Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Career Officer
Join Date: Jun 2012
Posts: 3,400
Oh my!

http://sto.perfectworld.com/news/?p=926711


The species included in this pack provide unique combinations of traits which emphasize their canonical characteristics. This pack includes 17 new active-roster powers, with many powers enhancing abilities that previously did not have any Duty Officer powers to interact with:

  • Systems Engineer (Space): Chance to add power to all systems when activating Engineering Team.


  • Research Lab Scientist (Space): Chance to lower the cooldown on all Shield Heal powers by 15 seconds when activating Science Team.


  • Conn Officer (Space): Chance to increase Perception and Accuracy when activating Tactical Team.


  • Energy Weapons Officer (Space): Chance for Beam Overload to cause your attacks to ignore a portion of shields for several seconds.


  • Astrometric Scientist (Space): Increases the duration of the defense buff given by Mask Energy Signature.


  • Fabrication Engineer (Space): Increases the duration of Reverse Shield Polarity.


  • Matter/Antimatter Specialist (Space): Your Auxiliary Power to the Inertial Dampeners now also increases your Energy Resistance Rating and is increased in duration.


  • Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker?s resistance ratings to all damage.


  • Biochemist (Ground): Your Nanite Health Monitor has a chance to have a number of additional charges.


  • Armory Officer (Ground): When using Stealth Module, increases the duration of the Stealth Ambush damage bonus effect.


  • Explosives Expert (Ground): Adds a chance for Disable Weapons to your Chroniton Mine Barrier.


  • Quartermaster (Ground): Your deployed Cover Shield gives bonus Resistance Rating to nearby allies.


  • Biochemist (Ground): Your Sonic Pulse now additionally roots all targets hit for a short duration.


  • Security Officer (Ground): Increases the bonus damage of Ambush by 100%, but all bonus damage from this ability is now dealt as Damage over Time.


  • Diagnostic Engineer (Ground): Your Weapons Malfunction has a chance to chain to nearby targets.


  • Damage Control Engineer (Ground): Your Quick Fix now adds additional bonus Resistance Rating to its target.


  • Assault Squad Officer (Ground): Your Sweeping Strikes now have a chance to cause an Electrical Damage over Time effect to your target.


  • Hazard System Officer (Ground): Your Fuse Armor has a chance to deal double damage.




Many of the new Active Duty roster powers are designed to create new uses for powers which previously had somewhat limited utility ? making Cover Shield a group defensive buff, for instance, or turning Ambush from a burst DPS cooldown into a sustained DPS cooldown. Other powers simply add fire-and-forget buffs to existing powers, providing additional utility to all the ?Team? powers in space for instance. Whatever your playstyle, this pack has something for you


Last edited by ussultimatum; 06-26-2013 at 09:48 AM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,563
# 2 Romulan Survivors DOFF pack
06-26-2013, 09:49 AM
So, may as well make this.

New DOFF pack soon, what's everyones thoughts on this so far?

Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 3
06-26-2013, 09:49 AM
All shield heal powers by 15 seconds on use of Science Team - how much lower can EptS get?

Acc and perception on use of Tacteam - thats a boon for a almost required power.

Increased duration and bonus energy resistance for A2D use. I wonder if we will see more A2D+A2B builds arise?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.

Last edited by bitemepwe; 06-26-2013 at 09:52 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 4
06-26-2013, 09:50 AM
Quote:
Originally Posted by mimey2 View Post
So, may as well make this.

New DOFF pack soon, what's everyones thoughts on this so far?

Hey my thread was first!!!

Captain
Join Date: Jun 2012
Posts: 3,159
# 5
06-26-2013, 09:56 AM
lots of OP stuff here. Using the shield heal cooldown reduction doffs and the increased rsp duration doffs together you might be able to be invincible and have RSP up almost all the time, and have so many shields heals up again anytime RSP is not up.

BO doff is obviously OP just ridiculous what alpha strikers will be able to do with that.

Depending on how much perception we get we might see that tac team doff everywhere, which will make things pretty funny and hell for cloakers since everyone runs TT.

FB pulse doff seems pretty scary too, FB pulse builds are already powerful.

Gound doffs even more imbalanced, will be a nail in coffin for ground pvp.
Captain
Join Date: Jun 2012
Posts: 3,370
# 6
06-26-2013, 09:58 AM
Overpowered, and no place to keep ones that arent immediately used.

I like the possibilities of some of the powers (tho some are WAY OP), but poorly executed without a temporary doff storage solution available.

It's a money pit- doff grinders are gonna lose alot of dilith (zen), and RP'ers are gonna spend a ton for the Suliban freighter.

Cryptic will be laughing (at us) all the way to the bank.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?
Captain
Join Date: Jun 2012
Posts: 3,260
# 7
06-26-2013, 10:02 AM
I had to get on here and see the latest nerf X thread before the doffs are even out. The feedback pulse doff is my favorite of the bunch. All the shoot first ask questions later tac captains will have to be even more careful when they decide to shoot to kill now.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 8
06-26-2013, 10:08 AM
Quote:
Originally Posted by lucho80 View Post
I had to get on here and see the latest nerf X thread before the doffs are even out. The feedback pulse doff is my favorite of the bunch. All the shoot first ask questions later tac captains will have to be even more careful when they decide to shoot to kill now.
I challenge you to find the place in my original post where I said anything should be nerfed.

Good luck, you'll need it.

Rihannsu
Join Date: Jun 2012
Posts: 1,705
# 9
06-26-2013, 10:10 AM
a small step for systems, a giant leap for balance.

Great get you EC, don't bet on finding KDf Doffs, and let the unbalancing continue.

When will engs get APA+GDF on use of Aus2Sif, or TS. SO many things that sound poorly balanced in this pack. I say revert the changes to SNB doff, no more reasons to keep those in a backwards state.

ALso thanks for all the feedback and testing that was done before releasing the new pack.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 10
06-26-2013, 10:10 AM
Quote:
Development Lab Scientist (Space): Each reflected hit of Feedback Pulse has a chance to lower the attacker's resistance ratings to all damage.
What? WHAT!?
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:44 AM.