impossible to beat, as it should be.
Captain
Join Date: Jul 2012
Posts: 2,912
# 128
06-20-2013, 08:44 AM
Personally I don't care for the level of damage being dished out, it was a challenging mission, I died a lot of times but I was asking for it taking the boff layout from my elite STF T3 Excelsior (which with an engineer I might add successfully showed the Borg how it's done) with a science captain and the low end lvling gear.

If you ask me, the NPCs should have more skills and the AI to use them properly.
Empire Veteran
Join Date: Jun 2012
Posts: 138
# 129
06-20-2013, 08:55 AM
I know I had fun playing many of those missions.. challenging and who cares if you die.

I think they did nerf the defending romulas mission way to much.. played on elite and didn't die once.. (prior to nerf died many many times on normal)

Keep the episodes challenging, don't nerf them please

Mostly a KDF player
Fleet *Working as Intended. Not a slam, just a way of life... contact me in game for invite @emt27
Survivor of Romulus
Join Date: Jul 2012
Posts: 21
# 130
06-26-2013, 05:53 AM
The Elachi are terrible. Let me share a tale of a friend of mine, whom has never complained about difficulty and enjoys a challenge.. and then the Elachi happened and they where deemed ridiculous. And they are, now my friend and I have played STO since beta, have lifetime subs and been gaming in general since the original NES days. They are just poorly balanced.


To be clear, before that last mission, they are just annoying and boring, with both my friend and I beating on one of them at the same time with good ship loadouts it took so long to finish those missions and it become such a chore. The final mission was the point where it got so bad eventually with 1 shot kills on our warbirds with power diverted to shields, we just cloaked and waited for the mission to finish out of annoyance and frustration.

Anyone who thinks they are fine like they are and fun, are just epeen stroking and no devs should EVER use them as a baseline to balance things. You people are masochistic and need to see a Counselor.

You have your STFs people, you dont need to ruin the game for the 99%
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